r5sdk/r5dev/vpklib/packedstore.cpp
Kawe Mazidjatari 99edd0229d Localize: add language codes
Newly added g_LanguageCodes maps directly with g_LanguageNames.
2024-06-01 11:52:53 +02:00

1179 lines
41 KiB
C++

//=============================================================================//
//
// Purpose: Valve Pak utility class.
//
//=============================================================================//
// packedstore.cpp
//
// Note: VPK's are created in pairs of a directory file and pack file(s).
// - <locale><target>_<level>.bsp.pak000_dir.vpk --> directory file.
// - <target>_<level>.bsp.pak000_<patch>.vpk ------> pack file.
//
// The directory file contains the entire directory tree of the VPK. The
// filesystem essentially mounts this as additional paths to search through.
//
// Each asset is an entry in the VPK directory (see 'VPKEntryBlock_t'), an asset
// contains at least 1 chunk (see 'VPKChunkDescriptor_t'). If an asset is larger
// than 'ENTRY_MAX_LEN', the asset will be carved into chunks of 'ENTRY_MAX_LEN'
// or smaller, as this is the size of the decompress buffer in the engine.
//
// The VPK can be patched; the descriptor of this file would be adjusted as such
// that it would read the data from a different pack file containing the patched
// data. The only files that need to be shipped after a patch is the patched VPK
// directory file, and the additional pack file containing the patch. Untouched
// data is still getting read from the old pack file.
//
/////////////////////////////////////////////////////////////////////////////////
#include "tier1/keyvalues.h"
#include "tier2/fileutils.h"
#include "mathlib/adler32.h"
#include "mathlib/crc32.h"
#include "mathlib/sha1.h"
#include "localize/ilocalize.h"
#include "vpklib/packedstore.h"
extern CFileSystem_Stdio* FileSystem();
//-----------------------------------------------------------------------------
// Purpose: gets the LZHAM compression level
// output : lzham_compress_level
//-----------------------------------------------------------------------------
static lzham_compress_level DetermineCompressionLevel(const char* compressionLevel)
{
if (strcmp(compressionLevel, "fastest") == NULL)
return lzham_compress_level::LZHAM_COMP_LEVEL_FASTEST;
else if (strcmp(compressionLevel, "faster") == NULL)
return lzham_compress_level::LZHAM_COMP_LEVEL_FASTER;
else if (strcmp(compressionLevel, "default") == NULL)
return lzham_compress_level::LZHAM_COMP_LEVEL_DEFAULT;
else if (strcmp(compressionLevel, "better") == NULL)
return lzham_compress_level::LZHAM_COMP_LEVEL_BETTER;
else if (strcmp(compressionLevel, "uber") == NULL)
return lzham_compress_level::LZHAM_COMP_LEVEL_UBER;
else
return lzham_compress_level::LZHAM_COMP_LEVEL_DEFAULT;
}
//-----------------------------------------------------------------------------
// Purpose: initialize parameters for compression algorithm
//-----------------------------------------------------------------------------
void CPackedStoreBuilder::InitLzEncoder(const lzham_int32 maxHelperThreads, const char* compressionLevel)
{
/*| PARAMETERS ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||*/
m_Encoder.m_struct_size = sizeof(lzham_compress_params);
m_Encoder.m_dict_size_log2 = VPK_DICT_SIZE;
m_Encoder.m_level = DetermineCompressionLevel(compressionLevel);
m_Encoder.m_max_helper_threads = maxHelperThreads;
m_Encoder.m_cpucache_total_lines = NULL;
m_Encoder.m_cpucache_line_size = NULL;
m_Encoder.m_compress_flags = lzham_compress_flags::LZHAM_COMP_FLAG_DETERMINISTIC_PARSING;
m_Encoder.m_num_seed_bytes = NULL;
m_Encoder.m_pSeed_bytes = NULL;
}
//-----------------------------------------------------------------------------
// Purpose: initialize parameters for decompression algorithm
//-----------------------------------------------------------------------------
void CPackedStoreBuilder::InitLzDecoder(void)
{
/*| PARAMETERS ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||*/
m_Decoder.m_struct_size = sizeof(lzham_decompress_params);
m_Decoder.m_dict_size_log2 = VPK_DICT_SIZE;
m_Decoder.m_decompress_flags = lzham_decompress_flags::LZHAM_DECOMP_FLAG_OUTPUT_UNBUFFERED;
m_Decoder.m_num_seed_bytes = NULL;
m_Decoder.m_pSeed_bytes = NULL;
}
//-----------------------------------------------------------------------------
// Purpose: gets the level name from the directory file name
// Input : &dirFileName -
// Output : level name as string (e.g. "englishclient_mp_rr_box")
//-----------------------------------------------------------------------------
CUtlString PackedStore_GetDirBaseName(const CUtlString& dirFileName)
{
const char* baseFileName = V_UnqualifiedFileName(dirFileName.String());
std::cmatch regexMatches;
std::regex_search(baseFileName, regexMatches, g_VpkDirFileRegex);
CUtlString result;
result.Format("%s_%s", regexMatches[1].str().c_str(), regexMatches[2].str().c_str());
return result;
}
//-----------------------------------------------------------------------------
// Purpose: gets the parts of the directory file name
// Input : &dirFileName -
// nCaptureGroup - (1 = locale + target, 2 = level)
// Output : part of directory file name as string
//-----------------------------------------------------------------------------
CUtlString PackedStore_GetDirNameParts(const CUtlString& dirFileName, const int nCaptureGroup)
{
const char* baseFileName = V_UnqualifiedFileName(dirFileName.String());
std::cmatch regexMatches;
std::regex_search(baseFileName, regexMatches, g_VpkDirFileRegex);
return regexMatches[nCaptureGroup].str().c_str();
}
//-----------------------------------------------------------------------------
