mirror of
https://github.com/Mauler125/r5sdk.git
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DirtySDK (EA's Dirty Sockets library) will be used for the LiveAPI implementation, and depends on: EABase, EAThread.
468 lines
16 KiB
C++
468 lines
16 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Copyright (c) Electronic Arts Inc. All rights reserved.
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///////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// Defines functionality for thread-safe primitive operations.
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//
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// EAThread atomics do NOT imply the use of read/write barriers. This is
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// partly due to historical reasons and partly due to EAThread's internal
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// code being optimized for not using barriers.
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//
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// In future, we are considering migrating the atomics interface which
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// defaults atomics to use full read/write barriers while allowing users
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// to opt-out of full barrier usage. The new C++11 interface already provides
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// similar interfaces.
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//
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// http://en.cppreference.com/w/cpp/atomic/memory_order
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/////////////////////////////////////////////////////////////////////////////
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#ifndef EATHREAD_EATHREAD_ATOMIC_H
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#define EATHREAD_EATHREAD_ATOMIC_H
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#include <EABase/eabase.h>
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EA_DISABLE_ALL_VC_WARNINGS()
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#include <stddef.h>
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EA_RESTORE_ALL_VC_WARNINGS()
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#include <eathread/internal/config.h>
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#include <eathread/eathread.h>
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#include <eathread/eathread_sync.h>
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#if !EA_THREADS_AVAILABLE
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// Do nothing. Let the default implementation below be used.
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#elif defined(EA_USE_COMMON_ATOMICINT_IMPLEMENTATION) && EA_USE_COMMON_ATOMICINT_IMPLEMENTATION
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#include <eathread/cpp11/eathread_atomic_cpp11.h>
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#elif defined(EA_PROCESSOR_X86) || (defined(EA_PLATFORM_WINRT) && defined(EA_PROCESSOR_ARM))
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#include <eathread/x86/eathread_atomic_x86.h>
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#elif defined(EA_PROCESSOR_X86_64)
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#include <eathread/x86-64/eathread_atomic_x86-64.h>
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#elif defined(EA_PLATFORM_ANDROID) && EATHREAD_C11_ATOMICS_AVAILABLE
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#include <eathread/android/eathread_atomic_android_c11.h> // Android API 21+ only support C11 atomics
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#else
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#error Platform not supported yet.
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#endif
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#if defined(EA_PRAGMA_ONCE_SUPPORTED)
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#pragma once // Some compilers (e.g. VC++) benefit significantly from using this. We've measured 3-4% build speed improvements in apps as a result.
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#endif
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// EATHREAD_ATOMIC_128_SUPPORTED
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//
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// Defined as 0 or 1. Defined as 1 whenever possible for the given compiler/platform combination.
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// Defines if 128 bit atomic operations are supported.
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// Such operations are only ever supported on 64 bit platforms.
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//
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#ifndef EATHREAD_ATOMIC_128_SUPPORTED // If not defined by one of the above headers...
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#define EATHREAD_ATOMIC_128_SUPPORTED 0
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#endif
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namespace EA
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{
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namespace Thread
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{
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enum Atomic64Implementation
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{
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kAtomic64Emulated,
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kAtomic64Native
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};
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/// SetDoubleWordAtomicsImplementation
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/// Some platforms have multiple implementations, some of which support
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/// double word atomics and some that don't. For example, certain ARM
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/// processors will support the ldrexd/strexd atomic instructions but
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/// others will not.
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EATHREADLIB_API void SetAtomic64Implementation(Atomic64Implementation implementation);
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}
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}
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#if !defined(EA_THREAD_ATOMIC_IMPLEMENTED) // If there wasn't a processor-specific version already defined...
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// Fail the build if atomics aren't being defined for the given platform/compiler.
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// If we need to add an exception here, we can add an appropriate ifdef.
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static_assert(false, "atomic operations must be defined for this platform.");
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namespace EA
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{
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namespace Thread
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{
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/// Standalone atomic functions
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/// These act the same as the class functions below.
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/// The T return values are the previous value, except for the
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/// AtomicFetchSwap function which returns the swapped out value.
