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DirtySDK (EA's Dirty Sockets library) will be used for the LiveAPI implementation, and depends on: EABase, EAThread.
67 lines
1.7 KiB
C
67 lines
1.7 KiB
C
/*H********************************************************************************/
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/*!
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\File dirtyuser.h
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\Description
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Definition for portable user type.
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\Copyright
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Copyright (c) Electronic Arts 2013
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\Version 04/25/13 (mclouatre) First Version
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*/
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/********************************************************************************H*/
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#ifndef _dirtyuser_h
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#define _dirtyuser_h
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/*!
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\Moduledef DirtyUser DirtyUser
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\Modulemember DirtySock
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*/
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//@{
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/*** Include files ****************************************************************/
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#include "DirtySDK/platform.h"
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/*** Defines **********************************************************************/
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#define DIRTYUSER_NATIVEUSER_MAXLEN (64)
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#define DIRTYUSER_NATIVEUSER_MAXSIZE (DIRTYUSER_NATIVEUSER_MAXLEN + 1)
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/*** Macros ***********************************************************************/
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/*** Type Definitions *************************************************************/
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//! opaque user type
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typedef struct DirtyUserT
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{
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char strNativeUser[DIRTYUSER_NATIVEUSER_MAXSIZE];
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} DirtyUserT;
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/*** Variables ********************************************************************/
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/*** Functions ********************************************************************/
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#ifdef __cplusplus
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extern "C" {
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#endif
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//! convert a DirtyUserT to native format
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DIRTYCODE_API uint32_t DirtyUserToNativeUser(void *pOutput, int32_t iBufLen, const DirtyUserT *pUser);
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//! convert a native format to a DirtyUserT
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DIRTYCODE_API uint32_t DirtyUserFromNativeUser(DirtyUserT *pUser, const void *pInput);
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//! compare two opaque users for equality (same=TRUE, different=FALSE)
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DIRTYCODE_API int32_t DirtyUserCompare(DirtyUserT *pUser1, DirtyUserT *pUser2);
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#ifdef __cplusplus
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}
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#endif
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//@}
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#endif // _dirtyuser_h
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