// Purpose: formats the file entry path
// Input : &filePath -
// &fileName -
// &fileExt -
// Output : formatted entry path
//-----------------------------------------------------------------------------
static CUtlString FormatEntryPath(const CUtlString& filePath,
const CUtlString& fileName, const CUtlString& fileExt)
{
CUtlString result;
const char* pszFilePath = filePath.Get();
const bool isRoot = pszFilePath[0] == ' ';
result.Format("%s%s.%s", isRoot ? "" : pszFilePath,
fileName.Get(), fileExt.Get());
result.FixSlashes('/');
return result;
}
//-----------------------------------------------------------------------------
// Purpose: determines whether the file should be pruned from the build list
// Input : &filePath -
// &ignoreList -
// Output : true if it should be pruned, false otherwise
//-----------------------------------------------------------------------------
static bool ShouldPrune(const CUtlString& filePath, CUtlVector<CUtlString>& ignoreList)
{
const char* pFilePath = filePath.Get();
if (!VALID_CHARSTAR(pFilePath))
{
Warning(eDLL_T::FS, "File in build manifest has no name\n", pFilePath);
return true;
}
FOR_EACH_VEC(ignoreList, j)
{
const CUtlString& ignoreEntry = ignoreList[j];
if (ignoreEntry.IsEqual_CaseInsensitive(pFilePath))
{
return true;
}
}
FileHandle_t fileHandle = FileSystem()->Open(pFilePath, "rb", "PLATFORM");
if (fileHandle)
{
const ssize_t nSize = FileSystem()->Size(fileHandle);
if (!nSize)
{
Warning(eDLL_T::FS, "File '%s' listed in build manifest appears empty or truncated\n", pFilePath);
FileSystem()->Close(fileHandle);
return true;
}
FileSystem()->Close(fileHandle);
}
else
{
Warning(eDLL_T::FS, "File '%s' listed in build manifest couldn't be opened\n", pFilePath);
return true;
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose: gets the manifest file associated with the VPK name (must be freed after wards)
// Input : &workspacePath -
// &manifestFile -
// Output : KeyValues (build manifest pointer)
//-----------------------------------------------------------------------------
static KeyValues* GetManifest(const CUtlString& workspacePath, const CUtlString& manifestFile)
{
CUtlString outPath;
outPath.Format("%s%s%s.txt", workspacePath.Get(), "manifest/", manifestFile.Get());
KeyValues* pManifestKV = new KeyValues("BuildManifest");
if (!pManifestKV->LoadFromFile(FileSystem(), outPath.Get(), "PLATFORM"))
{
pManifestKV->DeleteThis();
return nullptr;
}
return pManifestKV;
}
//-----------------------------------------------------------------------------
// Purpose: gets the contents from the global ignore list (.vpkignore)
// Input : &ignoreList -
// &workspacePath -
// Output : a string vector of ignored directories/files and extensions
//-----------------------------------------------------------------------------
static bool GetIgnoreList(CUtlVector<CUtlString>& ignoreList, const CUtlString& workspacePath)
{
CUtlString toIgnore;
toIgnore.Format("%s%s", workspacePath.Get(), VPK_IGNORE_FILE);
FileHandle_t hIgnoreFile = FileSystem()->Open(toIgnore.Get(), "rt", "PLATFORM");
if (!hIgnoreFile)
{
return false;
}
char szIgnore[MAX_PATH];
while (FileSystem()->ReadLine(szIgnore, sizeof(szIgnore) - 1, hIgnoreFile))
{
if (!strstr(szIgnore, "//")) // Skip comments.
{
if (char* pEOL = strchr(szIgnore, '\n'))
{
// Null newline character.
*pEOL = '\0';
if (pEOL - szIgnore > 0)
{
// Null carriage return.
if (*(pEOL - 1) == '\r')
{
*(pEOL - 1) = '\0';
}
}
}
ignoreList.AddToTail(szIgnore);
}
}
FileSystem()->Close(hIgnoreFile);
return true;
}
//-----------------------------------------------------------------------------
// Purpose: obtains and returns the entry block to the vector
// Input : &entryBlocks -
// hDirectoryFile -
// output : vector<VPKEntryBlock_t>
//-----------------------------------------------------------------------------
static void GetEntryBlocks(CUtlVector<VPKEntryBlock_t>& entryBlocks, FileHandle_t hDirectoryFile)
{
CUtlString fileName, filePath, fileExtension;
while (!(fileExtension = FileSystem()->ReadString(hDirectoryFile)).IsEmpty())
{
while (!(filePath = FileSystem()->ReadString(hDirectoryFile)).IsEmpty())
{
while (!(fileName = FileSystem()->ReadString(hDirectoryFile)).IsEmpty())
{
filePath.AppendSlash();
const CUtlString svFilePath = FormatEntryPath(filePath, fileName, fileExtension);
entryBlocks.AddToTail(VPKEntryBlock_t(hDirectoryFile, svFilePath.Get()));
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose: scans the input directory and returns the values to the vector if path exists in manifest
// Input : &entryValues -
// *workspacePath -
// *dirFileName -
// Output : true on success, false otherwise
//-----------------------------------------------------------------------------
static bool GetEntryValues(CUtlVector<VPKKeyValues_t>& entryValues,
const CUtlString& workspacePath, const CUtlString& dirFileName)
{
KeyValues* pManifestKV = GetManifest(workspacePath, PackedStore_GetDirBaseName(dirFileName));
if (!pManifestKV)
{
Error(eDLL_T::FS, NO_ERROR, "Invalid or missing VPK build manifest KV; unable to parse entry list\n");
return false;
}
CUtlVector<CUtlString> ignoreList;
if (!GetIgnoreList(ignoreList, workspacePath))
{
Warning(eDLL_T::FS, "No ignore file provided; continuing build without...\n");
}
for (KeyValues* pSubKey = pManifestKV->GetFirstSubKey(); pSubKey != nullptr; pSubKey = pSubKey->GetNextKey())
{
const char* pszFileName = pSubKey->GetName();
if (!VALID_CHARSTAR(pszFileName))
{
continue;
}
CUtlString fileName;
fileName.Format("%s%s", workspacePath.Get(), pszFileName);
fileName.FixSlashes('/');
if (ShouldPrune(fileName, ignoreList))
{
// Do not add to the build list.
