Kawe Mazidjatari b3a68ed095 Add EABase, EAThread and DirtySDK to R5sdk
DirtySDK (EA's Dirty Sockets library) will be used for the LiveAPI implementation, and depends on: EABase, EAThread.
2024-04-05 18:29:03 +02:00

468 lines
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C++

///////////////////////////////////////////////////////////////////////////////
// Copyright (c) Electronic Arts Inc. All rights reserved.
///////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Defines functionality for thread-safe primitive operations.
//
// EAThread atomics do NOT imply the use of read/write barriers. This is
// partly due to historical reasons and partly due to EAThread's internal
// code being optimized for not using barriers.
//
// In future, we are considering migrating the atomics interface which
// defaults atomics to use full read/write barriers while allowing users
// to opt-out of full barrier usage. The new C++11 interface already provides
// similar interfaces.
//
// http://en.cppreference.com/w/cpp/atomic/memory_order
/////////////////////////////////////////////////////////////////////////////
#ifndef EATHREAD_EATHREAD_ATOMIC_H
#define EATHREAD_EATHREAD_ATOMIC_H
#include <EABase/eabase.h>
EA_DISABLE_ALL_VC_WARNINGS()
#include <stddef.h>
EA_RESTORE_ALL_VC_WARNINGS()
#include <eathread/internal/config.h>
#include <eathread/eathread.h>
#include <eathread/eathread_sync.h>
#if !EA_THREADS_AVAILABLE
// Do nothing. Let the default implementation below be used.
#elif defined(EA_USE_COMMON_ATOMICINT_IMPLEMENTATION) && EA_USE_COMMON_ATOMICINT_IMPLEMENTATION
#include <eathread/cpp11/eathread_atomic_cpp11.h>
#elif defined(EA_PROCESSOR_X86) || (defined(EA_PLATFORM_WINRT) && defined(EA_PROCESSOR_ARM))
#include <eathread/x86/eathread_atomic_x86.h>
#elif defined(EA_PROCESSOR_X86_64)
#include <eathread/x86-64/eathread_atomic_x86-64.h>
#elif defined(EA_PLATFORM_ANDROID) && EATHREAD_C11_ATOMICS_AVAILABLE
#include <eathread/android/eathread_atomic_android_c11.h> // Android API 21+ only support C11 atomics
#else
#error Platform not supported yet.
#endif
#if defined(EA_PRAGMA_ONCE_SUPPORTED)
#pragma once // Some compilers (e.g. VC++) benefit significantly from using this. We've measured 3-4% build speed improvements in apps as a result.
#endif
// EATHREAD_ATOMIC_128_SUPPORTED
//
// Defined as 0 or 1. Defined as 1 whenever possible for the given compiler/platform combination.
// Defines if 128 bit atomic operations are supported.
// Such operations are only ever supported on 64 bit platforms.
//
#ifndef EATHREAD_ATOMIC_128_SUPPORTED // If not defined by one of the above headers...
#define EATHREAD_ATOMIC_128_SUPPORTED 0
#endif
namespace EA
{
namespace Thread
{
enum Atomic64Implementation
{
kAtomic64Emulated,
kAtomic64Native
};
/// SetDoubleWordAtomicsImplementation
/// Some platforms have multiple implementations, some of which support
/// double word atomics and some that don't. For example, certain ARM
/// processors will support the ldrexd/strexd atomic instructions but
/// others will not.
EATHREADLIB_API void SetAtomic64Implementation(Atomic64Implementation implementation);
}
}
#if !defined(EA_THREAD_ATOMIC_IMPLEMENTED) // If there wasn't a processor-specific version already defined...
// Fail the build if atomics aren't being defined for the given platform/compiler.
// If we need to add an exception here, we can add an appropriate ifdef.
static_assert(false, "atomic operations must be defined for this platform.");
namespace EA
{
namespace Thread
{
/// Standalone atomic functions
/// These act the same as the class functions below.
