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Standalone VPK tool that does everything the VPK tool implemented in the dedicated server does (pack, unpack), but independent from the game's runtime.
45 lines
1.1 KiB
CMake
45 lines
1.1 KiB
CMake
cmake_minimum_required( VERSION 3.16 )
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add_module( "exe" "revpk" "vpc" ${FOLDER_CONTEXT} TRUE TRUE )
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start_sources()
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add_sources( SOURCE_GROUP "Private"
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"revpk.cpp"
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"${ENGINE_SOURCE_DIR}/core/logdef.cpp"
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"${ENGINE_SOURCE_DIR}/core/logdef.h"
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"${ENGINE_SOURCE_DIR}/core/logger.cpp"
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"${ENGINE_SOURCE_DIR}/core/logger.h"
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"${ENGINE_SOURCE_DIR}/core/termutil.cpp"
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"${ENGINE_SOURCE_DIR}/core/termutil.h"
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"${ENGINE_SOURCE_DIR}/tier0/plat_time.cpp"
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)
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add_sources( SOURCE_GROUP "Windows"
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"${ENGINE_SOURCE_DIR}/windows/console.cpp"
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"${ENGINE_SOURCE_DIR}/windows/console.h"
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)
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end_sources( "${BUILD_OUTPUT_DIR}/bin/" )
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set_target_properties( ${PROJECT_NAME} PROPERTIES
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VS_DEBUGGER_COMMAND "revpk.exe"
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VS_DEBUGGER_WORKING_DIRECTORY "$(ProjectDir)../../../${BUILD_OUTPUT_DIR}/bin/"
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)
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target_compile_definitions( ${PROJECT_NAME} PRIVATE
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"_TOOLS"
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)
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target_link_libraries( ${PROJECT_NAME} PRIVATE
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"vpc"
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"tier0"
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"tier1"
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"filesystem_std"
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"vstdlib"
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"mathlib"
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"vpklib"
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"libspdlog"
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"liblzham"
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"Rpcrt4.lib"
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)
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