r5sdk/r5dev/thirdparty/ea/EAThread/include/eathread/eathread_rwmutex_ip.h
Kawe Mazidjatari b3a68ed095 Add EABase, EAThread and DirtySDK to R5sdk
DirtySDK (EA's Dirty Sockets library) will be used for the LiveAPI implementation, and depends on: EABase, EAThread.
2024-04-05 18:29:03 +02:00

416 lines
12 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Copyright (c) Electronic Arts Inc. All rights reserved.
///////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Implements an interprocess mutex with multiple reads but single writer.
// This allows for high performance systems whereby the consumers of mpData
// are more common than the producers of mpData.
/////////////////////////////////////////////////////////////////////////////
#ifndef EATHREAD_EATHREAD_RWMUTEX_IP_H
#define EATHREAD_EATHREAD_RWMUTEX_IP_H
#include <EABase/eabase.h>
#include <eathread/eathread.h>
#include <new>
#if EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP)
EA_DISABLE_ALL_VC_WARNINGS()
#include <Windows.h>
EA_RESTORE_ALL_VC_WARNINGS()
#endif
#if defined(EA_PRAGMA_ONCE_SUPPORTED)
#pragma once // Some compilers (e.g. VC++) benefit significantly from using this. We've measured 3-4% build speed improvements in apps as a result.
#endif
// We have to be careful about disabling this warning. Sometimes the warning is meaningful; sometimes it isn't.
// 4251: class (some template) needs to have dll-interface to be used by clients.
// 6054: String 'argument 2' might not be zero-terminated
EA_DISABLE_VC_WARNING(4251 6054)
namespace EA
{
namespace Thread
{
#if EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP)
template<typename T>
class Shared
{
public:
Shared();
Shared(const char* pName);
~Shared();
bool Init(const char* pName);
void Shutdown();
bool IsNew() const { return mbCreated; }
T* operator->() { return static_cast<T*>(mpData); }
protected:
uint32_t& GetRefCount();
Shared(const Shared&);
Shared& operator=(const Shared&);
protected:
HANDLE mMapping;
void* mpData;
bool mbCreated;
char mName[32];
T* mpT; // For debug purposes only.
};
template <typename T>
inline Shared<T>::Shared()
: mMapping(NULL)
, mpData(NULL)
, mbCreated(false)
, mpT(NULL)
{
}
template <typename T>
inline Shared<T>::Shared(const char* pName)
: mMapping(NULL)
, mpData(NULL)
, mbCreated(false)
, mpT(NULL)
{
Init(pName);
}
template <typename T>
inline Shared<T>::~Shared()
{
Shutdown();
}
template <typename T>
inline bool Shared<T>::Init(const char* pName)
{
bool bReturnValue = false;
if(pName)
strncpy(mName, pName, sizeof(mName));
else
mName[0] = 0;
mName[sizeof(mName) - 1] = 0;
char mutexName[sizeof(mName) + 16];
strcpy(mutexName, mName);
strcat(mutexName, ".SharedMutex");
HANDLE hMutex = CreateMutexA(NULL, FALSE, mutexName);
EAT_ASSERT(hMutex != NULL);
if(hMutex != NULL)
{
WaitForSingleObject(hMutex, INFINITE); // This lock should always be fast, as it belongs to us and we only hold onto it very temporarily.
const size_t kDataSize = sizeof(T) + 8; // Add bytes so that we can store a ref-count of our own after the mpData.
mMapping = CreateFileMappingA(INVALID_HANDLE_VALUE, NULL, PAGE_READWRITE, 0, kDataSize, mName);
if(mMapping)
{
mbCreated = (GetLastError() != ERROR_ALREADY_EXISTS);
mpData = MapViewOfFile(mMapping, FILE_MAP_ALL_ACCESS, 0, 0, kDataSize);
uint32_t& refCount = GetRefCount(); // The ref count is stored at the end of the mapped data.
if(mbCreated) // If we were the first one to create this, then construct it.
