Kawe Mazidjatari 1c32339305 Squirrel: reverse more squirrel types and structures
This patch removes a lot of old code. Context is now exclusively grabbed from the CSquirrelVM instance. This patch also comes with a few new types: SQArray and SQTable!

The implementation also allows pushing Vector3D's on the stack, but these are handled slightly differently.. The largest field in tagSQObjectValue is 8 bytes, Vector3D is 12 bytes unaligned, but the tagSQObjectValue field in the tagSQObject struct is aligned to a 8 byte boundary while the field prior is only 4 bytes, Vector3D starts right after the type field in the tagSQObject (at the padding) to keep the whole structure the same size, therefore a new field has been added in between the padding (_pad) with a simple Vector3D accessor.

Also added a hook to allow registering proper script enums.
2024-04-05 18:31:06 +02:00

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C

#ifndef SQSTRING_H
#define SQSTRING_H
#include "squirrel.h"
#include "sqobject.h"
#include "sqstate.h"
struct SQString : public SQRefCounted
{
SQSharedState* _sharedstate;
SQInteger _len;
char gap34[4];
SQHash _hash;
SQChar _val[1];
static SQString* Create(SQSharedState* sharedstate, const SQChar* s, SQInteger len)
{
SQString* str = v_StringTable__Add(sharedstate->_stringtable, s, len);
str->_sharedstate = sharedstate;
return str;
}
};
static_assert(offsetof(SQString, _val) == 0x40);
#endif // SQSTRING_H