/// The T return values are the previous value, except for the
/// AtomicFetchSwap function which returns the swapped out value.
///
/// T AtomicGetValue(volatile T*);
/// T AtomicGetValue(const volatile T*);
/// void AtomicSetValue(volatile T*, T value);
/// T AtomicFetchIncrement(volatile T*);
/// T AtomicFetchDecrement(volatile T*);
/// T AtomicFetchAdd(volatile T*, T value);
/// T AtomicFetchSub(volatile T*, T value);
/// T AtomicFetchOr(volatile T*, T value);
/// T AtomicFetchAnd(volatile T*, T value);
/// T AtomicFetchXor(volatile T*, T value);
/// T AtomicFetchSwap(volatile T*, T value);
/// T AtomicFetchSwapConditional(volatile T*, T value, T condition);
/// bool AtomicSetValueConditional(volatile T*, T value, T condition);
/// class AtomicInt
///
/// Implements thread-safe access to an integer and primary operations on that integer.
/// AtomicIntegers are commonly used as lightweight flags and signals between threads
/// or as the synchronization object for spinlocks. Those familiar with the Win32 API
/// will find that AtomicInt32 is essentially a platform independent interface to
/// the Win32 InterlockedXXX family of functions. Those familiar with Linux may
/// find that AtomicInt32 is essentially a platform independent interface to atomic_t
/// functionality.
///
/// Note that the reference implementation defined here is itself not thread-safe.
/// A thread-safe version requires platform-specific code.
///
/// Example usage
/// AtomicInt32 i = 0;
///
/// ++i;
/// i--;
/// i += 7;
/// i -= 3;
/// i = 2;
///
/// int x = i.GetValue();
/// i.Increment();
/// bool oldValueWas6 = i.SetValueConditional(3, 6);
/// i.Add(4);
///
template <class T>
class EATHREADLIB_API AtomicInt
{
public:
/// ThisType
/// A typedef for this class type itself, for usage clarity.
typedef AtomicInt<T> ThisType;
/// ValueType
/// A typedef for the basic object we work with.
typedef T ValueType;
/// AtomicInt
/// Empty constructor. Intentionally leaves mValue in an unspecified state.
/// This is done so that an AtomicInt acts like a standard built-in integer.
AtomicInt()
{}
/// AtomicInt
/// Constructs with an intial value.
AtomicInt(ValueType n)
: mValue(n) {}
/// AtomicInt
/// Copy ctor. Uses GetValue to read the value, and thus is synchronized.
AtomicInt(const ThisType& x)
: mValue(x.GetValue()) {}
/// AtomicInt
/// Assignment operator. Uses GetValue to read the value, and thus is synchronized.
AtomicInt& operator=(const ThisType& x)
{ mValue = x.GetValue(); return *this; }
/// GetValue
/// Safely gets the current value. A platform-specific version of
/// this might need to do something more than just read the value.
ValueType GetValue() const
{ return mValue; }
/// GetValueRaw
/// "Unsafely" gets the current value. This is useful for algorithms
/// that want to poll the value in a high performance way before
/// reading or setting the value in a more costly thread-safe way.
/// You should not use this function when attempting to do thread-safe
/// atomic operations.
ValueType GetValueRaw() const
{ return mValue; }
/// SetValue
/// Safely sets a new value. Returns the old value. Note that due to
/// expected multithreaded accesses, a call to GetValue after SetValue
/// might return a different value then what was set with SetValue.
/// This of course depends on your situation.
ValueType SetValue(ValueType n)
{
const ValueType nOldValue(mValue);
mValue = n;
return nOldValue;
}
/// SetValueConditional
/// Safely set the value to a new value if the original value is equal to
/// a condition value. Returns true if the condition was met and the
/// assignment occurred. The comparison and value setting are done as
/// an atomic operation and thus another thread cannot intervene between
/// the two as would be the case with simple C code.
bool SetValueConditional(ValueType n, ValueType condition)
{
if(mValue == condition)
{
mValue = n;
return true;
}
return false;
}
/// Increment
/// Safely increments the value. Returns the new value.
