r5sdk/r5dev/public/idebugoverlay.h
Kawe Mazidjatari 502a1d2324 Switch box overlay transform type to 'matrix3x4_t'
Actual type turned out to be 'matrix3x4_t' after further reverse engineering.
2023-01-23 02:20:21 +01:00

43 lines
1.6 KiB
C++
Raw Permalink Blame History

//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: Debug overlay engine interface.
//
//===========================================================================//
//
///////////////////////////////////////////////////////////////////////////////
#ifndef IDEBUGOVERLAY_H
#define IDEBUGOVERLAY_H
#include "mathlib/vector.h"
class IVDebugOverlay
{
void* __vftable /*VFT*/;
};
class CIVDebugOverlay : public IVDebugOverlay
{
public:
void AddBoxOverlay(matrix3x4_t& vTransforms, const Vector3D& vMins, const Vector3D& vMaxs, int r, int g, int b, int a, bool bZBuffer, float flDuration)
{
const static int index = 1;
CallVFunc<void>(index, this, vTransforms, vMins, vMaxs, r, g, b, a, bZBuffer, flDuration);
}
void AddSphereOverlay(const Vector3D& vOrigin, float flRadius, int nTheta, int nPhi, int r, int g, int b, int a, float flDuration)
{
const static int index = 3;
CallVFunc<void>(index, this, vOrigin, flRadius, nTheta, nPhi, r, g, b, a, flDuration);
}
void AddLineOverlay(const Vector3D& vStart, const Vector3D& vEnd, int r, int g, int b, char noDepthTest, float flDuration)
{
const static int index = 5;
CallVFunc<void>(index, this, vStart, vEnd, r, g, b, noDepthTest, flDuration);
}
void AddCapsuleOverlay(const Vector3D& vStart, const Vector3D& vEnd, const Vector3D& vRadius, const Vector3D& vTop, const Vector3D& vBottom, int r, int g, int b, int a, float flDuration)
{
const static int index = 12;
CallVFunc<void>(index, this, vStart, vEnd, vRadius, vTop, vBottom, r, g, b, a, flDuration);
}
};
inline CIVDebugOverlay* g_pDebugOverlay = nullptr;
#endif // IDEBUGOVERLAY_H