mirror of
https://github.com/Mauler125/r5sdk.git
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- Fixed stack smash in CClient:ProcessVoiceData (oob read on bitbuf). - Fixed stack smash in CClient:ProcessDurangoVoiceData (oob read on bitbuf). - Fixed ability to bypass team check on Durango voice packets if forced as reliable from the sender (client). - Incorporated the following missing checks in the durango version of voice broadcasting: - Enforce chat between multiple teams using cvar 'sv_alltalk'. - Ability to also disable Durango voice data with cvar 'sv_voiceenable'. - Ability to echo voice with Durango voice data using cvar 'sv_voiceEcho'.
121 lines
5.2 KiB
C++
121 lines
5.2 KiB
C++
#pragma once
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#include "networksystem/pylon.h"
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#include "networksystem/bansystem.h"
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///////////////////////////////////////////////////////////////////////////////
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class CClient;
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class CClient;
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/* ==== SV_MAIN ======================================================================================================================================================= */
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inline void(*v_SV_InitGameDLL)(void);
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inline void(*v_SV_ShutdownGameDLL)(void);
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inline bool(*v_SV_ActivateServer)(void);
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inline bool(*v_SV_CreateBaseline)(void);
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inline void(*v_SV_BroadcastVoiceData)(CClient* cl, int nBytes, char* data);
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inline bool* s_bIsDedicated = nullptr;
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inline bool* s_bPartyDediOnly = nullptr;
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inline bool* s_bTrainingDedi = nullptr;
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inline bool* s_bStagingDedi = nullptr;
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inline bool* s_bFiringRangeDedi = nullptr;
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// Returns true if this is a dedicated server.
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inline bool IsDedicated()
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{
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return *s_bIsDedicated;
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}
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// If this is true, a maximum of 2 teams will be enforced. No voice data will
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// be processed or broad casted to clients.
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// This is set with command line option '-partyDediOnly'.
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inline bool IsPartyDedi()
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{
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return *s_bPartyDediOnly;
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}
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// If this is true, no playlist matching checks will be performed. No voice
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// data will be processed or broad casted to clients.
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// This is set with command line option '-trainingDedi'.
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inline bool IsTrainingDedi()
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{
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return *s_bTrainingDedi;
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}
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// If this is true, no playlist matching checks will be performed.
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// This is set with command line option '-stagingDedi'.
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inline bool IsStagingDedi()
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{
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return *s_bStagingDedi;
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}
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// If this is true, no playlist matching checks will be performed.
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// The system expects a 'max_team_size' key in the playlists file
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// that will be used to enforce the max team size, which defaults
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// to '3' if key is absent.
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// This is set with command line option '-firingRangeDedi'.
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inline bool IsFiringRangeDedi()
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{
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return *s_bFiringRangeDedi;
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}
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///////////////////////////////////////////////////////////////////////////////
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void SV_InitGameDLL();
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void SV_ShutdownGameDLL();
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bool SV_ActivateServer();
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void SV_BroadcastVoiceData(CClient* const cl, const int nBytes, char* const data);
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void SV_BroadcastDurangoVoiceData(CClient* const cl, const int nBytes, char* const data, const int nXid, const int unknown, const bool useVoiceStream, const bool skipXidCheck);
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void SV_CheckForBanAndDisconnect(CClient* const pClient, const string& svIPAddr, const NucleusID_t nNucleusID, const string& svPersonaName, const int nPort);
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void SV_CheckClientsForBan(const CBanSystem::BannedList_t* const pBannedVec = nullptr);
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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class HSV_Main : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogFunAdr("SV_InitGameDLL", v_SV_InitGameDLL);
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LogFunAdr("SV_ShutdownGameDLL", v_SV_ShutdownGameDLL);
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LogFunAdr("SV_ActivateServer", v_SV_ActivateServer);
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LogFunAdr("SV_CreateBaseline", v_SV_CreateBaseline);
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LogFunAdr("SV_BroadcastVoiceData", v_SV_BroadcastVoiceData);
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LogVarAdr("s_bIsDedicated", s_bIsDedicated);
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}
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virtual void GetFun(void) const
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{
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g_GameDll.FindPatternSIMD("48 81 EC ?? ?? ?? ?? E8 ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 0F 85 ?? ?? ?? ??").GetPtr(v_SV_InitGameDLL);
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g_GameDll.FindPatternSIMD("48 83 EC 28 80 3D ?? ?? ?? ?? ?? 0F 84 ?? ?? ?? ?? 48 8B 0D ?? ?? ?? ?? 48").GetPtr(v_SV_ShutdownGameDLL);
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g_GameDll.FindPatternSIMD("48 8B C4 56 48 81 EC ?? ?? ?? ?? 48 89 ?? ?? 48 8D").GetPtr(v_SV_ActivateServer);
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g_GameDll.FindPatternSIMD("48 83 EC 28 48 8B 0D ?? ?? ?? ?? 48 85 C9 75 07").GetPtr(v_SV_CreateBaseline);
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g_GameDll.FindPatternSIMD("4C 8B DC 56 48 81 EC ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ??").GetPtr(v_SV_BroadcastVoiceData);
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}
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virtual void GetVar(void) const
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{
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s_bIsDedicated = g_GameDll.FindPatternSIMD("48 89 4C 24 ?? 48 89 54 24 ?? 4C 89 44 24 ?? 4C 89 4C 24 ?? 53 57 B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 2B E0 48 8B D9 48 8D BC 24 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 89 7C 24 ?? 48 8D 54 24 ?? 33 FF")
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.FindPatternSelf("40 38 3D", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast<bool*>();
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CMemory baseAdr = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 57 48 83 EC 20 48 83 3D ?? ?? ?? ?? ?? 75 2A").OffsetSelf(0x100);
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// Grab the 4 globals in a row (FindPatternSelf moves the base address to found address).
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baseAdr.FindPatternSelf("0F 95 05").ResolveRelativeAddress(3, 7).GetPtr(s_bPartyDediOnly);
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baseAdr.FindPatternSelf("0F 95 05").ResolveRelativeAddress(3, 7).GetPtr(s_bTrainingDedi);
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baseAdr.FindPatternSelf("0F 95 05").ResolveRelativeAddress(3, 7).GetPtr(s_bStagingDedi);
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baseAdr.FindPatternSelf("0F 95 05").ResolveRelativeAddress(3, 7).GetPtr(s_bFiringRangeDedi);
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}
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virtual void GetCon(void) const { }
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///////////////////////////////////////////////////////////////////////////////
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virtual void Detour(const bool bAttach) const
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{
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//DetourSetup(&v_SV_InitGameDLL, SV_InitGameDLL, bAttach);
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//DetourSetup(&v_SV_ShutdownGameDLL, SV_ShutdownGameDLL, bAttach);
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//DetourSetup(&v_SV_ActivateServer, SV_ActivateServer, bAttach);
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#ifndef CLIENT_DLL
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DetourSetup(&v_SV_BroadcastVoiceData, SV_BroadcastVoiceData, bAttach);
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#endif // !CLIENT_DLL
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}
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};
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///////////////////////////////////////////////////////////////////////////////
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