{
new(mpData) T;
refCount = 1;
}
else
refCount++;
mpT = static_cast<T*>(mpData); // For debug purposes only.
bReturnValue = true;
}
ReleaseMutex(hMutex);
CloseHandle(hMutex);
}
return bReturnValue;
}
template <typename T>
inline void Shared<T>::Shutdown()
{
char mutexName[sizeof(mName) + 16];
strcpy(mutexName, mName);
strcat(mutexName, ".SharedMutex");
HANDLE hMutex = CreateMutexA(NULL, FALSE, mutexName);
EAT_ASSERT(hMutex != NULL);
if(hMutex != NULL)
{
WaitForSingleObject(hMutex, INFINITE); // This lock should always be fast, as it belongs to us and we only hold onto it very temporarily.
if(mMapping)
{
if(mpData)
{
uint32_t& refCount = GetRefCount(); // The ref count is stored at the end of the mapped data.
if(refCount == 1) // If we are the last to use it,
static_cast<T*>(mpData)->~T();
else
refCount--;
UnmapViewOfFile(mpData);
mpData = NULL;
}
CloseHandle(mMapping);
mMapping = 0;
}
ReleaseMutex(hMutex);
CloseHandle(hMutex);
}
}
template <typename T>
inline uint32_t& Shared<T>::GetRefCount()
{
// There will be space after T because we allocated it in Init.
uint32_t* pData32 = (uint32_t*)(((uintptr_t)mpData + sizeof(T) + 3) & ~3); // Round up to next 32 bit boundary.
return *pData32;
}
#else
template<typename T>
class Shared
{
public:
Shared() { }
Shared(const char*) { }
bool Init(const char*) { return true; }
void Shutdown() { }
bool IsNew() const { return true; }
T* operator->() { return &mT; }
T mT;
};
#endif // #if defined(EA_PLATFORM_WINDOWS)
} // namespace Thread
} // namespace EA
namespace EA
{
namespace Thread
{
/////////////////////////////////////////////////////////////////////////
/// EARWMutexIPData
///
#if EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP)
struct EATHREADLIB_API SharedData
{
int mnReadWaiters;
int mnWriteWaiters;
int mnReaders;
DWORD mThreadIdWriter; // Need to use a thread id instead of a thread handle.
SharedData() : mnReadWaiters(0), mnWriteWaiters(0), mnReaders(0), mThreadIdWriter(EA::Thread::kSysThreadIdInvalid) { }
};
struct EATHREADLIB_API EARWMutexIPData
{
Shared<SharedData> mSharedData;
HANDLE mMutex;
HANDLE mReadSemaphore;
HANDLE mWriteSemaphore;
EARWMutexIPData();
~EARWMutexIPData();
bool Init(const char* pName);
void Shutdown();
private:
EARWMutexIPData(const EARWMutexIPData&);
EARWMutexIPData& operator=(const EARWMutexIPData&);
};
#else
struct EATHREADLIB_API EARWMutexIPData
{
EARWMutexIPData(){}
private:
EARWMutexIPData(const EARWMutexIPData&);
EARWMutexIPData& operator=(const EARWMutexIPData&);
};
#endif
/// RWMutexParameters
struct EATHREADLIB_API RWMutexIPParameters
{
bool mbIntraProcess; /// True if the mutex is intra-process, else inter-process.
char mName[16]; /// Mutex name, applicable only to platforms that recognize named synchronization objects.
RWMutexIPParameters(bool bIntraProcess = true, const char* pName = NULL);
};
/// class RWMutexIP
/// Implements an interprocess multiple reader / single writer mutex.
/// This allows for significantly higher performance when mpData to be protected
/// is read much more frequently than written. In this case, a waiting writer
/// gets top priority and all new readers block after a waiter starts waiting.
class EATHREADLIB_API RWMutexIP
{
public:
enum Result
{
kResultError = -1,
kResultTimeout = -2
};
enum LockType
{
kLockTypeNone = 0,
kLockTypeRead = 1,
kLockTypeWrite = 2
};
/// RWMutexIP
/// For immediate default initialization, use no args.
/// For custom immediate initialization, supply a first argument.
