r5sdk/r5dev/thirdparty/ea/EAThread/include/eathread/eathread_callstack_context.h
Kawe Mazidjatari b3a68ed095 Add EABase, EAThread and DirtySDK to R5sdk
DirtySDK (EA's Dirty Sockets library) will be used for the LiveAPI implementation, and depends on: EABase, EAThread.
2024-04-05 18:29:03 +02:00

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C

///////////////////////////////////////////////////////////////////////////////
// Copyright (c) Electronic Arts Inc. All rights reserved.
///////////////////////////////////////////////////////////////////////////////
#if defined(EA_PRAGMA_ONCE_SUPPORTED)
#pragma once // Some compilers (e.g. VC++) benefit significantly from using this. We've measured 3-4% build speed improvements in apps as a result.
#endif
#ifndef EATHREAD_EATHREAD_CALLSTACK_CONTEXT_H
#define EATHREAD_EATHREAD_CALLSTACK_CONTEXT_H
#include <EABase/eabase.h>
#include <eathread/internal/config.h>
#include <stddef.h>
#endif // Header include guard.