continue;
}
entryValues.AddToTail(VPKKeyValues_t(
Move(fileName),
int16_t(pSubKey->GetInt("preloadSize", NULL)),
pSubKey->GetInt("loadFlags", static_cast<uint32_t>(EPackedLoadFlags::LOAD_VISIBLE) | static_cast<uint32_t>(EPackedLoadFlags::LOAD_CACHE)),
int16_t(pSubKey->GetInt("textureFlags", static_cast<uint16_t>(EPackedTextureFlags::TEXTURE_DEFAULT))),
pSubKey->GetBool("useCompression", true),
pSubKey->GetBool("deDuplicate", true))
);
}
pManifestKV->DeleteThis();
return true;
}
//-----------------------------------------------------------------------------
// Purpose: builds the VPK manifest file
// Input : &entryBlocks -
// &workspacePath -
// &manifestName -
//-----------------------------------------------------------------------------
static void BuildManifest(const CUtlVector<VPKEntryBlock_t>& entryBlocks, const CUtlString& workspacePath, const CUtlString& manifestName)
{
KeyValues kv("BuildManifest");
FOR_EACH_VEC(entryBlocks, i)
{
const VPKEntryBlock_t& entry = entryBlocks[i];
const VPKChunkDescriptor_t& descriptor = entry.m_Fragments[0];
// Copy, because we need to change the '/' slashes into
// '\\'. KeyValues has the '/' character reserved for
// delimiting subfields.
CUtlString entryPath = entry.m_EntryPath;
entryPath.FixSlashes('\\');
KeyValues* pEntryKV = kv.FindKey(entryPath.Get(), true);
pEntryKV->SetInt("preloadSize", entry.m_iPreloadSize);
pEntryKV->SetInt("loadFlags", descriptor.m_nLoadFlags);
pEntryKV->SetInt("textureFlags", descriptor.m_nTextureFlags);
pEntryKV->SetBool("useCompression", descriptor.m_nCompressedSize != descriptor.m_nUncompressedSize);
pEntryKV->SetBool("deDuplicate", true);
}
CUtlString outPath;
outPath.Format("%s%s%s.txt", workspacePath.Get(), "manifest/", manifestName.Get());
CUtlBuffer outBuf(ssize_t(0), 0, CUtlBuffer::TEXT_BUFFER);
kv.RecursiveSaveToFile(outBuf, 0);
FileSystem()->CreateDirHierarchy(outPath.DirName().Get(), "PLATFORM");
FileSystem()->WriteFile(outPath.Get(), "PLATFORM", outBuf);
}
//-----------------------------------------------------------------------------
// Purpose: validates extraction result with precomputed CRC32 hash
// Input : &assetPath -
// : nFileCRC -
//-----------------------------------------------------------------------------
static void ValidateCRC32PostDecomp(const CUtlString& assetPath, const uint32_t nFileCRC)
{
const char* pAssetPath = assetPath.Get();
FileHandle_t hAsset = FileSystem()->Open(pAssetPath, "rb", "PLATFORM");
if (!hAsset)
{
Error(eDLL_T::FS, NO_ERROR, "%s - Unable to open '%s' (insufficient rights?)\n", __FUNCTION__, pAssetPath);
return;
}
const ssize_t nLen = FileSystem()->Size(hAsset);
std::unique_ptr<uint8_t[]> pBuf(new uint8_t[nLen]);
FileSystem()->Read(pBuf.get(), nLen, hAsset);
FileSystem()->Close(hAsset);
uint32_t nCrc32 = crc32::update(NULL, pBuf.get(), nLen);
if (nCrc32 != nFileCRC)
{
Warning(eDLL_T::FS, "Computed checksum '0x%lX' doesn't match expected checksum '0x%lX'. File may be corrupt!\n", nCrc32, nFileCRC);
}
}
//-----------------------------------------------------------------------------
// Purpose: attempts to deduplicate a chunk of data by comparing it to existing chunks
// Input : *pEntryBuffer -
// &descriptor -
// chunkIndex -
// Output : true if the chunk was deduplicated, false otherwise
//-----------------------------------------------------------------------------
bool CPackedStoreBuilder::Deduplicate(const uint8_t* pEntryBuffer, VPKChunkDescriptor_t& descriptor, const size_t chunkIndex)
{
string entryHash(reinterpret_cast<const char*>(pEntryBuffer), descriptor.m_nUncompressedSize);
entryHash = sha1(entryHash);
auto p = m_ChunkHashMap.insert({ entryHash.c_str(), descriptor });
if (!p.second) // Map to existing chunk to avoid having copies of the same data.
{
Msg(eDLL_T::FS, "Mapping chunk '%zu' ('%s') to existing chunk at '0x%llx'\n",
chunkIndex, entryHash.c_str(), p.first->second.m_nPackFileOffset);
descriptor = p.first->second;
return true;
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose: packs all files from workspace path into VPK file
// Input : &vpkPair -
// *workspaceName -
// *buildPath -
//-----------------------------------------------------------------------------
void CPackedStoreBuilder::PackStore(const VPKPair_t& vpkPair, const char* workspaceName, const char* buildPath)
{
CUtlString workspacePath(workspaceName);
workspacePath.AppendSlash();
workspacePath.FixSlashes('/');
CUtlVector<VPKKeyValues_t> entryValues;
CUtlVector<VPKEntryBlock_t> entryBlocks;
// NOTE: we get the entry values prior to opening the file, because if we
// don't have a valid manifest file, we won't be able to build the store.
