mirror of
https://github.com/Mauler125/r5sdk.git
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DirtySDK (EA's Dirty Sockets library) will be used for the LiveAPI implementation, and depends on: EABase, EAThread.
416 lines
12 KiB
C++
416 lines
12 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Copyright (c) Electronic Arts Inc. All rights reserved.
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///////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// Implements an interprocess mutex with multiple reads but single writer.
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// This allows for high performance systems whereby the consumers of mpData
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// are more common than the producers of mpData.
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/////////////////////////////////////////////////////////////////////////////
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#ifndef EATHREAD_EATHREAD_RWMUTEX_IP_H
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#define EATHREAD_EATHREAD_RWMUTEX_IP_H
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#include <EABase/eabase.h>
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#include <eathread/eathread.h>
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#include <new>
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#if EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP)
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EA_DISABLE_ALL_VC_WARNINGS()
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#include <Windows.h>
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EA_RESTORE_ALL_VC_WARNINGS()
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#endif
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#if defined(EA_PRAGMA_ONCE_SUPPORTED)
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#pragma once // Some compilers (e.g. VC++) benefit significantly from using this. We've measured 3-4% build speed improvements in apps as a result.
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#endif
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// We have to be careful about disabling this warning. Sometimes the warning is meaningful; sometimes it isn't.
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// 4251: class (some template) needs to have dll-interface to be used by clients.
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// 6054: String 'argument 2' might not be zero-terminated
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EA_DISABLE_VC_WARNING(4251 6054)
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namespace EA
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{
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namespace Thread
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{
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#if EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP)
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template<typename T>
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class Shared
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{
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public:
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Shared();
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Shared(const char* pName);
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~Shared();
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bool Init(const char* pName);
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void Shutdown();
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bool IsNew() const { return mbCreated; }
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T* operator->() { return static_cast<T*>(mpData); }
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protected:
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uint32_t& GetRefCount();
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Shared(const Shared&);
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Shared& operator=(const Shared&);
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protected:
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HANDLE mMapping;
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void* mpData;
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bool mbCreated;
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char mName[32];
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T* mpT; // For debug purposes only.
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};
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template <typename T>
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inline Shared<T>::Shared()
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: mMapping(NULL)
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, mpData(NULL)
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, mbCreated(false)
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, mpT(NULL)
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{
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}
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template <typename T>
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inline Shared<T>::Shared(const char* pName)
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: mMapping(NULL)
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, mpData(NULL)
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, mbCreated(false)
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, mpT(NULL)
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{
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Init(pName);
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}
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template <typename T>
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inline Shared<T>::~Shared()
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{
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Shutdown();
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}
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template <typename T>
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inline bool Shared<T>::Init(const char* pName)
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{
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bool bReturnValue = false;
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if(pName)
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strncpy(mName, pName, sizeof(mName));
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else
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mName[0] = 0;
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mName[sizeof(mName) - 1] = 0;
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char mutexName[sizeof(mName) + 16];
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strcpy(mutexName, mName);
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strcat(mutexName, ".SharedMutex");
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HANDLE hMutex = CreateMutexA(NULL, FALSE, mutexName);
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EAT_ASSERT(hMutex != NULL);
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if(hMutex != NULL)
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{
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WaitForSingleObject(hMutex, INFINITE); // This lock should always be fast, as it belongs to us and we only hold onto it very temporarily.
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const size_t kDataSize = sizeof(T) + 8; // Add bytes so that we can store a ref-count of our own after the mpData.
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mMapping = CreateFileMappingA(INVALID_HANDLE_VALUE, NULL, PAGE_READWRITE, 0, kDataSize, mName);
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if(mMapping)
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{
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mbCreated = (GetLastError() != ERROR_ALREADY_EXISTS);
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mpData = MapViewOfFile(mMapping, FILE_MAP_ALL_ACCESS, 0, 0, kDataSize);
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uint32_t& refCount = GetRefCount(); // The ref count is stored at the end of the mapped data.
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if(mbCreated) // If we were the first one to create this, then construct it.
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{
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new(mpData) T;
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refCount = 1;
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}
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else
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refCount++;
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mpT = static_cast<T*>(mpData); // For debug purposes only.
