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DirtySDK (EA's Dirty Sockets library) will be used for the LiveAPI implementation, and depends on: EABase, EAThread.
22 lines
631 B
C
22 lines
631 B
C
///////////////////////////////////////////////////////////////////////////////
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// Copyright (c) Electronic Arts Inc. All rights reserved.
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///////////////////////////////////////////////////////////////////////////////
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#if defined(EA_PRAGMA_ONCE_SUPPORTED)
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#pragma once // Some compilers (e.g. VC++) benefit significantly from using this. We've measured 3-4% build speed improvements in apps as a result.
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#endif
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#ifndef EATHREAD_EATHREAD_CALLSTACK_CONTEXT_H
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#define EATHREAD_EATHREAD_CALLSTACK_CONTEXT_H
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#include <EABase/eabase.h>
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#include <eathread/internal/config.h>
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#include <stddef.h>
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#endif // Header include guard.
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