r5sdk/r5dev/engine/sys_dll.h
Kawe Mazidjatari edc52ad669 IDetour: remove extraneous pointer assignments
Originally, we store the search results in a CMemory instance which we then assign to the actual function pointer. CMemory is just a pointer class; we can assign the results directly to the actual function pointer. This commit reduces a lot of code verbosity, and also reduced roughly 2KiB worth of static pointers in the resulting executable. This commit also officially deprecates the support for any GameDLL's below S3 (Season 3), since it makes more sense to port the assets from earlier/later games back to the version this SDK supports.
2024-04-05 17:19:32 +02:00

89 lines
3.7 KiB
C++

#pragma once
#include "engine/common.h"
#include "public/appframework/IAppSystem.h"
#include "public/appframework/IAppSystemGroup.h"
//-------------------------------------------------------------------------
//
//-------------------------------------------------------------------------
class CSourceAppSystemGroup : public CAppSystemGroup
{
public:
static bool StaticPreInit(CSourceAppSystemGroup* pSourceAppSystemGroup);
static bool StaticCreate(CSourceAppSystemGroup* pSourceAppSystemGroup);
private:
CFileSystem_Stdio* m_pFileSystem;
};
//-------------------------------------------------------------------------
//
//-------------------------------------------------------------------------
class CModAppSystemGroup : public CAppSystemGroup
{
public:
static int StaticMain(CModAppSystemGroup* pModAppSystemGroup);
static bool StaticCreate(CModAppSystemGroup* pModAppSystemGroup);
static void InitPluginSystem(CModAppSystemGroup* pModAppSystemGroup);
inline bool IsServerOnly(void) const
{
return m_bServerOnly;
}
inline void SetServerOnly(void)
{
m_bServerOnly = true;
}
private:
bool m_bServerOnly;
};
/* ==== CAPPSYSTEMGROUP ================================================================================================================================================= */
inline int(*CModAppSystemGroup__Main)(CModAppSystemGroup* pModAppSystemGroup);
inline bool(*CModAppSystemGroup__Create)(CModAppSystemGroup* pModAppSystemGroup);
inline bool(*CSourceAppSystemGroup__PreInit)(CSourceAppSystemGroup* pModAppSystemGroup);
inline bool(*CSourceAppSystemGroup__Create)(CSourceAppSystemGroup* pModAppSystemGroup);
inline bool g_bAppSystemInit = false;
/* ==== UTILITY ========================================================================================================================================================= */
inline int(*Sys_Error_Internal)(char* fmt, va_list args);
inline bool* gfExtendedError = nullptr;
///////////////////////////////////////////////////////////////////////////////
int HSys_Error_Internal(char* fmt, va_list args);
///////////////////////////////////////////////////////////////////////////////
class VSys_Dll : public IDetour
{
virtual void GetAdr(void) const
{
LogFunAdr("CModAppSystemGroup::Main", CModAppSystemGroup__Main);
LogFunAdr("CModAppSystemGroup::Create", CModAppSystemGroup__Create);
LogFunAdr("CSourceAppSystemGroup::PreInit", CSourceAppSystemGroup__PreInit);
LogFunAdr("CSourceAppSystemGroup::Create", CSourceAppSystemGroup__Create);
LogFunAdr("Sys_Error_Internal", Sys_Error_Internal);
LogVarAdr("gfExtendedError", gfExtendedError);
}
virtual void GetFun(void) const
{
g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 80 B9 ?? ?? ?? ?? ?? BB ?? ?? ?? ??").GetPtr(CModAppSystemGroup__Main);
g_GameDll.FindPatternSIMD("48 8B C4 55 41 54 41 55 41 56 41 57 48 8B EC 48 83 EC 60").GetPtr(CModAppSystemGroup__Create);
g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B F9 E8 ?? ?? ?? ?? 33 C9").GetPtr(CSourceAppSystemGroup__Create);
g_GameDll.FindPatternSIMD("48 89 74 24 ?? 55 48 8D AC 24 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ??").GetPtr(CSourceAppSystemGroup__PreInit);
g_GameDll.FindPatternSIMD("48 89 5C 24 08 48 89 74 24 10 57 48 81 EC 30 08 ?? ?? 48 8B DA 48 8B F9 E8 ?? ?? ?? FF 33 F6 48").GetPtr(Sys_Error_Internal);
}
virtual void GetVar(void) const
{
gfExtendedError = CMemory(v_COM_ExplainDisconnection).Offset(0x0)
.FindPatternSelf("C6 05", CMemory::Direction::DOWN, 300).ResolveRelativeAddressSelf(0x2, 0x7).RCast<bool*>();
}
virtual void GetCon(void) const { }
virtual void Detour(const bool bAttach) const;
};
///////////////////////////////////////////////////////////////////////////////