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https://github.com/Mauler125/r5sdk.git
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Originally, we store the search results in a CMemory instance which we then assign to the actual function pointer. CMemory is just a pointer class; we can assign the results directly to the actual function pointer. This commit reduces a lot of code verbosity, and also reduced roughly 2KiB worth of static pointers in the resulting executable. This commit also officially deprecates the support for any GameDLL's below S3 (Season 3), since it makes more sense to port the assets from earlier/later games back to the version this SDK supports.
106 lines
5.3 KiB
C++
106 lines
5.3 KiB
C++
#pragma once
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#include "vpc/interfaces.h"
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#include "common/engine_launcher_api.h"
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class CEngineAPI : public IEngineAPI
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{
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public:
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virtual bool Connect(const CreateInterfaceFn factory) = 0;
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virtual void Disconnect() = 0;
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virtual void* QueryInterface(const char* const pInterfaceName) = 0;
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virtual InitReturnVal_t Init() = 0;
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virtual void Shutdown() = 0;
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virtual AppSystemTier_t GetTier() = 0;
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virtual void Reconnect(const CreateInterfaceFn factory, const char* const pInterfaceName) = 0;
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// This function must be called before init
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virtual bool SetStartupInfo(StartupInfo_t& info) = 0;
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virtual int Run() = 0;
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// Posts a console command
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virtual void PostConsoleCommand(const char* pConsoleCommand) = 0;
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// Are we running the simulation?
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virtual bool IsRunningSimulation() const = 0;
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// Start/stop running the simulation
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virtual void ActivateSimulation(bool bActive) = 0;
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// Reset the map we're on
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virtual void SetMap(const char* pMapName) = 0;
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static InitReturnVal_t VInit(CEngineAPI* thisp);
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static bool VModInit(CEngineAPI* pEngineAPI, const char* pModName, const char* pGameDir);
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static void VSetStartupInfo(CEngineAPI* pEngineAPI, StartupInfo_t* pStartupInfo);
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static void PumpMessages();
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static void RunLowLatencyFrame();
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static void UpdateLowLatencyParameters();
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static bool MainLoop();
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//private:
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void* m_hEditorHWnd;
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bool m_bRunningSimulation;
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StartupInfo_t m_StartupInfo;
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};
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inline InitReturnVal_t(*CEngineAPI__Init)(CEngineAPI* thisp);
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inline void(*CEngineAPI__Shutdown)(void);
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inline bool(*CEngineAPI__Connect)(CEngineAPI* thisptr, CreateInterfaceFn factory);
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inline bool(*CEngineAPI__ModInit)(CEngineAPI* pEngineAPI, const char* pModName, const char* pGameDir);
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inline bool(*CEngineAPI__MainLoop)(void);
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inline void(*CEngineAPI__PumpMessages)(void);
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inline void(*CEngineAPI__SetStartupInfo)(CEngineAPI* pEngineAPI, StartupInfo_t* pStartupInfo);
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inline void*(*v_ResetMTVFTaskItem)(void);
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inline void(*v_PakFile_Init)(char* buffer, char* source, char vpk_file);
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inline bool* g_bTextMode = nullptr;
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inline char* g_szBaseDir = nullptr; // static size = 260
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inline int64_t* g_pMTVFTaskItem = nullptr; // struct.
