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78 lines
3.0 KiB
C++
78 lines
3.0 KiB
C++
//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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//===========================================================================//
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#ifndef SYS_MAINWIND_H
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#define SYS_MAINWIND_H
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#include "inputsystem/iinputsystem.h"
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inline void (*CGame__AttachToWindow)(void);
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inline void(*CGame__PlayStartupVideos)(void);
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inline LRESULT (*CGame__WindowProc)(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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//-----------------------------------------------------------------------------
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// Purpose: Main game interface, including message pump and window creation
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//-----------------------------------------------------------------------------
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class CGame
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{
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public:
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static void PlayStartupVideos(void);
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static LRESULT WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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inline HWND GetWindow() const { return m_hWindow; }
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void GetWindowRect(int* const x, int* const y, int* const w, int* const h) const;
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inline int GetDesktopWidth() const { return m_iDesktopWidth; }
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inline int GetDesktopHeight() const { return m_iDesktopHeight; }
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inline int GetDesktopRefreshRate() const { return m_iDesktopRefreshRate; }
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inline float GetTVRefreshRate() const // Avoid stutter on TV's running on broadcast frame rates.
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{ return ((float)m_iDesktopRefreshRate == 59.0f || (float)m_iDesktopRefreshRate == 60.0f) ? 59.939999f : (float)m_iDesktopRefreshRate; }
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void DispatchKeyEvent(const uint64_t currentTick, const ButtonCode_t buttonCode) const;
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void DispatchAllStoredGameMessages() const;
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private:
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HWND m_hWindow;
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HINSTANCE m_hInstance;
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WNDPROC m_ChainedWindowProc;
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int m_x;
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int m_y;
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int m_width;
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int m_height;
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bool m_bPostedFirstAppEvent;
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bool m_bPostFirstAppEvent;
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bool m_bExternallySuppliedWindow;
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int m_iDesktopWidth;
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int m_iDesktopHeight;
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int m_iDesktopRefreshRate;
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void* m_pInputContext_Maybe;
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}; static_assert(sizeof(CGame) == 64);
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inline CGame* g_pGame = nullptr;
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///////////////////////////////////////////////////////////////////////////////
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class VGame : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogFunAdr("CGame::AttachToWindow", CGame__AttachToWindow);
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LogFunAdr("CGame::PlayStartupVideos", CGame__PlayStartupVideos);
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LogVarAdr("g_Game", g_pGame);
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}
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virtual void GetFun(void) const
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{
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g_GameDll.FindPatternSIMD("48 83 EC 28 48 8B 0D ?? ?? ?? ?? 48 85 C9 0F 84 ?? ?? ?? ?? BA ?? ?? ?? ??").GetPtr(CGame__AttachToWindow);
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g_GameDll.FindPatternSIMD("48 8B C4 55 48 8D A8 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ??").GetPtr(CGame__PlayStartupVideos);
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g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 55 41 56 41 57 48 8D 6C 24 ?? 48 81 EC ?? ?? ?? ?? 33 F6").GetPtr(CGame__WindowProc);
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}
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virtual void GetVar(void) const
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{
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g_pGame = CMemory(CGame__AttachToWindow).FindPattern("48 8B 0D").ResolveRelativeAddressSelf(0x3, 0x7).RCast<CGame*>();
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}
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virtual void GetCon(void) const { }
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virtual void Detour(const bool bAttach) const;
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};
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///////////////////////////////////////////////////////////////////////////////
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#endif // SYS_MAINWIND_H
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