Kawe Mazidjatari b3a68ed095 Add EABase, EAThread and DirtySDK to R5sdk
DirtySDK (EA's Dirty Sockets library) will be used for the LiveAPI implementation, and depends on: EABase, EAThread.
2024-04-05 18:29:03 +02:00

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///////////////////////////////////////////////////////////////////////////////
// Copyright (c) Electronic Arts Inc. All rights reserved.
///////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Implements a lightweight mutex with multiple reads but single writer.
// This allows for high performance systems whereby the consumers of data
// are more common than the producers of data.
/////////////////////////////////////////////////////////////////////////////
#ifndef EATHREAD_EATHREAD_RWMUTEX_H
#define EATHREAD_EATHREAD_RWMUTEX_H
#include <EABase/eabase.h>
#include <eathread/eathread.h>
#if defined(EA_PRAGMA_ONCE_SUPPORTED)
#pragma once // Some compilers (e.g. VC++) benefit significantly from using this. We've measured 3-4% build speed improvements in apps as a result.
#endif
/////////////////////////////////////////////////////////////////////////
/// EARWMutexData
///
/// This is used internally by class RWMutex.
/// Todo: Consider moving this declaration into a platform-specific
/// header file.
///
#include <eathread/eathread_mutex.h>
#include <eathread/eathread_condition.h>
struct EATHREADLIB_API EARWMutexData
{
int mnReadWaiters;
int mnWriteWaiters;
int mnReaders;
EA::Thread::ThreadId mThreadIdWriter;
EA::Thread::Mutex mMutex;
EA::Thread::Condition mReadCondition;
EA::Thread::Condition mWriteCondition;
EARWMutexData();
private:
// Prevent default generation of these functions by declaring but not defining them.
EARWMutexData(const EARWMutexData& rhs); // copy constructor
EARWMutexData& operator=(const EARWMutexData& rhs); // assignment operator
};
/////////////////////////////////////////////////////////////////////////
namespace EA
{
namespace Thread
{
/// RWMutexParameters
/// Specifies rwlock settings.
struct EATHREADLIB_API RWMutexParameters
{
bool mbIntraProcess; /// True if the mutex is intra-process, else inter-process.
char mName[16]; /// Mutex name, applicable only to platforms that recognize named synchronization objects.
RWMutexParameters(bool bIntraProcess = true, const char* pName = NULL);
};
/// class RWMutex
/// Implements a multiple reader / single writer mutex.
/// This allows for significantly higher performance when data to be protected
/// is read much more frequently than written. In this case, a waiting writer
/// gets top priority and all new readers block after a waiter starts waiting.
class EATHREADLIB_API RWMutex
{
public:
enum Result
{
kResultError = -1,
kResultTimeout = -2
};
enum LockType
{
kLockTypeNone = 0,
kLockTypeRead = 1,
kLockTypeWrite = 2
};
/// RWMutex
/// For immediate default initialization, use no args.
/// For custom immediate initialization, supply a first argument.
/// For deferred initialization, use RWMutex(NULL, false) then later call Init.
/// For deferred initialization of an array of objects, create an empty
/// subclass whose default constructor chains back to RWMutex(NULL, false).
RWMutex(const RWMutexParameters* pRWMutexParameters = NULL, bool bDefaultParameters = true);
/// ~RWMutex
/// Destroys an existing mutex. The mutex must not be locked by any thread,
/// otherwise the resulting behaviour is undefined.
~RWMutex();
/// Init
/// Initializes the mutex if not done so in the constructor.
/// This should only be called in the case that this class was constructed
/// with RWMutex(NULL, false).
bool Init(const RWMutexParameters* pRWMutexParameters);
/// Lock
/// Returns the new lock count for the given lock type.
///
/// Note that the timeout is specified in absolute time and not relative time.
///
/// Note also that due to the way thread scheduling works -- particularly in a
/// time-sliced threading environment -- that the timeout value is a hint and
/// the actual amount of time passed before the timeout occurs may be significantly
/// more or less than the specified timeout time.
///
int Lock(LockType lockType, const ThreadTime& timeoutAbsolute = EA::Thread::kTimeoutNone);
/// Unlock
/// Unlocks the mutex. The mutex must already be locked by the
/// calling thread. Otherwise the behaviour is not defined.
/// Return value is the lock count value immediately upon unlock
/// or is one of enum Result.
int Unlock();
/// GetLockCount
int GetLockCount(LockType lockType);
/// GetPlatformData
/// Returns the platform-specific data handle for debugging uses or
/// other cases whereby special (and non-portable) uses are required.
void* GetPlatformData()
{ return &mRWMutexData; }
protected:
EARWMutexData mRWMutexData;
private:
// Objects of this class are not copyable.
RWMutex(const RWMutex&){}
RWMutex& operator=(const RWMutex&){ return *this; }
};
/// RWMutexFactory
///
/// Implements a factory-based creation and destruction mechanism for class RWMutex.
/// A primary use of this would be to allow the RWMutex implementation to reside in
/// a private library while users of the class interact only with the interface
/// header and the factory. The factory provides conventional create/destroy
/// semantics which use global operator new, but also provides manual construction/
/// destruction semantics so that the user can provide for memory allocation
/// and deallocation.
class EATHREADLIB_API RWMutexFactory
{
public:
static RWMutex* CreateRWMutex(); // Internally implemented as: return new RWMutex;
static void DestroyRWMutex(RWMutex* pRWMutex); // Internally implemented as: delete pRWMutex;
static size_t GetRWMutexSize(); // Internally implemented as: return sizeof(RWMutex);
static RWMutex* ConstructRWMutex(void* pMemory); // Internally implemented as: return new(pMemory) RWMutex;
static void DestructRWMutex(RWMutex* pRWMutex); // Internally implemented as: pRWMutex->~RWMutex();
};
} // namespace Thread
} // namespace EA
namespace EA
{
namespace Thread
{
/// class AutoRWMutex
/// An AutoRWMutex locks the RWMutex in its constructor and
/// unlocks the AutoRWMutex in its destructor (when it goes out of scope).
class AutoRWMutex
{
public:
AutoRWMutex(RWMutex& mutex, RWMutex::LockType lockType)
: mMutex(mutex)
{ mMutex.Lock(lockType); }
~AutoRWMutex()
{ mMutex.Unlock(); }
protected:
RWMutex& mMutex;
// Prevent copying by default, as copying is dangerous.
AutoRWMutex(const AutoRWMutex&);
const AutoRWMutex& operator=(const AutoRWMutex&);
};
} // namespace Thread
} // namespace EA
#endif // EATHREAD_EATHREAD_RWMUTEX_H