#include "core/stdafx.h" #include "vengineserver_impl.h" #include "persistence.h" #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) bool Persistence_SetXP(int a1, int* a2) { g_pEngineServer->PersistenceAvailable(nullptr, a1); return v_Persistence_SetXP(a1, a2); } #endif void VPersistence::Detour(const bool bAttach) const { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) Setup(&v_Persistence_SetXP, &Persistence_SetXP, bAttach); #endif }