r5sdk/r5dev/core/dllmain.cpp
2022-10-11 01:21:26 +02:00

125 lines
3.1 KiB
C++

#include "core/stdafx.h"
#include "core/r5dev.h"
#include "core/init.h"
#include "core/logdef.h"
/*****************************************************************************/
#ifndef DEDICATED
#include "windows/id3dx.h"
#include "windows/input.h"
#endif // !DEDICATED
#include "windows/console.h"
#include "windows/system.h"
#include "mathlib/mathlib.h"
#include "launcher/launcher.h"
//#############################################################################
// INITIALIZATION
//#############################################################################
void SDK_Init()
{
CheckCPU(); // Check CPU as early as possible, SpdLog also uses SSE intrinsics.
MathLib_Init(); // Initialize Mathlib.
WinSock_Init(); // Initialize Winsock.
if (strstr(GetCommandLineA(), "-launcher"))
{
g_svCmdLine = GetCommandLineA();
}
else
{
g_svCmdLine = LoadConfigFile(SDK_DEFAULT_CFG);
}
#ifndef DEDICATED
if (g_svCmdLine.find("-wconsole") != std::string::npos)
{
Console_Init();
}
#else
Console_Init();
#endif // !DEDICATED
SpdLog_Init();
spdlog::info("\n");
for (size_t i = 0; i < SDK_ARRAYSIZE(R5R_EMBLEM); i++)
{
std::string svEscaped = StringEscape(R5R_EMBLEM[i]);
spdlog::info("{:s}{:s}{:s}\n", g_svRedF, svEscaped, g_svReset);
}
spdlog::info("\n");
Systems_Init();
WinSys_Attach();
#ifndef DEDICATED
Input_Init();
DirectX_Init();
#endif // !DEDICATED
}
//#############################################################################
// SHUTDOWN
//#############################################################################
void SDK_Shutdown()
{
static bool bShutDown = false;
assert(!bShutDown);
if (bShutDown)
{
spdlog::error("Recursive shutdown!\n");
return;
}
bShutDown = true;
spdlog::info("Shutdown GameSDK\n");
WinSock_Shutdown();
Systems_Shutdown();
WinSys_Detach();
#ifndef DEDICATED
Input_Shutdown();
DirectX_Shutdown();
#endif // !DEDICATED
FreeConsole();
}
//#############################################################################
// ENTRYPOINT
//#############################################################################
BOOL APIENTRY DllMain(HMODULE hModule, DWORD dwReason, LPVOID lpReserved)
{
#if !defined (DEDICATED) && !defined (CLIENT_DLL)
// This dll is imported by the game executable, we cannot circumvent it.
// To solve the recursive init problem, we check if -noworkerdll is passed.
// If this is passed, the worker dll will not be initialized, which allows
// us to load the client dll (or any other dll) instead, or load the game
// without the SDK.
s_bNoWorkerDll = !!strstr(GetCommandLineA(), "-noworkerdll");
#endif // !DEDICATED && CLIENT_DLL
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
{
if (!s_bNoWorkerDll)
{
SDK_Init();
}
break;
}
case DLL_PROCESS_DETACH:
{
if (!s_bNoWorkerDll)
{
SDK_Shutdown();
}
break;
}
}
return TRUE;
}