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RCON lacked encryption, added AES-CTR encryption on RCON frames. Slightly adjusted protocol to take this into account (sending nonces, encrypted data itself, etc).
114 lines
5.8 KiB
C++
114 lines
5.8 KiB
C++
#pragma once
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constexpr unsigned int AES_128_KEY_SIZE = 16;
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constexpr unsigned int AES_128_B64_ENCODED_SIZE = 24;
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constexpr const char* DEFAULT_NET_ENCRYPTION_KEY = "WDNWLmJYQ2ZlM0VoTid3Yg==";
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#ifndef _TOOLS
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#include "engine/net_chan.h"
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#include "tier1/lzss.h"
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#define MAX_STREAMS 2
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#define FRAGMENT_BITS 8
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#define FRAGMENT_SIZE (1<<FRAGMENT_BITS)
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// user message
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#define MAX_USER_MSG_DATA 511 // <-- 255 in Valve Source.
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#define NETMSG_TYPE_BITS 7 // must be 2^NETMSG_TYPE_BITS > SVC_LASTMSG (6 in Valve Source).
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#define NETMSG_LENGTH_BITS 12 // 512 bytes (11 in Valve Source, 256 bytes).
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#define NET_MIN_MESSAGE 5 // Even connectionless packets require int32 value (-1) + 1 byte content
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/* ==== CNETCHAN ======================================================================================================================================================== */
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inline void*(*v_NET_Init)(bool bDeveloper);
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inline void(*v_NET_SetKey)(netkey_t* pKey, const char* szHash);
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inline void(*v_NET_Config)(void);
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inline int(*v_NET_GetPacket)(int iSocket, uint8_t* pScratch, bool bEncrypted);
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inline int(*v_NET_SendPacket)(CNetChan* pChan, int iSocket, const netadr_t& toAdr, const uint8_t* pData, unsigned int nLen, void* unused0, bool bCompress, void* unused1, bool bEncrypt);
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inline bool(*v_NET_ReceiveDatagram)(int iSocket, netpacket_s* pInpacket, bool bRaw);
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inline int(*v_NET_SendDatagram)(SOCKET s, void* pPayload, int iLenght, netadr_t* pAdr, bool bEncrypted);
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inline bool(*v_NET_BufferToBufferCompress)(uint8_t* const dest, size_t* const destLen, uint8_t* const source, const size_t sourceLen);
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inline unsigned int(*v_NET_BufferToBufferDecompress_LZSS)(CLZSS* lzss, unsigned char* pInput, unsigned char* pOutput, unsigned int unBufSize);
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inline void(*v_NET_PrintFunc)(const char* fmt, ...);
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///////////////////////////////////////////////////////////////////////////////
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bool NET_ReceiveDatagram(int iSocket, netpacket_s* pInpacket, bool bRaw);
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int NET_SendDatagram(SOCKET s, void* pPayload, int iLenght, netadr_t* pAdr, bool bEncrypted);
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void NET_SetKey(const string& svNetKey);
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void NET_GenerateKey();
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void NET_PrintFunc(const char* fmt, ...);
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void NET_RemoveChannel(CClient* pClient, int nIndex, const char* szReason, uint8_t bBadRep, bool bRemoveNow);
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bool NET_BufferToBufferCompress(uint8_t* const dest, size_t* const destLen, uint8_t* const source, const size_t sourceLen);
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unsigned int NET_BufferToBufferDecompress(uint8_t* pInput, size_t& coBufsize, uint8_t* pOutput, const size_t unBufSize);
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unsigned int NET_BufferToBufferDecompress_LZSS(CLZSS* lzss, unsigned char* pInput, unsigned char* pOutput, unsigned int unBufSize);
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bool NET_ReadMessageType(int* outType, bf_read* buffer);
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///////////////////////////////////////////////////////////////////////////////
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extern netadr_t* g_pNetAdr;
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extern netkey_t* g_pNetKey;
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extern double* g_pNetTime;