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inline char* g_szMTVFItemName = nullptr;
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///////////////////////////////////////////////////////////////////////////////
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class VSys_Dll2 : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogFunAdr("CEngineAPI::Init", CEngineAPI__Init);
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LogFunAdr("CEngineAPI::Shutdown", CEngineAPI__Shutdown);
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LogFunAdr("CEngineAPI::Connect", CEngineAPI__Connect);
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LogFunAdr("CEngineAPI::ModInit", CEngineAPI__ModInit);
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LogFunAdr("CEngineAPI::MainLoop", CEngineAPI__MainLoop);
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LogFunAdr("CEngineAPI::PumpMessages", CEngineAPI__PumpMessages);
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LogFunAdr("CEngineAPI::SetStartupInfo", CEngineAPI__SetStartupInfo);
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LogFunAdr("ResetMTVFTaskItem", v_ResetMTVFTaskItem);
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LogFunAdr("PakFile_Init", v_PakFile_Init);
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LogVarAdr("g_bTextMode", g_bTextMode);
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LogVarAdr("g_szBaseDir", g_szBaseDir);
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LogVarAdr("g_pMTVFTaskItem", g_pMTVFTaskItem);
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LogVarAdr("g_szMTVFItemName", g_szMTVFItemName);
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}
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virtual void GetFun(void) const
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{
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g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B F1 48 8D 3D ?? ?? ?? ?? 33 DB 48 8D 15 ?? ?? ?? ??").GetPtr(CEngineAPI__Init);
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g_GameDll.FindPatternSIMD("48 83 EC 28 48 8B 05 ?? ?? ?? ?? 48 8D 0D ?? ?? ?? ?? 48 85 C0 48 89 15").GetPtr(CEngineAPI__Connect);
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g_GameDll.FindPatternSIMD("48 83 EC 28 48 8B 0D ?? ?? ?? ?? 33 D2 48 8B 01 FF 90 ?? ?? ?? ?? B1 01").GetPtr(CEngineAPI__Shutdown);
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g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 4C 24 ?? 55 56 57 41 54 41 55 41 56 41 57 48 81 EC ?? ?? ?? ?? 4D 8B F8").GetPtr(CEngineAPI__ModInit);
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g_GameDll.FindPatternSIMD("4C 8B DC 49 89 4B 08 48 81 EC ?? ?? ?? ?? 8B 05 ?? ?? ?? ??").GetPtr(CEngineAPI__MainLoop);
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g_GameDll.FindPatternSIMD("44 88 44 24 ?? 53 55 56 57").GetPtr(v_PakFile_Init);
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g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 55 48 81 EC ?? ?? ?? ?? 45 33 C9").GetPtr(CEngineAPI__PumpMessages);
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g_GameDll.FindPatternSIMD("48 89 5C 24 ?? ?? 48 81 EC ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 48 8B DA").GetPtr(CEngineAPI__SetStartupInfo);
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g_GameDll.FindPatternSIMD("48 83 EC 28 48 8B 15 ?? ?? ?? ?? 48 85 D2 0F 84 ?? ?? ?? ?? 48 8B 0D ?? ?? ?? ?? 48 8B 01 FF 90 ?? ?? ?? ?? 33 C9 E8 ?? ?? ?? ?? 0F 28 05 ?? ?? ?? ?? 0F 28 0D ?? ?? ?? ?? 0F 11 05 ?? ?? ?? ?? 0F 28 05 ?? ?? ?? ?? 0F 11 0D ?? ?? ?? ?? 0F 28 0D ?? ?? ?? ?? 0F 11 05 ?? ?? ?? ?? 0F 11 0D ?? ?? ?? ?? 48 C7 05 ?? ?? ?? ?? ?? ?? ?? ?? FF 15 ?? ?? ?? ??").GetPtr(v_ResetMTVFTaskItem);
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}
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virtual void GetVar(void) const
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{
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g_bTextMode = CMemory(CEngineAPI__SetStartupInfo).FindPattern("80 3D", CMemory::Direction::DOWN, 250).ResolveRelativeAddressSelf(0x2, 0x7).RCast<bool*>();
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g_szBaseDir = CMemory(CEngineAPI__SetStartupInfo).FindPattern("48 8D", CMemory::Direction::DOWN, 250).ResolveRelativeAddressSelf(0x3, 0x7).RCast<char*>();
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g_pMTVFTaskItem = CMemory(v_ResetMTVFTaskItem).FindPattern("48 8B", CMemory::Direction::DOWN, 250).ResolveRelativeAddressSelf(0x3, 0x7).RCast<int64_t*>();
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g_szMTVFItemName = CMemory(v_ResetMTVFTaskItem).FindPattern("C6 05", CMemory::Direction::DOWN, 250).ResolveRelativeAddressSelf(0x2, 0x7).RCast<char*>();
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}
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virtual void GetCon(void) const { }
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virtual void Detour(const bool bAttach) const;
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};
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///////////////////////////////////////////////////////////////////////////////
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