Kawe Mazidjatari b3a68ed095 Add EABase, EAThread and DirtySDK to R5sdk
DirtySDK (EA's Dirty Sockets library) will be used for the LiveAPI implementation, and depends on: EABase, EAThread.
2024-04-05 18:29:03 +02:00

66 lines
2.0 KiB
C

/*H*************************************************************************************/
/*!
\File dirtynames.h
\Description
This module provides helper functions for manipulating persona and master
account name strings.
\Copyright
Copyright (c) Electronic Arts 2002-2003
\Version 1.0 12/10/03 (DBO) First Version
*/
/*************************************************************************************H*/
#ifndef _dirtynames_h
#define _dirtynames_h
/*!
\Moduledef DirtyNames DirtyNames
\Modulemember DirtySock
*/
//@{
/*** Include files *********************************************************************/
#include "DirtySDK/platform.h"
/*** Defines ***************************************************************************/
/*** Macros ****************************************************************************/
/*** Type Definitions ******************************************************************/
/*** Variables *************************************************************************/
/*** Functions *************************************************************************/
#ifdef __cplusplus
extern "C" {
#endif
// compare two names for equality. Ignore case and strip non-printable ascii characters.
DIRTYCODE_API int32_t DirtyUsernameCompare(const char *pName1, const char *pName2);
// determine if pMatch is a substring of pSrc. Ignore case and strip non-printable ascii characters.
DIRTYCODE_API int32_t DirtyUsernameSubstr(const char *pSrc, const char *pMatch);
// generate the hash code for the given name. Ignore case and strip non-printable ascii characters.
DIRTYCODE_API uint32_t DirtyUsernameHash(const char *pName);
// create the canonical form of the given name. Ignore case and strip non-printable ascii characters.
DIRTYCODE_API int32_t DirtyNameCreateCanonical(const char *pName, char * pCanonical, size_t uLen);
// convert a char to xlat table index using its ascii char representation.
int32_t toXlatIndex(const char str);
#ifdef __cplusplus
}
#endif
//@}
#endif // _dirtynames_h