Debug
x64
Release
x64
16.0
Win32Proj
{ed2c50b3-7c2c-4e44-988e-daa059f72b9c}
dedicated
10.0
DynamicLibrary
true
v143
Unicode
Static
DynamicLibrary
false
v143
true
Unicode
Static
true
$(IncludePath);
$(LibraryPath);
$(SolutionDir)game\
$(SolutionDir)build\$(ProjectName)\debug\
false
$(IncludePath);
$(LibraryPath);
$(SolutionDir)game\
$(SolutionDir)build\$(ProjectName)\release\
Level3
true
_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
true
/D GAMESDK /D DEDICATED /D _CRT_SECURE_NO_WARNINGS /D CURL_STATICLIB %(AdditionalOptions)
Use
core\stdafx.h
stdcpp17
stdc17
$(SolutionDir)r5dev\;$(SolutionDir)r5dev\thirdparty\;$(SolutionDir)r5dev\thirdparty\recast\
Console
true
advapi32.lib;bcrypt.lib;crypt32.lib;user32.lib;wldap32.lib;ws2_32.lib;libcurl_x64.lib;libdetours_x64.lib;liblzham_x64.lib;libprotobuf_x64.lib;%(AdditionalDependencies)
$(SolutionDir)lib\$(Configuration)\
..\Dedicated.def
8000000
IF EXIST "$(SolutionDir)..\..\r5apex_ds.exe" del "$(SolutionDir)..\..\$(ProjectName)" && copy /Y "$(TargetPath)" "$(SolutionDir)..\..\
Level3
true
true
true
NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
true
/D GAMESDK /D DEDICATED /D _CRT_SECURE_NO_WARNINGS /D CURL_STATICLIB %(AdditionalOptions)
Use
core\stdafx.h
stdcpp17
true
Speed
stdc17
false
$(SolutionDir)r5dev\;$(SolutionDir)r5dev\thirdparty\;$(SolutionDir)r5dev\thirdparty\recast\
Console
true
true
true
advapi32.lib;bcrypt.lib;crypt32.lib;user32.lib;wldap32.lib;ws2_32.lib;libcurl_x64.lib;libdetours_x64.lib;liblzham_x64.lib;libprotobuf_x64.lib;%(AdditionalDependencies)
$(SolutionDir)lib\$(Configuration)\
..\Dedicated.def
true
8000000
IF EXIST "$(SolutionDir)..\..\r5apex_ds.exe" del "$(SolutionDir)..\..\$(ProjectName)" && copy /Y "$(TargetPath)" "$(SolutionDir)..\..\
Create
Create
NotUsing
NotUsing
NotUsing
NotUsing
NotUsing
NotUsing