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28 lines
1.3 KiB
C++
28 lines
1.3 KiB
C++
#pragma once
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/* ==== COMMON ========================================================================================================================================================== */
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inline CMemory p_COM_ExplainDisconnection;
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inline auto COM_ExplainDisconnection = p_COM_ExplainDisconnection.RCast<void* (*)(uint64_t level, const char* fmt, ...)>();
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///////////////////////////////////////////////////////////////////////////////
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class VCommon : public IDetour
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{
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virtual void GetAdr(void) const
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{
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spdlog::debug("| FUN: COM_ExplainDisconnection : {:#18x} |\n", p_COM_ExplainDisconnection.GetPtr());
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spdlog::debug("+----------------------------------------------------------------+\n");
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}
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virtual void GetFun(void) const
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{
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p_COM_ExplainDisconnection = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\xC4\x48\x89\x50\x10\x4C\x89\x40\x18\x4C\x89\x48\x20\x48\x81\xEC\x00\x00\x00\x00"), "xxxxxxxxxxxxxxxxxx????");
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COM_ExplainDisconnection = p_COM_ExplainDisconnection.RCast<void* (*)(uint64_t, const char*, ...)>(); /*48 8B C4 48 89 50 10 4C 89 40 18 4C 89 48 20 48 81 EC ?? ?? ?? ??*/
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}
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(VCommon);
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