/// For deferred initialization, use RWMutexIP(NULL, false) then later call Init.
/// For deferred initialization of an array of objects, create an empty
/// subclass whose default constructor chains back to RWMutexIP(NULL, false).
RWMutexIP(const RWMutexIPParameters* pRWMutexIPParameters = NULL, bool bDefaultParameters = true);
/// ~RWMutexIP
/// Destroys an existing mutex. The mutex must not be locked by any thread,
/// otherwise the resulting behaviour is undefined.
~RWMutexIP();
/// Init
/// Initializes the mutex if not done so in the constructor.
/// This should only be called in the case that this class was constructed
/// with RWMutexIP(NULL, false).
bool Init(const RWMutexIPParameters* pRWMutexIPParameters);
/// Lock
/// Returns the new lock count for the given lock type.
///
/// Note that the timeout is specified in absolute time and not relative time.
///
/// Note also that due to the way thread scheduling works -- particularly in a
/// time-sliced threading environment -- that the timeout value is a hint and
/// the actual amount of time passed before the timeout occurs may be significantly
/// more or less than the specified timeout time.
///
int Lock(LockType lockType, const ThreadTime& timeoutAbsolute = EA::Thread::kTimeoutNone);
/// Unlock
/// Unlocks the mutex. The mutex must already be locked by the
/// calling thread. Otherwise the behaviour is not defined.
/// Return value is the lock count value immediately upon unlock
/// or is one of enum Result.
int Unlock();
/// GetLockCount
int GetLockCount(LockType lockType);
/// GetPlatformData
/// Returns the platform-specific mpData handle for debugging uses or
/// other cases whereby special (and non-portable) uses are required.
void* GetPlatformData()
{ return &mRWMutexIPData; }
protected:
EARWMutexIPData mRWMutexIPData;
private:
// Objects of this class are not copyable.
RWMutexIP(const RWMutexIP&){}
RWMutexIP& operator=(const RWMutexIP&){ return *this; }
};
/// RWMutexIPFactory
///
/// Implements a factory-based creation and destruction mechanism for class RWMutexIP.
/// A primary use of this would be to allow the RWMutexIP implementation to reside in
/// a private library while users of the class interact only with the interface
/// header and the factory. The factory provides conventional create/destroy
/// semantics which use global operator new, but also provides manual construction/
/// destruction semantics so that the user can provide for memory allocation
/// and deallocation.
class EATHREADLIB_API RWMutexIPFactory
{
public:
static RWMutexIP* CreateRWMutexIP(); // Internally implemented as: return new RWMutexIP;
static void DestroyRWMutexIP(RWMutexIP* pRWMutex); // Internally implemented as: delete pRWMutex;
static size_t GetRWMutexIPSize(); // Internally implemented as: return sizeof(RWMutexIP);
static RWMutexIP* ConstructRWMutexIP(void* pMemory); // Internally implemented as: return new(pMemory) RWMutexIP;
static void DestructRWMutexIP(RWMutexIP* pRWMutex); // Internally implemented as: pRWMutex->~RWMutexIP();
};
} // namespace Thread
} // namespace EA
namespace EA
{
namespace Thread
{
/// class AutoRWMutexIP
/// An AutoRWMutex locks the RWMutexIP in its constructor and
/// unlocks the AutoRWMutex in its destructor (when it goes out of scope).
class AutoRWMutexIP
{
public:
AutoRWMutexIP(RWMutexIP& mutex, RWMutexIP::LockType lockType)
: mMutex(mutex)
{ mMutex.Lock(lockType); }
~AutoRWMutexIP()
{ mMutex.Unlock(); }
protected:
RWMutexIP& mMutex;
// Prevent copying by default, as copying is dangerous.
AutoRWMutexIP(const AutoRWMutexIP&);
const AutoRWMutexIP& operator=(const AutoRWMutexIP&);
};
} // namespace Thread
} // namespace EA
EA_RESTORE_VC_WARNING()
#endif // EATHREAD_EATHREAD_RWMUTEX_IP_H