// If we had already opened the pack file, and a one already existed, it
// would be emptied out ("wb" flag) which we want to avoid here.
if (!GetEntryValues(entryValues, workspacePath, vpkPair.m_DirName))
{
return;
}
std::unique_ptr<uint8_t[]> pEntryBuffer(new uint8_t[VPK_ENTRY_MAX_LEN]);
if (!pEntryBuffer)
{
Error(eDLL_T::FS, NO_ERROR, "%s - Unable to allocate memory for entry buffer!\n", __FUNCTION__);
return;
}
CUtlString packFilePath;
CUtlString dirFilePath;
packFilePath.Format("%s%s", buildPath, vpkPair.m_PackName.Get());
dirFilePath.Format("%s%s", buildPath, vpkPair.m_DirName.Get());
FileSystem()->CreateDirHierarchy(packFilePath.DirName().Get(), "GAME");
FileHandle_t hPackFile = FileSystem()->Open(packFilePath.Get(), "wb", "GAME");
if (!hPackFile)
{
Error(eDLL_T::FS, NO_ERROR, "%s - Unable to write to '%s' (read-only?)\n", __FUNCTION__, packFilePath.Get());
return;
}
size_t nSharedTotal = NULL;
size_t nSharedCount = NULL;
FOR_EACH_VEC(entryValues, i)
{
const VPKKeyValues_t& entryValue = entryValues[i];
const char* pEntryPath = entryValue.m_EntryPath.Get();
FileHandle_t hAsset = FileSystem()->Open(pEntryPath, "rb", "PLATFORM");
if (!hAsset)
{
Error(eDLL_T::FS, NO_ERROR, "%s - Unable to open '%s' (insufficient rights?)\n", __FUNCTION__, pEntryPath);
continue;
}
const char* szDestPath = (pEntryPath + workspacePath.Length());
if (PATHSEPARATOR(szDestPath[0]))
{
szDestPath++;
}
const ssize_t nLen = FileSystem()->Size(hAsset);
std::unique_ptr<uint8_t[]> pBuf(new uint8_t[nLen]);
FileSystem()->Read(pBuf.get(), nLen, hAsset);
FileSystem()->Seek(hAsset, 0, FileSystemSeek_t::FILESYSTEM_SEEK_HEAD);
Msg(eDLL_T::FS, "Packing entry '%i' ('%s')\n", i, szDestPath);
int index = entryBlocks.AddToTail(VPKEntryBlock_t(
pBuf.get(),
nLen,
FileSystem()->Tell(hPackFile),
entryValue.m_iPreloadSize,
0,
entryValue.m_nLoadFlags,
entryValue.m_nTextureFlags,
CUtlString(szDestPath)));
VPKEntryBlock_t& entryBlock = entryBlocks[index];
FOR_EACH_VEC(entryBlock.m_Fragments, j)
{
VPKChunkDescriptor_t& descriptor = entryBlock.m_Fragments[j];
FileSystem()->Read(pEntryBuffer.get(), descriptor.m_nCompressedSize, hAsset);
descriptor.m_nPackFileOffset = FileSystem()->Tell(hPackFile);
if (entryValue.m_bDeduplicate && Deduplicate(pEntryBuffer.get(), descriptor, j))
{
nSharedTotal += descriptor.m_nCompressedSize;
nSharedCount++;
// Data was deduplicated.
continue;
}
if (entryValue.m_bUseCompression)
{
lzham_compress_status_t lzCompStatus = lzham_compress_memory(&m_Encoder, pEntryBuffer.get(), &descriptor.m_nCompressedSize, pEntryBuffer.get(),
descriptor.m_nUncompressedSize, nullptr);
if (lzCompStatus != lzham_compress_status_t::LZHAM_COMP_STATUS_SUCCESS)
{
Warning(eDLL_T::FS, "Status '%d' for chunk '%i' within entry '%i' in block '%hu' (chunk packed without compression)\n",
lzCompStatus, j, i, entryBlock.m_iPackFileIndex);
descriptor.m_nCompressedSize = descriptor.m_nUncompressedSize;
}
}
else // Write data uncompressed.
{
descriptor.m_nCompressedSize = descriptor.m_nUncompressedSize;
}
FileSystem()->Write(pEntryBuffer.get(), descriptor.m_nCompressedSize, hPackFile);
}
FileSystem()->Close(hAsset);
}
Msg(eDLL_T::FS, "*** Build block totaling '%zd' bytes with '%zu' shared bytes among '%zu' chunks\n", FileSystem()->Tell(hPackFile), nSharedTotal, nSharedCount);
FileSystem()->Close(hPackFile);
m_ChunkHashMap.clear();
VPKDir_t vDirectory;
vDirectory.BuildDirectoryFile(dirFilePath, entryBlocks);
}
//-----------------------------------------------------------------------------
// Purpose: rebuilds manifest and extracts all files from specified VPK file
// Input : &vpkDirectory -
// &workspaceName -
//-----------------------------------------------------------------------------
void CPackedStoreBuilder::UnpackStore(const VPKDir_t& vpkDir, const char* workspaceName)
{
CUtlString workspacePath(workspaceName);
workspacePath.AppendSlash();
workspacePath.FixSlashes('/');
std::unique_ptr<uint8_t[]> pDestBuffer(new uint8_t[VPK_ENTRY_MAX_LEN]);
std::unique_ptr<uint8_t[]> pSourceBuffer(new uint8_t[VPK_ENTRY_MAX_LEN]);
if (!pDestBuffer || !pSourceBuffer)
{
Error(eDLL_T::FS, NO_ERROR, "%s - Unable to allocate memory for entry buffer!\n", __FUNCTION__);
return;
}
BuildManifest(vpkDir.m_EntryBlocks, workspacePath, PackedStore_GetDirBaseName(vpkDir.m_DirFilePath));
const CUtlString basePath = vpkDir.m_DirFilePath.StripFilename(false);
for (uint16_t packFileIndex : vpkDir.m_PakFileIndices)
{
const CUtlString packFile = basePath + vpkDir.GetPackFileNameForIndex(packFileIndex);
const char* pPackFile = packFile.Get();
// Read from each pack file.