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///
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/// T AtomicGetValue(volatile T*);
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/// T AtomicGetValue(const volatile T*);
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/// void AtomicSetValue(volatile T*, T value);
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/// T AtomicFetchIncrement(volatile T*);
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/// T AtomicFetchDecrement(volatile T*);
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/// T AtomicFetchAdd(volatile T*, T value);
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/// T AtomicFetchSub(volatile T*, T value);
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/// T AtomicFetchOr(volatile T*, T value);
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/// T AtomicFetchAnd(volatile T*, T value);
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/// T AtomicFetchXor(volatile T*, T value);
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/// T AtomicFetchSwap(volatile T*, T value);
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/// T AtomicFetchSwapConditional(volatile T*, T value, T condition);
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/// bool AtomicSetValueConditional(volatile T*, T value, T condition);
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/// class AtomicInt
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///
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/// Implements thread-safe access to an integer and primary operations on that integer.
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/// AtomicIntegers are commonly used as lightweight flags and signals between threads
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/// or as the synchronization object for spinlocks. Those familiar with the Win32 API
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/// will find that AtomicInt32 is essentially a platform independent interface to
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/// the Win32 InterlockedXXX family of functions. Those familiar with Linux may
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/// find that AtomicInt32 is essentially a platform independent interface to atomic_t
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/// functionality.
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///
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/// Note that the reference implementation defined here is itself not thread-safe.
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/// A thread-safe version requires platform-specific code.
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///
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/// Example usage
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/// AtomicInt32 i = 0;
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///
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/// ++i;
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/// i--;
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/// i += 7;
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/// i -= 3;
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/// i = 2;
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///
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/// int x = i.GetValue();
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/// i.Increment();
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/// bool oldValueWas6 = i.SetValueConditional(3, 6);
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/// i.Add(4);
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///
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template <class T>
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class EATHREADLIB_API AtomicInt
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{
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public:
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/// ThisType
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/// A typedef for this class type itself, for usage clarity.
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typedef AtomicInt<T> ThisType;
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/// ValueType
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/// A typedef for the basic object we work with.
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typedef T ValueType;
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/// AtomicInt
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/// Empty constructor. Intentionally leaves mValue in an unspecified state.
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/// This is done so that an AtomicInt acts like a standard built-in integer.
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AtomicInt()
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{}
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/// AtomicInt
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/// Constructs with an intial value.
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AtomicInt(ValueType n)
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: mValue(n) {}
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/// AtomicInt
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/// Copy ctor. Uses GetValue to read the value, and thus is synchronized.
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AtomicInt(const ThisType& x)
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: mValue(x.GetValue()) {}
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/// AtomicInt
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/// Assignment operator. Uses GetValue to read the value, and thus is synchronized.
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AtomicInt& operator=(const ThisType& x)
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{ mValue = x.GetValue(); return *this; }
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/// GetValue
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/// Safely gets the current value. A platform-specific version of
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/// this might need to do something more than just read the value.
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ValueType GetValue() const
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{ return mValue; }
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/// GetValueRaw
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/// "Unsafely" gets the current value. This is useful for algorithms
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/// that want to poll the value in a high performance way before
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/// reading or setting the value in a more costly thread-safe way.
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/// You should not use this function when attempting to do thread-safe
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/// atomic operations.
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ValueType GetValueRaw() const
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{ return mValue; }
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/// SetValue
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/// Safely sets a new value. Returns the old value. Note that due to
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/// expected multithreaded accesses, a call to GetValue after SetValue
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/// might return a different value then what was set with SetValue.
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/// This of course depends on your situation.
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ValueType SetValue(ValueType n)
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{
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const ValueType nOldValue(mValue);
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mValue = n;
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return nOldValue;
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}
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/// SetValueConditional
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/// Safely set the value to a new value if the original value is equal to
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/// a condition value. Returns true if the condition was met and the
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/// assignment occurred. The comparison and value setting are done as
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/// an atomic operation and thus another thread cannot intervene between
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/// the two as would be the case with simple C code.
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bool SetValueConditional(ValueType n, ValueType condition)
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{
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if(mValue == condition)
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{
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mValue = n;
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return true;
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}
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return false;
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}
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/// Increment
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/// Safely increments the value. Returns the new value.
