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Standalone FileSystem implementation, allowing SDK code to be used in tools without adjusting them as the vtables remain identical. NOTE that this reimplementation is partial and only contains the reading and writing of files to/from buffers or disk as that's what we are mainly interested at. We can always implement the other methods when needed. NOTE: the filesystem singleton accessor (CFileSystem_Stdio* FileSystem()) has been moved to an implementation file instead of being inline as this would allow existing code to link to the tools implementation instead.
38 lines
900 B
CMake
38 lines
900 B
CMake
cmake_minimum_required( VERSION 3.16 )
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add_module( "lib" "filesystem" "vpc" ${FOLDER_CONTEXT} TRUE TRUE )
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start_sources()
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add_sources( SOURCE_GROUP "Private"
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"basefilesystem.cpp"
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"basefilesystem.h"
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"filesystem.cpp"
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"filesystem.h"
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)
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add_sources( SOURCE_GROUP "Public"
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"${ENGINE_SOURCE_DIR}/public/ifile.h"
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"${ENGINE_SOURCE_DIR}/public/ifilesystem.h"
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)
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end_sources()
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target_include_directories( ${PROJECT_NAME} PRIVATE "${ENGINE_SOURCE_DIR}/tier0/" "${ENGINE_SOURCE_DIR}/tier1/" )
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add_module( "lib" "filesystem_std" "vpc" ${FOLDER_CONTEXT} TRUE TRUE )
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start_sources()
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add_sources( SOURCE_GROUP "Private"
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"filesystem_std.cpp"
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"filesystem_std.h"
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)
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add_sources( SOURCE_GROUP "Public"
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"${ENGINE_SOURCE_DIR}/public/ifilesystem.h"
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)
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end_sources()
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target_include_directories( ${PROJECT_NAME} PRIVATE "${ENGINE_SOURCE_DIR}/tier0/" "${ENGINE_SOURCE_DIR}/tier1/" )
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