FileHandle_t hPackFile = FileSystem()->Open(pPackFile, "rb", "GAME");
if (!hPackFile)
{
Error(eDLL_T::FS, NO_ERROR, "%s - Unable to open '%s' (insufficient rights?)\n", __FUNCTION__, pPackFile);
continue;
}
FOR_EACH_VEC(vpkDir.m_EntryBlocks, j)
{
const VPKEntryBlock_t& entryBlock = vpkDir.m_EntryBlocks[j];
if (entryBlock.m_iPackFileIndex != packFileIndex)
{
// Chunk doesn't belongs to this block.
continue;
}
const char* pEntryPath = entryBlock.m_EntryPath.Get();
CUtlString filePath;
filePath.Format("%s%s", workspacePath.Get(), pEntryPath);
FileSystem()->CreateDirHierarchy(filePath.DirName().Get(), "PLATFORM");
FileHandle_t hAsset = FileSystem()->Open(filePath.Get(), "wb", "PLATFORM");
if (!hAsset)
{
Error(eDLL_T::FS, NO_ERROR, "%s - Unable to write to '%s' (read-only?)\n", __FUNCTION__, filePath.Get());
continue;
}
Msg(eDLL_T::FS, "Unpacking entry '%i' from block '%hu' ('%s')\n",
j, packFileIndex, pEntryPath);
FOR_EACH_VEC(entryBlock.m_Fragments, k)
{
const VPKChunkDescriptor_t& fragment = entryBlock.m_Fragments[k];
FileSystem()->Seek(hPackFile, fragment.m_nPackFileOffset, FileSystemSeek_t::FILESYSTEM_SEEK_HEAD);
FileSystem()->Read(pSourceBuffer.get(), fragment.m_nCompressedSize, hPackFile);
if (fragment.m_nCompressedSize == fragment.m_nUncompressedSize) // Data is not compressed.
{
FileSystem()->Write(pSourceBuffer.get(), fragment.m_nUncompressedSize, hAsset);
continue;
}
size_t nDstLen = VPK_ENTRY_MAX_LEN;
assert(fragment.m_nCompressedSize <= nDstLen);
if (fragment.m_nCompressedSize > nDstLen)
break; // Corrupt or invalid chunk descriptor.
lzham_decompress_status_t lzDecompStatus = lzham_decompress_memory(&m_Decoder, pDestBuffer.get(),
&nDstLen, pSourceBuffer.get(), fragment.m_nCompressedSize, nullptr);
if (lzDecompStatus != lzham_decompress_status_t::LZHAM_DECOMP_STATUS_SUCCESS)
{
Error(eDLL_T::FS, NO_ERROR, "Status '%d' for chunk '%i' within entry '%i' in block '%hu' (chunk not decompressed)\n",
lzDecompStatus, k, j, packFileIndex);
}
else // If successfully decompressed, write to file.
{
FileSystem()->Write(pDestBuffer.get(), nDstLen, hAsset);
}
}
FileSystem()->Close(hAsset);
ValidateCRC32PostDecomp(filePath, entryBlock.m_nFileCRC);
}
FileSystem()->Close(hPackFile);
}
}
//-----------------------------------------------------------------------------
// Purpose: 'VPKKeyValues_t' memory constructor
// Input : &entryPath -
// iPreloadSize -
// nLoadFlags -
// nTextureFlags -
// bUseCompression -
// bDeduplicate -
//-----------------------------------------------------------------------------
VPKKeyValues_t::VPKKeyValues_t(const CUtlString& entryPath, uint16_t iPreloadSize,
uint32_t nLoadFlags, uint16_t nTextureFlags, bool bUseCompression, bool bDeduplicate)
{
m_EntryPath = entryPath;
m_iPreloadSize = iPreloadSize;
m_nLoadFlags = nLoadFlags;
m_nTextureFlags = nTextureFlags;
m_bUseCompression = bUseCompression;
m_bDeduplicate = bDeduplicate;
}
//-----------------------------------------------------------------------------
// Purpose: 'VPKEntryBlock_t' file constructor
// Input : hDirFile -
// *pEntryPath -
//-----------------------------------------------------------------------------
VPKEntryBlock_t::VPKEntryBlock_t(FileHandle_t hDirFile, const char* pEntryPath)
{
m_EntryPath = pEntryPath; // Set the entry path.
m_EntryPath.FixSlashes('/'); // Fix slashes and remove space character representing VPK root.
m_EntryPath = m_EntryPath.Replace(" /", "");
FileSystem()->Read(&m_nFileCRC, sizeof(uint32_t), hDirFile); //
FileSystem()->Read(&m_iPreloadSize, sizeof(uint16_t), hDirFile); //
FileSystem()->Read(&m_iPackFileIndex, sizeof(uint16_t), hDirFile); //
uint16_t nMarker = 0;
do // Loop through all chunks in the entry and add to list.
{
VPKChunkDescriptor_t entry(hDirFile);
m_Fragments.AddToTail(entry);
FileSystem()->Read(&nMarker, sizeof(nMarker), hDirFile);
} while (nMarker != static_cast<uint16_t>(PACKFILEINDEX_END));
}
//-----------------------------------------------------------------------------
// Purpose: 'VPKEntryBlock_t' memory constructor
// Input : *pData -
// nLen -
// nOffset -
// iPreloadSize -
// iPackFileIndex -
// nLoadFlags -
// nTextureFlags -
// &pEntryPath -
//-----------------------------------------------------------------------------
VPKEntryBlock_t::VPKEntryBlock_t(const uint8_t* pData, size_t nLen, int64_t nOffset, uint16_t iPreloadSize,
uint16_t iPackFileIndex, uint32_t nLoadFlags, uint16_t nTextureFlags, const char* pEntryPath)
{
m_nFileCRC = crc32::update(NULL, pData, nLen);
m_iPreloadSize = iPreloadSize;
m_iPackFileIndex = iPackFileIndex;
m_EntryPath = pEntryPath;
m_EntryPath.FixSlashes('/');
size_t nFragmentCount = (nLen + VPK_ENTRY_MAX_LEN - 1) / VPK_ENTRY_MAX_LEN;
size_t nFileSize = nLen;
int64_t nCurrentOffset = nOffset;
for (size_t i = 0; i < nFragmentCount; i++) // Fragment data into 1 MiB chunks.