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bReturnValue = true;
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}
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ReleaseMutex(hMutex);
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CloseHandle(hMutex);
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}
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return bReturnValue;
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}
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template <typename T>
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inline void Shared<T>::Shutdown()
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{
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char mutexName[sizeof(mName) + 16];
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strcpy(mutexName, mName);
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strcat(mutexName, ".SharedMutex");
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HANDLE hMutex = CreateMutexA(NULL, FALSE, mutexName);
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EAT_ASSERT(hMutex != NULL);
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if(hMutex != NULL)
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{
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WaitForSingleObject(hMutex, INFINITE); // This lock should always be fast, as it belongs to us and we only hold onto it very temporarily.
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if(mMapping)
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{
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if(mpData)
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{
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uint32_t& refCount = GetRefCount(); // The ref count is stored at the end of the mapped data.
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if(refCount == 1) // If we are the last to use it,
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static_cast<T*>(mpData)->~T();
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else
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refCount--;
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UnmapViewOfFile(mpData);
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mpData = NULL;
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}
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CloseHandle(mMapping);
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mMapping = 0;
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}
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ReleaseMutex(hMutex);
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CloseHandle(hMutex);
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}
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}
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template <typename T>
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inline uint32_t& Shared<T>::GetRefCount()
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{
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// There will be space after T because we allocated it in Init.
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uint32_t* pData32 = (uint32_t*)(((uintptr_t)mpData + sizeof(T) + 3) & ~3); // Round up to next 32 bit boundary.
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return *pData32;
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}
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#else
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template<typename T>
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class Shared
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{
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public:
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Shared() { }
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Shared(const char*) { }
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bool Init(const char*) { return true; }
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void Shutdown() { }
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bool IsNew() const { return true; }
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T* operator->() { return &mT; }
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T mT;
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};
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#endif // #if defined(EA_PLATFORM_WINDOWS)
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} // namespace Thread
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} // namespace EA
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namespace EA
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{
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namespace Thread
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{
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/////////////////////////////////////////////////////////////////////////
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/// EARWMutexIPData
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///
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#if EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP)
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struct EATHREADLIB_API SharedData
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{
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int mnReadWaiters;
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int mnWriteWaiters;
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int mnReaders;
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DWORD mThreadIdWriter; // Need to use a thread id instead of a thread handle.
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SharedData() : mnReadWaiters(0), mnWriteWaiters(0), mnReaders(0), mThreadIdWriter(EA::Thread::kSysThreadIdInvalid) { }
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};
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struct EATHREADLIB_API EARWMutexIPData
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{
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Shared<SharedData> mSharedData;
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HANDLE mMutex;
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HANDLE mReadSemaphore;
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HANDLE mWriteSemaphore;
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EARWMutexIPData();
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~EARWMutexIPData();
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bool Init(const char* pName);
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void Shutdown();
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private:
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EARWMutexIPData(const EARWMutexIPData&);
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EARWMutexIPData& operator=(const EARWMutexIPData&);
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};
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#else
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struct EATHREADLIB_API EARWMutexIPData
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{
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EARWMutexIPData(){}
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private:
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EARWMutexIPData(const EARWMutexIPData&);
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EARWMutexIPData& operator=(const EARWMutexIPData&);
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};
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#endif
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/// RWMutexParameters
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struct EATHREADLIB_API RWMutexIPParameters
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{
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bool mbIntraProcess; /// True if the mutex is intra-process, else inter-process.
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char mName[16]; /// Mutex name, applicable only to platforms that recognize named synchronization objects.
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RWMutexIPParameters(bool bIntraProcess = true, const char* pName = NULL);
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};
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/// class RWMutexIP
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/// Implements an interprocess multiple reader / single writer mutex.
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/// This allows for significantly higher performance when mpData to be protected
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/// is read much more frequently than written. In this case, a waiting writer
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/// gets top priority and all new readers block after a waiter starts waiting.
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class EATHREADLIB_API RWMutexIP
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{
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public:
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enum Result
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{
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kResultError = -1,
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kResultTimeout = -2
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};
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enum LockType
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{
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kLockTypeNone = 0,
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kLockTypeRead = 1,
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kLockTypeWrite = 2
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};
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/// RWMutexIP
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/// For immediate default initialization, use no args.
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/// For custom immediate initialization, supply a first argument.