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extern ConVar net_useRandomKey;
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///////////////////////////////////////////////////////////////////////////////
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class VNet : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogFunAdr("NET_Init", v_NET_Init);
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LogFunAdr("NET_Config", v_NET_Config);
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LogFunAdr("NET_SetKey", v_NET_SetKey);
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LogFunAdr("NET_GetPacket", v_NET_GetPacket);
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LogFunAdr("NET_SendPacket", v_NET_SendPacket);
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LogFunAdr("NET_ReceiveDatagram", v_NET_ReceiveDatagram);
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LogFunAdr("NET_SendDatagram", v_NET_SendDatagram);
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LogFunAdr("NET_BufferToBufferCompress", v_NET_BufferToBufferCompress);
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LogFunAdr("NET_BufferToBufferDecompress_LZSS", v_NET_BufferToBufferDecompress_LZSS);
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LogFunAdr("NET_PrintFunc", v_NET_PrintFunc);
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LogVarAdr("g_NetAdr", g_pNetAdr);
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LogVarAdr("g_NetKey", g_pNetKey);
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LogVarAdr("g_NetTime", g_pNetTime);
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}
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virtual void GetFun(void) const
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{
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g_GameDll.FindPatternSIMD("48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 48 89 7C 24 20 41 54 41 56 41 57 48 81 EC F0 01 ??").GetPtr(v_NET_Init);
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g_GameDll.FindPatternSIMD("48 81 EC ?? ?? ?? ?? E8 ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 0F 57 C0").GetPtr(v_NET_Config);
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g_GameDll.FindPatternSIMD("48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 48 83 EC 20 48 8B F9 41 B8").GetPtr(v_NET_SetKey);
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g_GameDll.FindPatternSIMD("48 8B C4 44 88 40 18 48 89 50 10 41 55").GetPtr(v_NET_GetPacket);
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g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 55 57 41 55 41 56 41 57 48 8D AC 24 ?? ?? ?? ?? B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 2B E0 4C 63 F2").GetPtr(v_NET_SendPacket);
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g_GameDll.FindPatternSIMD("48 89 74 24 18 48 89 7C 24 20 55 41 54 41 55 41 56 41 57 48 8D AC 24 50 EB").GetPtr(v_NET_ReceiveDatagram);
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g_GameDll.FindPatternSIMD("48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 41 56 41 57 48 81 EC ?? 05 ?? ??").GetPtr(v_NET_SendDatagram);
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g_GameDll.FindPatternSIMD("48 89 6C 24 ?? 48 89 74 24 ?? 57 41 56 41 57 48 83 EC 50 48 8B 05 ?? ?? ?? ?? 49 8B E9").GetPtr(v_NET_BufferToBufferCompress);
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g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 41 56 45 33 F6").GetPtr(v_NET_BufferToBufferDecompress_LZSS);
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g_GameDll.FindPatternSIMD("48 89 54 24 10 4C 89 44 24 18 4C 89 4C 24 20 C3 48").GetPtr(v_NET_PrintFunc);
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}
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virtual void GetVar(void) const
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{
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g_pNetAdr = g_GameDll.FindPatternSIMD("C7 05 ?? ?? ?? ?? ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 66 89 05 ?? ?? ?? ?? 88 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 33 C0").ResolveRelativeAddressSelf(0x2, 0xA).RCast<netadr_t*>();
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g_pNetKey = g_GameDll.FindString("client:NetEncryption_NewKey").FindPatternSelf("48 8D ?? ?? ?? ?? ?? 48 3B", CMemory::Direction::UP, 300).ResolveRelativeAddressSelf(0x3, 0x7).RCast<netkey_t*>();
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g_pNetTime = CMemory(v_NET_Init).Offset(0xA).FindPatternSelf("F2 0F").ResolveRelativeAddressSelf(0x4, 0x8).RCast<double*>();
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}
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virtual void GetCon(void) const { }
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virtual void Detour(const bool bAttach) const;
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};
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///////////////////////////////////////////////////////////////////////////////
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#endif // !_TOOLS
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const char* NET_ErrorString(int iCode);
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