{
size_t nSize = std::min<uint64_t>(VPK_ENTRY_MAX_LEN, nFileSize);
nFileSize -= nSize;
m_Fragments.AddToTail(VPKChunkDescriptor_t(nLoadFlags, nTextureFlags, nCurrentOffset, nSize, nSize));
nCurrentOffset += nSize;
}
}
//-----------------------------------------------------------------------------
// Purpose: 'VPKChunkDescriptor_t' file constructor
// Input : hDirFile -
//-----------------------------------------------------------------------------
VPKChunkDescriptor_t::VPKChunkDescriptor_t(FileHandle_t hDirFile)
{
FileSystem()->Read(&m_nLoadFlags, sizeof(uint32_t), hDirFile); //
FileSystem()->Read(&m_nTextureFlags, sizeof(uint16_t), hDirFile); //
FileSystem()->Read(&m_nPackFileOffset, sizeof(uint64_t), hDirFile); //
FileSystem()->Read(&m_nCompressedSize, sizeof(uint64_t), hDirFile); //
FileSystem()->Read(&m_nUncompressedSize, sizeof(uint64_t), hDirFile); //
}
//-----------------------------------------------------------------------------
// Purpose: 'VPKChunkDescriptor_t' memory constructor
// Input : nLoadFlags -
// nTextureFlags -
// nArchiveOffset -
// nCompressedSize -
// nUncompressedSize -
//-----------------------------------------------------------------------------
VPKChunkDescriptor_t::VPKChunkDescriptor_t(uint32_t nLoadFlags, uint16_t nTextureFlags,
uint64_t nPackFileOffset, uint64_t nCompressedSize, uint64_t nUncompressedSize)
{
m_nLoadFlags = nLoadFlags;
m_nTextureFlags = nTextureFlags;
m_nPackFileOffset = nPackFileOffset;
m_nCompressedSize = nCompressedSize;
m_nUncompressedSize = nUncompressedSize;
}
//-----------------------------------------------------------------------------
// Purpose: builds a valid file name for the VPK
// Input : *pLocale -
// *pTarget -
// *pLevel -
// nPatch -
// Output : a vpk file pair (block and directory file names)
//-----------------------------------------------------------------------------
VPKPair_t::VPKPair_t(const char* pLocale, const char* pTarget, const char* pLevel, int nPatch)
{
const bool bFoundLocale = V_LocaleNameExists(pLocale);
if (!bFoundLocale)
{
Warning(eDLL_T::FS, "Locale '%s' not supported; using default '%s'\n", pLocale, g_LanguageNames[0]);
pLocale = g_LanguageNames[0];
}
const bool bFoundTarget = V_GameTargetExists(pTarget);
if (!bFoundTarget)
{
Warning(eDLL_T::FS, "Target '%s' not supported; using default '%s'\n", pTarget, g_GameDllTargets[STORE_TARGET_SERVER]);
pTarget = g_GameDllTargets[STORE_TARGET_SERVER];
}
m_PackName.Format("%s_%s.bsp.pak000_%03d.vpk", pTarget, pLevel, nPatch);
m_DirName.Format("%s%s_%s.bsp.pak000_dir.vpk", pLocale, pTarget, pLevel);
}
//-----------------------------------------------------------------------------
// Purpose: 'VPKDir_t' file constructor
// Input : &dirFilePath -
//-----------------------------------------------------------------------------
VPKDir_t::VPKDir_t(const CUtlString& dirFilePath)
{
Init(dirFilePath);
}
//-----------------------------------------------------------------------------
// Purpose: 'VPKDir_t' file constructor with sanitation
// Input : &dirFilePath -
// bSanitizeName - retrieve the directory file name from block name
// Output : VPKDir_t
//-----------------------------------------------------------------------------
VPKDir_t::VPKDir_t(const CUtlString& dirFilePath, bool bSanitizeName)
{
if (!bSanitizeName)
{
Init(dirFilePath);
return;
}
std::cmatch regexMatches;
std::regex_search(dirFilePath.String(), regexMatches, g_VpkPackFileRegex);
if (regexMatches.empty()) // Not a block file, or not following the naming scheme.
{
Init(dirFilePath);
return;
}
CUtlString sanitizedName = dirFilePath; // Replace "pak000_xxx" with "pak000_dir".
sanitizedName = sanitizedName.Replace(regexMatches[0].str().c_str(), "pak000_dir");
bool bHasLocale = false;
// Check if caller passed in a string with a locale, while also specifying
// the sanitizer parameter. Data block files don't have a locale prefix!