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/// This function acts the same as the C++ pre-increment operator.
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ValueType Increment()
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{ return ++mValue; }
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/// Decrement
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/// Safely decrements the value. Returns the new value.
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/// This function acts the same as the C++ pre-decrement operator.
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ValueType Decrement()
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{ return --mValue; }
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/// Add
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/// Safely adds a value, which can be negative. Returns the new value.
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/// You can implement subtraction with this function by using a negative argument.
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ValueType Add(ValueType n)
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{ return (mValue += n); }
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/// operators
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/// These allow an AtomicInt object to safely act like a built-in type.
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///
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/// Note: The operators for AtomicInt behaves differently than standard
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/// C++ operators in that it will always return a ValueType instead
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/// of a reference.
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///
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/// cast operator
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/// Returns the AtomicInt value as an integral type. This allows the
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/// AtomicInt to behave like a standard built-in integer type.
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operator const ValueType() const
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{ return mValue; }
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/// operator =
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/// Assigns a new value and returns the value after the operation.
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///
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ValueType operator=(ValueType n)
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{
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mValue = n;
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return n;
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}
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/// pre-increment operator+=
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/// Adds a value to the AtomicInt and returns the value after the operation.
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///
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/// This function doesn't obey the C++ standard in that it does not return
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/// a reference, but rather the value of the AtomicInt after the
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/// operation is complete. It must be noted that this design is motivated by
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/// the fact that it is unsafe to rely on the returned value being equal to
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/// the previous value + n, as another thread might have modified the AtomicInt
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/// immediately after the subtraction operation. So rather than returning the
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/// reference of AtomicInt, the function returns a copy of the AtomicInt value
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/// used in the function.
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ValueType operator+=(ValueType n)
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{
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mValue += n;
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return mValue;
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}
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/// pre-increment operator-=
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/// Subtracts a value to the AtomicInt and returns the value after the operation.
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///
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/// This function doesn't obey the C++ standard in that it does not return
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// a reference, but rather the value of the AtomicInt after the
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/// operation is complete. It must be noted that this design is motivated by
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/// the fact that it is unsafe to rely on the returned value being equal to
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/// the previous value - n, as another thread might have modified the AtomicInt
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/// immediately after the subtraction operation. So rather than returning the
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/// reference of AtomicInt, the function returns a copy of the AtomicInt value
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/// used in the function.
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ValueType operator-=(ValueType n)
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{
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mValue -= n;
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return mValue;
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}
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/// pre-increment operator++
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/// Increments the AtomicInt.
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///
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/// This function doesn't obey the C++ standard in that it does not return
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// a reference, but rather the value of the AtomicInt after the
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/// operation is complete. It must be noted that this design is motivated by
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/// the fact that it is unsafe to rely on the returned value being equal to
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/// the previous value + 1, as another thread might have modified the AtomicInt
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/// immediately after the subtraction operation. So rather than returning the
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/// reference of AtomicInt, the function returns a copy of the AtomicInt value
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/// used in the function.
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ValueType operator++()
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{ return ++mValue; }
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/// post-increment operator++
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/// Increments the AtomicInt and returns the value of the AtomicInt before
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/// the increment operation.
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///
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/// This function doesn't obey the C++ standard in that it does not return
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// a reference, but rather the value of the AtomicInt after the
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/// operation is complete. It must be noted that this design is motivated by
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/// the fact that it is unsafe to rely on the returned value being equal to
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/// the previous value, as another thread might have modified the AtomicInt
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/// immediately after the subtraction operation. So rather than returning the
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/// reference of AtomicInt, the function returns a copy of the AtomicInt value
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/// used in the function.
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ValueType operator++(int)
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{ return mValue++; }
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/// pre-increment operator--
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/// Decrements the AtomicInt.
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///
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/// This function doesn't obey the C++ standard in that it does not return
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// a reference, but rather the value of the AtomicInt after the
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/// operation is complete. It must be noted that this design is motivated by
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/// the fact that it is unsafe to rely on the returned value being equal to
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/// the previous value - 1, as another thread might have modified the AtomicInt
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/// immediately after the subtraction operation. So rather than returning the
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/// reference of AtomicInt, the function returns a copy of the AtomicInt value
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/// used in the function.
