r5sdk/src/engine/sys_dll2.h
Kawe Mazidjatari d4d2244b93 Engine: inherit IEngineAPI through CTier1AppSystem
Must be inherited through CTier1AppSystem to match the game's interface. Removed extraneous IAppSystem virtual method declarations as they are no longer needed to pad the vftable out.
2024-11-15 15:24:55 +01:00

102 lines
5.3 KiB
C++

#pragma once
#include "vpc/interfaces.h"
#include "common/engine_launcher_api.h"
class CEngineAPI : public CTier1AppSystem<IEngineAPI>
{
public:
// This function must be called before init
virtual bool SetStartupInfo(StartupInfo_t& info) = 0;
virtual int Run() = 0;
// Posts a console command
virtual void PostConsoleCommand(const char* pConsoleCommand) = 0;
// Are we running the simulation?
virtual bool IsRunningSimulation() const = 0;
// Start/stop running the simulation
virtual void ActivateSimulation(bool bActive) = 0;
// Reset the map we're on
virtual void SetMap(const char* pMapName) = 0;
static InitReturnVal_t VInit(CEngineAPI* thisp);
static bool VModInit(CEngineAPI* pEngineAPI, const char* pModName, const char* pGameDir);
static bool OnStartup(CEngineAPI* pEngineAPI, void* pInstance, const char* pStartupModName);
static void VSetStartupInfo(CEngineAPI* pEngineAPI, StartupInfo_t* pStartupInfo);
static void PumpMessages();
static void RunLowLatencyFrame();
static void UpdateLowLatencyParameters();
static bool MainLoop();
//private:
void* m_hEditorHWnd;
bool m_bRunningSimulation;
StartupInfo_t m_StartupInfo;
};
inline InitReturnVal_t(*CEngineAPI__Init)(CEngineAPI* thisp);
inline void(*CEngineAPI__Shutdown)(void);
inline bool(*CEngineAPI__Connect)(CEngineAPI* thisptr, CreateInterfaceFn factory);
inline bool(*CEngineAPI__ModInit)(CEngineAPI* pEngineAPI, const char* pModName, const char* pGameDir);
inline bool(*CEngineAPI__OnStartup)(CEngineAPI* pEngineAPI, void* pInstance, const char* pStartupModName);
inline bool(*CEngineAPI__MainLoop)(void);
inline void(*CEngineAPI__PumpMessages)(void);
inline void(*CEngineAPI__SetStartupInfo)(CEngineAPI* pEngineAPI, StartupInfo_t* pStartupInfo);
inline void*(*v_ResetMTVFTaskItem)(void);
inline void(*v_PakFile_Init)(char* buffer, char* source, char vpk_file);
inline bool* g_bTextMode = nullptr;
inline char* g_szBaseDir = nullptr; // static size = 260
inline int64_t* g_pMTVFTaskItem = nullptr; // struct.
