r5sdk/r5dev/game/shared/entitylist_base.h
Kawe Mazidjatari 54f08bd887 Work-in-progress user command executor
* Added some getters in 'CBaseEntity' and 'CServerNetworkProperty'.
* Implemented 'CPlayer::SetTimeBase'.
* WIP implementation of 'CPlayer::RunNullCommand'.
2023-01-19 15:25:45 +01:00

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//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//
//=============================================================================//
#ifndef ENTITYLIST_BASE_H
#define ENTITYLIST_BASE_H
#ifdef _WIN32
#pragma once
#endif
#include "public/ihandleentity.h"
class CEntInfo
{
public:
IHandleEntity* m_pEntity;
int m_SerialNumber;
CEntInfo* m_pPrev;
CEntInfo* m_pNext;
#ifdef GAME_DLL
string_t m_iName;
string_t m_iClassName;
#endif
void ClearLinks();
};
#endif // ENTITYLIST_BASE_H