// The user most likely passed in an actual directory tree file name.
for (size_t i = 0; i < SDK_ARRAYSIZE(g_LanguageNames); i++)
{
if (sanitizedName.Find(g_LanguageNames[i]) != -1)
{
bHasLocale = true;
break;
}
}
// NOTE: if we already have a locale, we call Init() anyways as that is the
// directory tree file the user wants, despite requesting for sanitization
bool found = false;
// If we don't have a locale prefix, replace the target name with
// locale+target, so you get something like "englishserver", and
// then we replace the target name in the passed in string with
// the new prefix to finalize name sanitization.
if (!bHasLocale)
{
for (size_t i = 0; i < SDK_ARRAYSIZE(g_LanguageNames); i++)
{
CUtlString packDirToSearch;
packDirToSearch.Append(g_LanguageNames[i]);
for (size_t j = 0; j < SDK_ARRAYSIZE(g_GameDllTargets); j++)
{
const char* targetName = g_GameDllTargets[j];
if (sanitizedName.Find(targetName) != -1)
{
packDirToSearch.Append(targetName);
packDirToSearch = sanitizedName.Replace(targetName, packDirToSearch);
break;
}
}
// R1 has multiple language VPK files, by default we check for english first
// but if it doesn't exist we continue looking until we've found a directory
// file
if (FileSystem()->FileExists(packDirToSearch.String(), "GAME"))
{
sanitizedName = packDirToSearch;
found = true;
break;
}
}
}
if (bHasLocale || found)
{
Init(sanitizedName);
}
else
{
Error(eDLL_T::FS, NO_ERROR, "Corresponding VPK directory file for '%s' not found\n", dirFilePath.Get());
m_bInitFailed = true;
}
}
//-----------------------------------------------------------------------------
// Purpose: 'VPKDir_t' file constructor
// Input : &dirFilePath -
//-----------------------------------------------------------------------------
void VPKDir_t::Init(const CUtlString& dirFilePath)
{
// Create stream to read from each pack file.
FileHandle_t hDirFile = FileSystem()->Open(dirFilePath.Get(), "rb", "GAME");
if (!hDirFile)
{
Error(eDLL_T::FS, NO_ERROR, "Unable to open '%s' (insufficient rights?)\n", dirFilePath.Get());
m_bInitFailed = true;
return;
}
FileSystem()->Read(&m_Header.m_nHeaderMarker, sizeof(uint32_t), hDirFile);
FileSystem()->Read(&m_Header.m_nMajorVersion, sizeof(uint16_t), hDirFile); //
FileSystem()->Read(&m_Header.m_nMinorVersion, sizeof(uint16_t), hDirFile); //
// Make sure this is an actual directory tree file, and one we support.
if (m_Header.m_nHeaderMarker != VPK_HEADER_MARKER ||
m_Header.m_nMajorVersion != VPK_MAJOR_VERSION ||
m_Header.m_nMinorVersion != VPK_MINOR_VERSION)
{
Error(eDLL_T::FS, NO_ERROR, "Unsupported VPK directory file (invalid header criteria)\n");
FileSystem()->Close(hDirFile);
m_bInitFailed = true;
return;
}
FileSystem()->Read(&m_Header.m_nDirectorySize, sizeof(uint32_t), hDirFile); //
FileSystem()->Read(&m_Header.m_nSignatureSize, sizeof(uint32_t), hDirFile); //
GetEntryBlocks(m_EntryBlocks, hDirFile);
m_DirFilePath = dirFilePath; // Set path to vpk directory file.
// Obtain every referenced pack file from the directory tree.
FOR_EACH_VEC(m_EntryBlocks, i)
{
const VPKEntryBlock_t& entryBlock = m_EntryBlocks[i];
m_PakFileIndices.insert(entryBlock.m_iPackFileIndex);
}
FileSystem()->Close(hDirFile);
m_bInitFailed = false;
}
//-----------------------------------------------------------------------------
// Purpose: formats pack file path for specified patch
// Input : iPackFileIndex - (patch)
// output : string
//-----------------------------------------------------------------------------
CUtlString VPKDir_t::GetPackFileNameForIndex(uint16_t iPackFileIndex) const
{
CUtlString packChunkName = StripLocalePrefix(m_DirFilePath);
CUtlString packChunkIndex;
packChunkIndex.Format("pak000_%03d", iPackFileIndex);
packChunkName = packChunkName.Replace("pak000_dir", packChunkIndex.Get());
return packChunkName;
}
//-----------------------------------------------------------------------------
// Purpose: strips locale prefix from file path
// Input : &directoryPath -
// Output : directory filename without locale prefix
//-----------------------------------------------------------------------------
CUtlString VPKDir_t::StripLocalePrefix(const CUtlString& directoryPath) const
{
CUtlString fileName = directoryPath.UnqualifiedFilename();
for (size_t i = 0; i < SDK_ARRAYSIZE(g_LanguageNames); i++)
{
fileName = fileName.Replace(g_LanguageNames[i], "");
}
return fileName;
}
//-----------------------------------------------------------------------------
// Purpose: writes the vpk directory header
// Input : hDirectoryFile -
//-----------------------------------------------------------------------------
void VPKDir_t::WriteHeader(FileHandle_t hDirectoryFile)
{
// Header versions.
m_Header.m_nHeaderMarker = VPK_HEADER_MARKER;
m_Header.m_nMajorVersion = VPK_MAJOR_VERSION;
m_Header.m_nMinorVersion = VPK_MINOR_VERSION;
// NOTE: directory size does not include header!
m_Header.m_nDirectorySize = static_cast<uint32_t>(FileSystem()->Tell(hDirectoryFile) - sizeof(VPKDirHeader_t));
m_Header.m_nSignatureSize = NULL;
// Seek to start of file to write out the header.
FileSystem()->Seek(hDirectoryFile, 0, FileSystemSeek_t::FILESYSTEM_SEEK_HEAD);
FileSystem()->Write(&m_Header.m_nHeaderMarker, sizeof(uint32_t), hDirectoryFile);
FileSystem()->Write(&m_Header.m_nMajorVersion, sizeof(uint16_t), hDirectoryFile);
FileSystem()->Write(&m_Header.m_nMinorVersion, sizeof(uint16_t), hDirectoryFile);
FileSystem()->Write(&m_Header.m_nDirectorySize, sizeof(uint32_t), hDirectoryFile);
FileSystem()->Write(&m_Header.m_nSignatureSize, sizeof(uint32_t), hDirectoryFile);
}
//-----------------------------------------------------------------------------
// Purpose: builds the vpk directory tree
// Input : &entryBlocks -
//-----------------------------------------------------------------------------
void VPKDir_t::CTreeBuilder::BuildTree(const CUtlVector<VPKEntryBlock_t>& entryBlocks)
{
FOR_EACH_VEC(entryBlocks, i)
{
const VPKEntryBlock_t& entryBlock = entryBlocks[i];
CUtlString fileExt = entryBlock.m_EntryPath.GetExtension();
CUtlString filePath = entryBlock.m_EntryPath.DirName();
if (!filePath.IsEmpty() && filePath[0] == '.')