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ValueType operator--()
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{ return --mValue; }
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/// post-increment operator--
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/// Increments the AtomicInt and returns the value of the AtomicInt before
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/// the increment operation.
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///
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/// This function doesn't obey the C++ standard in that it does not return
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// a reference, but rather the value of the AtomicInt after the
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/// operation is complete. It must be noted that this design is motivated by
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/// the fact that it is unsafe to rely on the returned value being equal to
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/// the previous value, as another thread might have modified the AtomicInt
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/// immediately after the subtraction operation. So rather than returning the
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/// reference of AtomicInt, the function returns a copy of the AtomicInt value
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/// used in the function.
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ValueType operator--(int)
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{ return mValue--;}
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protected:
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volatile ValueType mValue; /// May not be the same on all platforms.
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};
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} // namespace Thread
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} // namespace EA
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#endif // #if EA_THREAD_ATOMIC_IMPLEMENTED
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namespace EA
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{
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namespace Thread
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{
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// Typedefs
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typedef AtomicInt<int32_t> AtomicInt32; /// int32_t atomic integer.
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typedef AtomicInt<uint32_t> AtomicUint32; /// uint32_t atomic integer.
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typedef AtomicInt<int64_t> AtomicInt64; /// int64_t atomic integer.
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typedef AtomicInt<uint64_t> AtomicUint64; /// uint64_t atomic integer.
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#if !defined(EA_PLATFORM_WORD_SIZE) || (EA_PLATFORM_WORD_SIZE == 4)
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typedef AtomicInt32 AtomicIWord;
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typedef AtomicUint32 AtomicUWord;
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#else
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typedef AtomicInt64 AtomicIWord;
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typedef AtomicUint64 AtomicUWord;
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#endif
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#if !defined(EA_PLATFORM_PTR_SIZE) || (EA_PLATFORM_PTR_SIZE == 4)
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typedef AtomicInt32 AtomicIntPtr;
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typedef AtomicUint32 AtomicUintPtr;
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#else
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typedef AtomicInt64 AtomicIntPtr;
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typedef AtomicUint64 AtomicUintPtr;
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#endif
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// VC++ yields spurious warnings about void* being cast to an integer type and vice-versa.
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// These warnings are baseless because we check for platform pointer size above.
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EA_DISABLE_VC_WARNING(4311 4312 4251)
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/// class AtomicPointer
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///
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/// For simplicity of the current implementation, we simply have AtomicPointer map
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/// to AtomicInt32. This is reasonably safe because AtomicInt32 uses intptr_t
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/// as its ValueType and there are no foreseeble supported platforms in which
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/// intptr_t will not exist or be possible as a data type.
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///
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class EATHREADLIB_API AtomicPointer : public AtomicIntPtr
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{
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public:
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typedef void* PointerValueType;
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AtomicPointer(void* p = NULL)
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: AtomicIntPtr(static_cast<ValueType>(reinterpret_cast<uintptr_t>(p))) {}
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AtomicPointer& operator=(void* p)
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{ AtomicIntPtr::operator=(static_cast<ValueType>(reinterpret_cast<uintptr_t>(p))); return *this; }
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operator const void*() const // It's debateable whether this should be supported.
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{ return (void*)AtomicIntPtr::GetValue(); }
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void* GetValue() const
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{ return (void*)AtomicIntPtr::GetValue(); }
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void* GetValueRaw() const
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{ return (void*)AtomicIntPtr::GetValueRaw(); }
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void* SetValue(void* p)
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{ return (void*)AtomicIntPtr::SetValue(static_cast<ValueType>(reinterpret_cast<uintptr_t>(p))); }
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bool SetValueConditional(void* p, void* pCondition)
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{ return AtomicIntPtr::SetValueConditional(static_cast<ValueType>(reinterpret_cast<uintptr_t>(p)), static_cast<ValueType>(reinterpret_cast<uintptr_t>(pCondition))); }
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};
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EA_RESTORE_VC_WARNING()
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} // namespace Thread
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} // namespace EA
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#endif // EATHREAD_EATHREAD_ATOMIC_H
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