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153 lines
6.7 KiB
C++
153 lines
6.7 KiB
C++
#pragma once
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#include "engine/gl_model_private.h"
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#include "public/bspfile.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class IModelLoader
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{
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public:
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enum REFERENCETYPE
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{
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// The name is allocated, but nothing else is in memory or being referenced
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FMODELLOADER_NOTLOADEDORREFERENCED = 0,
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// The model has been loaded into memory
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FMODELLOADER_LOADED = (1 << 0),
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// The model is being referenced by the server code
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FMODELLOADER_SERVER = (1 << 1),
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// The model is being referenced by the client code
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FMODELLOADER_CLIENT = (1 << 2),
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// The model is being referenced in the client .dll
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FMODELLOADER_CLIENTDLL = (1 << 3),
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// The model is being referenced by static props
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FMODELLOADER_STATICPROP = (1 << 4),
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// The model is a detail prop
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FMODELLOADER_DETAILPROP = (1 << 5),
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// The model is the simple version of the world geometry
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FMODELLOADER_SIMPLEWORLD = (1 << 6),
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// The model is dynamically loaded
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FMODELLOADER_DYNSERVER = (1 << 7),
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FMODELLOADER_DYNCLIENT = (1 << 8),
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FMODELLOADER_COMBINED = (1 << 9),
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FMODELLOADER_DYNAMIC = FMODELLOADER_DYNSERVER | FMODELLOADER_DYNCLIENT | FMODELLOADER_COMBINED,
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FMODELLOADER_REFERENCEMASK = (FMODELLOADER_SERVER | FMODELLOADER_CLIENT | FMODELLOADER_CLIENTDLL | FMODELLOADER_STATICPROP | FMODELLOADER_DETAILPROP | FMODELLOADER_DYNAMIC | FMODELLOADER_SIMPLEWORLD),
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// The model was touched by the preload method
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FMODELLOADER_TOUCHED_BY_PRELOAD = (1 << 15),
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// The model was loaded by the preload method, a postload fixup is required
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FMODELLOADER_LOADED_BY_PRELOAD = (1 << 16),
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// The model touched its materials as part of its load
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FMODELLOADER_TOUCHED_MATERIALS = (1 << 17),
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};
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};
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class CModelLoader
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{
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public:
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static void LoadModel(CModelLoader* loader, model_t* model);
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static uint64_t Map_LoadModelGuts(CModelLoader* loader, model_t* model);
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};
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class CMapLoadHelper
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{
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public:
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static void Constructor(CMapLoadHelper* helper, int lumpToLoad);
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public:
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int m_nLumpSize;
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int m_nLumpOffset;
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int m_nLumpVersion;
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byte* m_pRawData;
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byte* m_pData;
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byte* m_pUncompressedData;
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int m_nUncompressedLumpSize;
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bool m_bUncompressedDataExternal;
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bool m_bExternal;
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bool m_bUnk;
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int m_nLumpID;
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char m_szLumpFilename[260];
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};
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inline void*(*CModelLoader__FindModel)(CModelLoader* loader, const char* pszModelName);
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inline void(*CModelLoader__LoadModel)(CModelLoader* loader, model_t* model);
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inline uint64_t(*CModelLoader__UnloadModel)(CModelLoader* loader, model_t* model);
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inline void*(*CModelLoader__Studio_LoadModel)(CModelLoader* loader);
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inline uint64_t(*CModelLoader__Map_LoadModelGuts)(CModelLoader* loader, model_t* model);
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inline bool(*CModelLoader__Map_IsValid)(CModelLoader* loader, const char* pszMapName);
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inline void(*CMapLoadHelper__CMapLoadHelper)(CMapLoadHelper * helper, int lumpToLoad);
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inline void(*v_AddGameLump)(void);
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inline void(*v_Map_LoadModel)(void);
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#ifndef DEDICATED
