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* split rtech_game and rtech_utils cpp files into multiple files * rebuilt several large pak load routines for debugging and custom implementations * moved rson code to rtech_game * reworked and improved engine and sdk pak precache system * reversed more of the jobthreads system
14 lines
286 B
C
14 lines
286 B
C
#ifndef RTECH_IASYNC_H
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#define RTECH_IASYNC_H
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#define ASYNC_MAX_FILE_HANDLES 1024
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#define ASYNC_MAX_FILE_HANDLES_MASK (ASYNC_MAX_FILE_HANDLES-1)
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// invalid async request
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#define FS_ASYNC_REQ_INVALID -2
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// invalid async file
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#define FS_ASYNC_FILE_INVALID -1
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#endif // RTECH_IASYNC_H
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