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Decoupled from net_usesocketforloopback since we actually don't want this to be tied with that of the game. Now it by default does not bind to the loopback socket unlike the game.
52 lines
1.9 KiB
C++
52 lines
1.9 KiB
C++
#pragma once
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inline bool(*v_SetupGamemode)(const char* pszPlayList);
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/* ==== CONCOMMANDCALLBACK ============================================================================================================================================== */
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inline void(*v__Cmd_Exec_f)(const CCommand& args);
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///////////////////////////////////////////////////////////////////////////////
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void MP_GameMode_Changed_f(IConVar* pConVar, const char* pOldString);
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#ifndef CLIENT_DLL
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void Host_Changelevel_f(const CCommand& args);
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#endif // !CLIENT_DLL
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void VPK_Pack_f(const CCommand& args);
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void VPK_Unpack_f(const CCommand& args);
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void VPK_Mount_f(const CCommand& args);
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void VPK_Unmount_f(const CCommand& args);
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#ifndef DEDICATED
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void GFX_NVN_Changed_f(IConVar* pConVar, const char* pOldString);
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#endif // !DEDICATED
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void LanguageChanged_f(IConVar* pConVar, const char* pOldString);
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#ifndef DEDICATED
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void Mat_CrossHair_f(const CCommand& args);
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void Line_f(const CCommand& args);
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void Sphere_f(const CCommand& args);
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void Capsule_f(const CCommand& args);
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#endif // !DEDICATED
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void BHit_f(const CCommand& args);
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void CVHelp_f(const CCommand& args);
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void CVList_f(const CCommand& args);
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void CVDiff_f(const CCommand& args);
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void CVFlag_f(const CCommand& args);
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///////////////////////////////////////////////////////////////////////////////
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class VCallback : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogFunAdr("SetupGamemode", v_SetupGamemode);
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LogFunAdr("Cmd_Exec_f", v__Cmd_Exec_f);
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}
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virtual void GetFun(void) const
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{
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g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 48 8B D9 48 C7 C0 ?? ?? ?? ??").GetPtr(v_SetupGamemode);
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g_GameDll.FindPatternSIMD("40 55 53 48 8D AC 24 ?? ?? ?? ?? B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 2B E0 48 8B D9").GetPtr(v__Cmd_Exec_f);
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}
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const { }
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virtual void Detour(const bool bAttach) const;
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};
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///////////////////////////////////////////////////////////////////////////////
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