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/// For deferred initialization, use RWMutexIP(NULL, false) then later call Init.
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/// For deferred initialization of an array of objects, create an empty
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/// subclass whose default constructor chains back to RWMutexIP(NULL, false).
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RWMutexIP(const RWMutexIPParameters* pRWMutexIPParameters = NULL, bool bDefaultParameters = true);
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/// ~RWMutexIP
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/// Destroys an existing mutex. The mutex must not be locked by any thread,
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/// otherwise the resulting behaviour is undefined.
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~RWMutexIP();
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/// Init
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/// Initializes the mutex if not done so in the constructor.
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/// This should only be called in the case that this class was constructed
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/// with RWMutexIP(NULL, false).
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bool Init(const RWMutexIPParameters* pRWMutexIPParameters);
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/// Lock
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/// Returns the new lock count for the given lock type.
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///
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/// Note that the timeout is specified in absolute time and not relative time.
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///
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/// Note also that due to the way thread scheduling works -- particularly in a
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/// time-sliced threading environment -- that the timeout value is a hint and
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/// the actual amount of time passed before the timeout occurs may be significantly
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/// more or less than the specified timeout time.
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///
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int Lock(LockType lockType, const ThreadTime& timeoutAbsolute = EA::Thread::kTimeoutNone);
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/// Unlock
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/// Unlocks the mutex. The mutex must already be locked by the
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/// calling thread. Otherwise the behaviour is not defined.
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/// Return value is the lock count value immediately upon unlock
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/// or is one of enum Result.
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int Unlock();
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/// GetLockCount
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int GetLockCount(LockType lockType);
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/// GetPlatformData
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/// Returns the platform-specific mpData handle for debugging uses or
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/// other cases whereby special (and non-portable) uses are required.
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void* GetPlatformData()
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{ return &mRWMutexIPData; }
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protected:
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EARWMutexIPData mRWMutexIPData;
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private:
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// Objects of this class are not copyable.
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RWMutexIP(const RWMutexIP&){}
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RWMutexIP& operator=(const RWMutexIP&){ return *this; }
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};
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/// RWMutexIPFactory
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///
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/// Implements a factory-based creation and destruction mechanism for class RWMutexIP.
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/// A primary use of this would be to allow the RWMutexIP implementation to reside in
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/// a private library while users of the class interact only with the interface
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/// header and the factory. The factory provides conventional create/destroy
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/// semantics which use global operator new, but also provides manual construction/
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/// destruction semantics so that the user can provide for memory allocation
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/// and deallocation.
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class EATHREADLIB_API RWMutexIPFactory
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{
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public:
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static RWMutexIP* CreateRWMutexIP(); // Internally implemented as: return new RWMutexIP;
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static void DestroyRWMutexIP(RWMutexIP* pRWMutex); // Internally implemented as: delete pRWMutex;
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static size_t GetRWMutexIPSize(); // Internally implemented as: return sizeof(RWMutexIP);
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static RWMutexIP* ConstructRWMutexIP(void* pMemory); // Internally implemented as: return new(pMemory) RWMutexIP;
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static void DestructRWMutexIP(RWMutexIP* pRWMutex); // Internally implemented as: pRWMutex->~RWMutexIP();
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};
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} // namespace Thread
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} // namespace EA
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namespace EA
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{
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namespace Thread
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{
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/// class AutoRWMutexIP
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/// An AutoRWMutex locks the RWMutexIP in its constructor and
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/// unlocks the AutoRWMutex in its destructor (when it goes out of scope).
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class AutoRWMutexIP
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{
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public:
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AutoRWMutexIP(RWMutexIP& mutex, RWMutexIP::LockType lockType)
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: mMutex(mutex)
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{ mMutex.Lock(lockType); }
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~AutoRWMutexIP()
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{ mMutex.Unlock(); }
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protected:
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RWMutexIP& mMutex;
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// Prevent copying by default, as copying is dangerous.
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AutoRWMutexIP(const AutoRWMutexIP&);
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const AutoRWMutexIP& operator=(const AutoRWMutexIP&);
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};
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} // namespace Thread
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} // namespace EA
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EA_RESTORE_VC_WARNING()
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#endif // EATHREAD_EATHREAD_RWMUTEX_IP_H
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