{
// Has to be padded with a space character if empty [root].
filePath = " ";
}
/**********************************************************************
* The code below creates a directory tree structure as follows:
*
* Extension0
* |
* |___ Path0
* | |
* | |___ File0
* | |___ File1
* | |___ File2
* |
* |___ Path1
* |
* |___ File0
* |___ File1
* |___ File2
* ...
*
* A tree scope cannot contain duplicate elements,
* which ultimately means that:
*
* - An extension is only written once to the tree.
* - A file path is only written once per extension tree.
* - A file name is only written once per file path tree.
**********************************************************************/
const char* pFileExt = fileExt.Get();
auto extIt = m_FileTree.find(pFileExt);
if (extIt == m_FileTree.end())
{
extIt = m_FileTree.insert({ pFileExt, PathContainer_t() }).first;
}
PathContainer_t& pathTree = extIt->second;
const char* pFilePath = filePath.Get();
auto pathIt = pathTree.find(pFilePath);
if (pathIt == pathTree.end())
{
pathIt = pathTree.insert({ pFilePath, std::list<VPKEntryBlock_t>() }).first;
}
pathIt->second.push_back(entryBlock);
}
}
//-----------------------------------------------------------------------------
// Purpose: writes the vpk directory tree
// Input : hDirectoryFile -
// Output : number of descriptors written
//-----------------------------------------------------------------------------
int VPKDir_t::CTreeBuilder::WriteTree(FileHandle_t hDirectoryFile) const
{
int nDescriptors = NULL;
for (auto& iKeyValue : m_FileTree)
{
FileSystem()->Write(iKeyValue.first.c_str(), iKeyValue.first.length() + 1, hDirectoryFile);
for (auto& jKeyValue : iKeyValue.second)
{
FileSystem()->Write(jKeyValue.first.c_str(), jKeyValue.first.length() + 1, hDirectoryFile);
for (auto& vEntry : jKeyValue.second)
{
const CUtlString entryPath = vEntry.m_EntryPath.UnqualifiedFilename().StripExtension();
FileSystem()->Write(entryPath.Get(), entryPath.Length() + 1, hDirectoryFile);
FileSystem()->Write(&vEntry.m_nFileCRC, sizeof(uint32_t), hDirectoryFile);
FileSystem()->Write(&vEntry.m_iPreloadSize, sizeof(uint16_t), hDirectoryFile);
FileSystem()->Write(&vEntry.m_iPackFileIndex, sizeof(uint16_t), hDirectoryFile);
FOR_EACH_VEC(vEntry.m_Fragments, i)
{
/*Write chunk descriptor*/
const VPKChunkDescriptor_t& descriptor = vEntry.m_Fragments[i];
FileSystem()->Write(&descriptor.m_nLoadFlags, sizeof(uint32_t), hDirectoryFile);
FileSystem()->Write(&descriptor.m_nTextureFlags, sizeof(uint16_t), hDirectoryFile);
FileSystem()->Write(&descriptor.m_nPackFileOffset, sizeof(uint64_t), hDirectoryFile);
FileSystem()->Write(&descriptor.m_nCompressedSize, sizeof(uint64_t), hDirectoryFile);
FileSystem()->Write(&descriptor.m_nUncompressedSize, sizeof(uint64_t), hDirectoryFile);
if (i != (vEntry.m_Fragments.Count() - 1))
{
FileSystem()->Write(&PACKFILEINDEX_SEP, sizeof(uint16_t), hDirectoryFile);
}
else // Mark end of entry.
{
FileSystem()->Write(&PACKFILEINDEX_END, sizeof(uint16_t), hDirectoryFile);
}
nDescriptors++;
}
}
FileSystem()->Write(&PACKFILEINDEX_SEP, sizeof(uint8_t), hDirectoryFile);
}
FileSystem()->Write(&PACKFILEINDEX_SEP, sizeof(uint8_t), hDirectoryFile);
}
FileSystem()->Write(&PACKFILEINDEX_SEP, sizeof(uint8_t), hDirectoryFile);
return nDescriptors;
}
//-----------------------------------------------------------------------------
// Purpose: builds the vpk directory file
// Input : &svDirectoryPath -
// &vEntryBlocks -
//-----------------------------------------------------------------------------
void VPKDir_t::BuildDirectoryFile(const CUtlString& directoryPath, const CUtlVector<VPKEntryBlock_t>& entryBlocks)
{
const char* pDirectoryFile = directoryPath.Get();
FileHandle_t hDirectoryFile = FileSystem()->Open(pDirectoryFile, "wb", "GAME");
if (!hDirectoryFile)
{
Error(eDLL_T::FS, NO_ERROR, "%s - Unable to write to '%s' (read-only?)\n", __FUNCTION__, pDirectoryFile);
return;
}
CTreeBuilder treeBuilder;
treeBuilder.BuildTree(entryBlocks);
// Seek to leave space for header after we wrote the tree.
FileSystem()->Seek(hDirectoryFile, sizeof(VPKDirHeader_t), FileSystemSeek_t::FILESYSTEM_SEEK_HEAD);
const int nDescriptors = treeBuilder.WriteTree(hDirectoryFile);
WriteHeader(hDirectoryFile);
FileSystem()->Close(hDirectoryFile);
Msg(eDLL_T::FS, "*** Build directory totaling '%zu' bytes with '%i' entries and '%i' descriptors\n",
size_t(sizeof(VPKDirHeader_t) + m_Header.m_nDirectorySize), entryBlocks.Count(), nDescriptors);
}