inline char* g_szMTVFItemName = nullptr;
///////////////////////////////////////////////////////////////////////////////
class VSys_Dll2 : public IDetour
{
virtual void GetAdr(void) const
{
LogFunAdr("CEngineAPI::Init", CEngineAPI__Init);
LogFunAdr("CEngineAPI::Shutdown", CEngineAPI__Shutdown);
LogFunAdr("CEngineAPI::Connect", CEngineAPI__Connect);
LogFunAdr("CEngineAPI::ModInit", CEngineAPI__ModInit);
LogFunAdr("CEngineAPI::OnStartup", CEngineAPI__OnStartup);
LogFunAdr("CEngineAPI::MainLoop", CEngineAPI__MainLoop);
LogFunAdr("CEngineAPI::PumpMessages", CEngineAPI__PumpMessages);
LogFunAdr("CEngineAPI::SetStartupInfo", CEngineAPI__SetStartupInfo);
LogFunAdr("ResetMTVFTaskItem", v_ResetMTVFTaskItem);
LogFunAdr("PakFile_Init", v_PakFile_Init);
LogVarAdr("g_bTextMode", g_bTextMode);
LogVarAdr("g_szBaseDir", g_szBaseDir);
LogVarAdr("g_pMTVFTaskItem", g_pMTVFTaskItem);
LogVarAdr("g_szMTVFItemName", g_szMTVFItemName);
}
virtual void GetFun(void) const
{
g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B F1 48 8D 3D ?? ?? ?? ?? 33 DB 48 8D 15 ?? ?? ?? ??").GetPtr(CEngineAPI__Init);
g_GameDll.FindPatternSIMD("48 83 EC 28 48 8B 05 ?? ?? ?? ?? 48 8D 0D ?? ?? ?? ?? 48 85 C0 48 89 15").GetPtr(CEngineAPI__Connect);
g_GameDll.FindPatternSIMD("48 83 EC 28 48 8B 0D ?? ?? ?? ?? 33 D2 48 8B 01 FF 90 ?? ?? ?? ?? B1 01").GetPtr(CEngineAPI__Shutdown);
g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 4C 24 ?? 55 56 57 41 54 41 55 41 56 41 57 48 81 EC ?? ?? ?? ?? 4D 8B F8").GetPtr(CEngineAPI__ModInit);
g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 81 EC ?? ?? ?? ?? 49 8B F8 48 8B DA").GetPtr(CEngineAPI__OnStartup);
g_GameDll.FindPatternSIMD("4C 8B DC 49 89 4B 08 48 81 EC ?? ?? ?? ?? 8B 05 ?? ?? ?? ??").GetPtr(CEngineAPI__MainLoop);
g_GameDll.FindPatternSIMD("44 88 44 24 ?? 53 55 56 57").GetPtr(v_PakFile_Init);
g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 55 48 81 EC ?? ?? ?? ?? 45 33 C9").GetPtr(CEngineAPI__PumpMessages);
g_GameDll.FindPatternSIMD("48 89 5C 24 ?? ?? 48 81 EC ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 48 8B DA").GetPtr(CEngineAPI__SetStartupInfo);
g_GameDll.FindPatternSIMD("48 83 EC 28 48 8B 15 ?? ?? ?? ?? 48 85 D2 0F 84 ?? ?? ?? ?? 48 8B 0D ?? ?? ?? ?? 48 8B 01 FF 90 ?? ?? ?? ?? 33 C9 E8 ?? ?? ?? ?? 0F 28 05 ?? ?? ?? ?? 0F 28 0D ?? ?? ?? ?? 0F 11 05 ?? ?? ?? ?? 0F 28 05 ?? ?? ?? ?? 0F 11 0D ?? ?? ?? ?? 0F 28 0D ?? ?? ?? ?? 0F 11 05 ?? ?? ?? ?? 0F 11 0D ?? ?? ?? ?? 48 C7 05 ?? ?? ?? ?? ?? ?? ?? ?? FF 15 ?? ?? ?? ??").GetPtr(v_ResetMTVFTaskItem);
}
virtual void GetVar(void) const
{
g_bTextMode = CMemory(CEngineAPI__SetStartupInfo).FindPattern("80 3D", CMemory::Direction::DOWN, 250).ResolveRelativeAddressSelf(0x2, 0x7).RCast<bool*>();
g_szBaseDir = CMemory(CEngineAPI__SetStartupInfo).FindPattern("48 8D", CMemory::Direction::DOWN, 250).ResolveRelativeAddressSelf(0x3, 0x7).RCast<char*>();
g_pMTVFTaskItem = CMemory(v_ResetMTVFTaskItem).FindPattern("48 8B", CMemory::Direction::DOWN, 250).ResolveRelativeAddressSelf(0x3, 0x7).RCast<int64_t*>();
g_szMTVFItemName = CMemory(v_ResetMTVFTaskItem).FindPattern("C6 05", CMemory::Direction::DOWN, 250).ResolveRelativeAddressSelf(0x2, 0x7).RCast<char*>();
}
virtual void GetCon(void) const { }
virtual void Detour(const bool bAttach) const;
};
///////////////////////////////////////////////////////////////////////////////