/// This function acts the same as the C++ pre-increment operator.
ValueType Increment()
{ return ++mValue; }
/// Decrement
/// Safely decrements the value. Returns the new value.
/// This function acts the same as the C++ pre-decrement operator.
ValueType Decrement()
{ return --mValue; }
/// Add
/// Safely adds a value, which can be negative. Returns the new value.
/// You can implement subtraction with this function by using a negative argument.
ValueType Add(ValueType n)
{ return (mValue += n); }
/// operators
/// These allow an AtomicInt object to safely act like a built-in type.
///
/// Note: The operators for AtomicInt behaves differently than standard
/// C++ operators in that it will always return a ValueType instead
/// of a reference.
///
/// cast operator
/// Returns the AtomicInt value as an integral type. This allows the
/// AtomicInt to behave like a standard built-in integer type.
operator const ValueType() const
{ return mValue; }
/// operator =
/// Assigns a new value and returns the value after the operation.
///
ValueType operator=(ValueType n)
{
mValue = n;
return n;
}
/// pre-increment operator+=
/// Adds a value to the AtomicInt and returns the value after the operation.
///
/// This function doesn't obey the C++ standard in that it does not return
/// a reference, but rather the value of the AtomicInt after the
/// operation is complete. It must be noted that this design is motivated by
/// the fact that it is unsafe to rely on the returned value being equal to
/// the previous value + n, as another thread might have modified the AtomicInt
/// immediately after the subtraction operation. So rather than returning the
/// reference of AtomicInt, the function returns a copy of the AtomicInt value
/// used in the function.
ValueType operator+=(ValueType n)
{
mValue += n;
return mValue;
}
/// pre-increment operator-=
/// Subtracts a value to the AtomicInt and returns the value after the operation.
///
/// This function doesn't obey the C++ standard in that it does not return
// a reference, but rather the value of the AtomicInt after the
/// operation is complete. It must be noted that this design is motivated by
/// the fact that it is unsafe to rely on the returned value being equal to
/// the previous value - n, as another thread might have modified the AtomicInt
/// immediately after the subtraction operation. So rather than returning the
/// reference of AtomicInt, the function returns a copy of the AtomicInt value
/// used in the function.
ValueType operator-=(ValueType n)
{
mValue -= n;
return mValue;
}
/// pre-increment operator++
/// Increments the AtomicInt.
///
/// This function doesn't obey the C++ standard in that it does not return
// a reference, but rather the value of the AtomicInt after the
/// operation is complete. It must be noted that this design is motivated by
/// the fact that it is unsafe to rely on the returned value being equal to
/// the previous value + 1, as another thread might have modified the AtomicInt
/// immediately after the subtraction operation. So rather than returning the
/// reference of AtomicInt, the function returns a copy of the AtomicInt value
/// used in the function.
ValueType operator++()
{ return ++mValue; }
/// post-increment operator++
/// Increments the AtomicInt and returns the value of the AtomicInt before
/// the increment operation.
///
/// This function doesn't obey the C++ standard in that it does not return
// a reference, but rather the value of the AtomicInt after the
/// operation is complete. It must be noted that this design is motivated by
/// the fact that it is unsafe to rely on the returned value being equal to
/// the previous value, as another thread might have modified the AtomicInt
/// immediately after the subtraction operation. So rather than returning the
/// reference of AtomicInt, the function returns a copy of the AtomicInt value
/// used in the function.
ValueType operator++(int)
{ return mValue++; }
/// pre-increment operator--
/// Decrements the AtomicInt.
///
/// This function doesn't obey the C++ standard in that it does not return
// a reference, but rather the value of the AtomicInt after the
/// operation is complete. It must be noted that this design is motivated by
/// the fact that it is unsafe to rely on the returned value being equal to
/// the previous value - 1, as another thread might have modified the AtomicInt
/// immediately after the subtraction operation. So rather than returning the
/// reference of AtomicInt, the function returns a copy of the AtomicInt value
/// used in the function.