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inline void*(*v_GetSpriteInfo)(const char* pName, bool bIsAVI, bool bIsBIK, int& nWidth, int& nHeight, int& nFrameCount, void* a7);
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inline void*(*v_BuildSpriteLoadName)(const char* pName, char* pOut, int outLen, bool& bIsAVI, bool& bIsBIK);
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#endif // !DEDICATED
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inline CModelLoader* g_pModelLoader;
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inline FileHandle_t* s_MapFileHandle;
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inline BSPHeader_t* s_MapHeader;
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inline char* s_szMapPathName; /*size = 260*/
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///////////////////////////////////////////////////////////////////////////////
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class VModelLoader : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogFunAdr("CModelLoader::FindModel", CModelLoader__FindModel);
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LogFunAdr("CModelLoader::LoadModel", CModelLoader__LoadModel);
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LogFunAdr("CModelLoader::UnloadModel", CModelLoader__UnloadModel);
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LogFunAdr("CModelLoader::Map_LoadModelGuts", CModelLoader__Map_LoadModelGuts);
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LogFunAdr("CModelLoader::Map_IsValid", CModelLoader__Map_IsValid);
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LogFunAdr("CModelLoader::Studio_LoadModel", CModelLoader__Studio_LoadModel);
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LogFunAdr("CMapLoadHelper::CMapLoadHelper", CMapLoadHelper__CMapLoadHelper);
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LogFunAdr("AddGameLump", v_AddGameLump);
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LogFunAdr("Map_LoadModel", v_Map_LoadModel);
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#ifndef DEDICATED
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LogFunAdr("GetSpriteInfo", v_GetSpriteInfo);
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LogFunAdr("BuildSpriteLoadName", v_BuildSpriteLoadName);
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#endif // !DEDICATED
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LogVarAdr("g_pModelLoader", g_pModelLoader);
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LogVarAdr("s_MapFileHandle", s_MapFileHandle);
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LogVarAdr("s_MapHeader", s_MapHeader);
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LogVarAdr("s_szMapPathName", s_szMapPathName);
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}
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virtual void GetFun(void) const
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{
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g_GameDll.FindPatternSIMD("40 55 41 57 48 83 EC 48 80 3A 2A").GetPtr(CModelLoader__FindModel);
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g_GameDll.FindPatternSIMD("40 53 57 41 57 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ??").GetPtr(CModelLoader__LoadModel);
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g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 57 48 81 EC ?? ?? ?? ?? 48 8B F9 33 ED").GetPtr(CModelLoader__UnloadModel);
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g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 55 56 57 41 54 41 57 48 81 EC ?? ?? ?? ??").GetPtr(CModelLoader__Studio_LoadModel);
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g_GameDll.FindPatternSIMD("48 89 54 24 ?? 48 89 4C 24 ?? 55 53 56 57 41 54 41 55 41 57").GetPtr(CModelLoader__Map_LoadModelGuts); // BSP.
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g_GameDll.FindPatternSIMD("40 53 48 81 EC ?? ?? ?? ?? 48 8B DA 48 85 D2 0F 84 ?? ?? ?? ?? 80 3A ?? 0F 84 ?? ?? ?? ?? 4C 8B CA").GetPtr(CModelLoader__Map_IsValid);
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#ifndef DEDICATED
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g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 41 54 41 55 41 56 41 57 48 83 EC 30 4C 8B BC 24 ?? ?? ?? ??").GetPtr(v_GetSpriteInfo);
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g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 41 56 48 81 EC ?? ?? ?? ?? 4D 8B F1 48 8B F2").GetPtr(v_BuildSpriteLoadName);
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#endif // !DEDICATED
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g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 7C 24 ?? 41 56 48 81 EC 60").GetPtr(CMapLoadHelper__CMapLoadHelper);
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g_GameDll.FindPatternSIMD("40 ?? 57 48 83 EC 48 33 ?? 48 8D").GetPtr(v_AddGameLump);
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g_GameDll.FindPatternSIMD("48 83 EC 28 8B 05 ?? ?? ?? ?? FF C8").GetPtr(v_Map_LoadModel);
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}
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virtual void GetVar(void) const
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{
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g_pModelLoader = g_GameDll.FindPatternSIMD(
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"48 89 4C 24 ?? 53 55 56 41 54 41 55 41 56 41 57 48 81 EC ?? ?? ?? ??").FindPatternSelf("48 ?? 0D", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(3, 7).RCast<CModelLoader*>();
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s_MapFileHandle = CMemory(v_Map_LoadModel).FindPattern("48 8B").ResolveRelativeAddressSelf(0x3, 0x7).RCast<FileHandle_t*>();
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s_MapHeader = CMemory(v_Map_LoadModel).FindPattern("48 8D").ResolveRelativeAddressSelf(0x3, 0x7).RCast<BSPHeader_t*>();
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s_szMapPathName = CMemory(CMapLoadHelper__CMapLoadHelper).FindPattern("4C 8D").ResolveRelativeAddressSelf(0x3, 0x7).RCast<char*>();
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}
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virtual void GetCon(void) const { }
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virtual void Detour(const bool bAttach) const;
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};
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///////////////////////////////////////////////////////////////////////////////
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