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Unclamped CBitRead::ReadBits() call on stack buffer of MAX_USER_MSG_DATA bytes. Function has been rebuilt with additional clamping to mitigate the problem.
109 lines
4.2 KiB
C++
109 lines
4.2 KiB
C++
#pragma once
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#ifndef DEDICATED // We should think about not including this file at all in dedicated tbh.
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#include "public/client_class.h"
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#include "public/icliententitylist.h"
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#endif // !DEDICATED
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#include "game/shared/usercmd.h"
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enum class ClientFrameStage_t : int
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{
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FRAME_UNDEFINED = -1, // (haven't run any frames yet)
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FRAME_START,
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// A network packet is being received
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FRAME_NET_UPDATE_START,
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// Data has been received and we're going to start calling PostDataUpdate
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FRAME_NET_UPDATE_POSTDATAUPDATE_START,
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// Data has been received and we've called PostDataUpdate on all data recipients
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FRAME_NET_UPDATE_POSTDATAUPDATE_END,
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// We've received all packets, we can now do interpolation, prediction, etc..
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FRAME_NET_UPDATE_END,
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// We're about to start rendering the scene
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FRAME_RENDER_START,
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// We've finished rendering the scene.
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FRAME_RENDER_END,
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FRAME_NET_FULL_FRAME_UPDATE_ON_REMOVE
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};
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class CHLClient
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{
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public:
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static void FrameStageNotify(CHLClient* pHLClient, ClientFrameStage_t curStage);
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#ifndef DEDICATED
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ClientClass* GetAllClasses();
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#endif
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void CreateMove(int sequenceNumber, float inputSampleFrameTime, bool active)
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{
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const static int index = 27;
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CallVFunc<void>(index, this, sequenceNumber, inputSampleFrameTime, active);
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}
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CUserCmd* GetUserCmd(int sequenceNumber) // @0x1405BB020 in R5pc_r5launch_N1094_CL456479_2019_10_30_05_20_PM
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{
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const static int index = 28;
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return CallVFunc<CUserCmd*>(index, this, sequenceNumber); /*48 83 EC 28 48 8B 05 ? ? ? ? 48 8D 0D ? ? ? ? 44 8B C2*/
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}
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bool DispatchUserMessage(int msgType, bf_read* msgData)
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{
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const static int index = 59;
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return CallVFunc<bool>(index, this, msgType, msgData);
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}
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};
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/* ==== CHLCLIENT ======================================================================================================================================================= */
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#ifndef DEDICATED
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inline void*(*CHLClient__PostInit)(void);
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inline void*(*CHLClient__LevelShutdown)(CHLClient* thisptr);
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inline void(*CHLClient__HudProcessInput)(CHLClient* thisptr, bool bActive);
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inline void(*CHLClient__FrameStageNotify)(CHLClient* thisptr, ClientFrameStage_t frameStage);
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inline ClientClass*(*CHLClient__GetAllClasses)();
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#endif // !DEDICATED
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inline CHLClient* g_pHLClient = nullptr;
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inline CHLClient** g_ppHLClient = nullptr;
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///////////////////////////////////////////////////////////////////////////////
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class VDll_Engine_Int : public IDetour
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{
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virtual void GetAdr(void) const
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{
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#ifndef DEDICATED
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LogFunAdr("CHLClient::PostInit", CHLClient__PostInit);
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LogFunAdr("CHLClient::LevelShutdown", CHLClient__LevelShutdown);
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LogFunAdr("CHLClient::HudProcessInput", CHLClient__HudProcessInput);
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LogFunAdr("CHLClient::FrameStageNotify", CHLClient__FrameStageNotify);
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LogFunAdr("CHLClient::GetAllClasses", CHLClient__GetAllClasses);
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#endif // !DEDICATED
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LogVarAdr("g_HLClient", g_pHLClient);
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LogVarAdr("g_pHLClient", g_ppHLClient);
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}
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virtual void GetFun(void) const
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{
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#ifndef DEDICATED
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g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B F9 48 8D 0D ?? ?? ?? ??").GetPtr(CHLClient__LevelShutdown);
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g_GameDll.FindPatternSIMD("48 83 EC 28 48 83 3D ?? ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ??").GetPtr(CHLClient__PostInit);
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g_GameDll.FindPatternSIMD("48 83 EC 28 89 15 ?? ?? ?? ??").GetPtr(CHLClient__FrameStageNotify);
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g_GameDll.FindPatternSIMD("48 8B 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 48 8B 05 ?? ?? ?? ?? 48 8D 0D ?? ?? ?? ??").GetPtr(CHLClient__GetAllClasses);
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#endif // !DEDICATED
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#ifndef DEDICATED
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g_GameDll.FindPatternSIMD("48 83 EC 28 0F B6 0D ?? ?? ?? ?? 88 15 ?? ?? ?? ??").GetPtr(CHLClient__HudProcessInput);
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#endif // !DEDICATED
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}
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virtual void GetVar(void) const
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{
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g_pHLClient = g_GameDll.FindPatternSIMD("48 8D 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 48 89 5C 24 ?? 57 48 83 EC 30 48 8B F9")
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.ResolveRelativeAddressSelf(0x3, 0x7).RCast<CHLClient*>();
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g_ppHLClient = g_GameDll.FindPatternSIMD("41 55 48 83 EC ?? 4C 63 91 ?? ?? ?? ??")
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.FindPatternSelf("4C 8B", CMemory::Direction::DOWN, 512, 2).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CHLClient**>();
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}
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virtual void GetCon(void) const { }
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virtual void Detour(const bool bAttach) const;
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};
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///////////////////////////////////////////////////////////////////////////////
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