ValueType operator--()
{ return --mValue; }
/// post-increment operator--
/// Increments the AtomicInt and returns the value of the AtomicInt before
/// the increment operation.
///
/// This function doesn't obey the C++ standard in that it does not return
// a reference, but rather the value of the AtomicInt after the
/// operation is complete. It must be noted that this design is motivated by
/// the fact that it is unsafe to rely on the returned value being equal to
/// the previous value, as another thread might have modified the AtomicInt
/// immediately after the subtraction operation. So rather than returning the
/// reference of AtomicInt, the function returns a copy of the AtomicInt value
/// used in the function.
ValueType operator--(int)
{ return mValue--;}
protected:
volatile ValueType mValue; /// May not be the same on all platforms.
};
} // namespace Thread
} // namespace EA
#endif // #if EA_THREAD_ATOMIC_IMPLEMENTED
namespace EA
{
namespace Thread
{
// Typedefs
typedef AtomicInt<int32_t> AtomicInt32; /// int32_t atomic integer.
typedef AtomicInt<uint32_t> AtomicUint32; /// uint32_t atomic integer.
typedef AtomicInt<int64_t> AtomicInt64; /// int64_t atomic integer.
typedef AtomicInt<uint64_t> AtomicUint64; /// uint64_t atomic integer.
#if !defined(EA_PLATFORM_WORD_SIZE) || (EA_PLATFORM_WORD_SIZE == 4)
typedef AtomicInt32 AtomicIWord;
typedef AtomicUint32 AtomicUWord;
#else
typedef AtomicInt64 AtomicIWord;
typedef AtomicUint64 AtomicUWord;
#endif
#if !defined(EA_PLATFORM_PTR_SIZE) || (EA_PLATFORM_PTR_SIZE == 4)
typedef AtomicInt32 AtomicIntPtr;
typedef AtomicUint32 AtomicUintPtr;
#else
typedef AtomicInt64 AtomicIntPtr;
typedef AtomicUint64 AtomicUintPtr;
#endif
// VC++ yields spurious warnings about void* being cast to an integer type and vice-versa.
// These warnings are baseless because we check for platform pointer size above.
EA_DISABLE_VC_WARNING(4311 4312 4251)
/// class AtomicPointer
///
/// For simplicity of the current implementation, we simply have AtomicPointer map
/// to AtomicInt32. This is reasonably safe because AtomicInt32 uses intptr_t
/// as its ValueType and there are no foreseeble supported platforms in which
/// intptr_t will not exist or be possible as a data type.
///
class EATHREADLIB_API AtomicPointer : public AtomicIntPtr
{
public:
typedef void* PointerValueType;
AtomicPointer(void* p = NULL)
: AtomicIntPtr(static_cast<ValueType>(reinterpret_cast<uintptr_t>(p))) {}
AtomicPointer& operator=(void* p)
{ AtomicIntPtr::operator=(static_cast<ValueType>(reinterpret_cast<uintptr_t>(p))); return *this; }
operator const void*() const // It's debateable whether this should be supported.
{ return (void*)AtomicIntPtr::GetValue(); }
void* GetValue() const
{ return (void*)AtomicIntPtr::GetValue(); }
void* GetValueRaw() const
{ return (void*)AtomicIntPtr::GetValueRaw(); }
void* SetValue(void* p)
{ return (void*)AtomicIntPtr::SetValue(static_cast<ValueType>(reinterpret_cast<uintptr_t>(p))); }
bool SetValueConditional(void* p, void* pCondition)
{ return AtomicIntPtr::SetValueConditional(static_cast<ValueType>(reinterpret_cast<uintptr_t>(p)), static_cast<ValueType>(reinterpret_cast<uintptr_t>(pCondition))); }
};
EA_RESTORE_VC_WARNING()
} // namespace Thread
} // namespace EA
#endif // EATHREAD_EATHREAD_ATOMIC_H