mirror of
https://github.com/Mauler125/r5sdk.git
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* Codebase restructured to SourceSDK codebase style and .cpp/.h assertion paths in the game executable. * Document most functions with valve style 'Purpose' blocks. * Rename variables to match the rest of the codebase and Valve's naming convention. * Dedicated DLL and the SDKLauncher now share the same codebase as the DevSDK. * Obtain globals or pointers directly instead of waiting for runtime initialized data. * Dynamically search for all functions and globals (this doesn't count for dedicated yet!). * Initialize most in-SDK variables. * Move certain prints and other utilities under ConVars to reduce verbosity and increase performance. * Print all pattern scan results through a virtual function to make it easier to add and debug new patterns in the future. * Type global var pointers appropriately if class or type is known and implemented. * Forward declare 'CClient' class to avoid having 2 'g_pClient' copies. * Add IDA's pseudo definitions for easier prototyping with decompiled assembly code. * RPAK decompress Command callback implementation. * Load decompressed RPaks from 'paks\Win32\' overriding the ones in 'paks\Win64\' (the decompress callback will automatically fix the header and write it to 'paks\Win32\'). * VPK decompress Command callback implementation. * Move CRC32 ands Adler32 to implementation files. * Server will print out more details about the connecting client. * Upgrade ImGui lib to v1.86. * Don't compile id3dx.h for dedicated. * Don't compile id3dx.cpp for dedicated * Implement DevMsg print function allowing to print information to the in-game VGUI/RUI console overlay, ImGui console overlay and the external windows console * Fixed bug where the Error function would not properly terminate the process when an error is called. This caused access violations for critical/non-recoverable errors. * Fixed bug where the game would crash if the console or server browser was enabled while the game was still starting up. * Several bug fixes for the dedicated server (warning: dedicated is still considered work-in-progress!).
52 lines
2.8 KiB
Plaintext
52 lines
2.8 KiB
Plaintext
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.0.31808.319
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "r5devdll", "r5dev\r5dev.vcxproj", "{28CC6B4F-7A95-4933-ADA9-65E38D48516D}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sdklauncher", "r5dev\sdklauncher.vcxproj", "{18F8C75E-3844-4AA6-AB93-980A08253519}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "dedicated", "r5dev\dedicated.vcxproj", "{ED2C50B3-7C2C-4E44-988E-DAA059F72B9C}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{28CC6B4F-7A95-4933-ADA9-65E38D48516D}.Debug|x64.ActiveCfg = Debug|x64
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{28CC6B4F-7A95-4933-ADA9-65E38D48516D}.Debug|x64.Build.0 = Debug|x64
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{28CC6B4F-7A95-4933-ADA9-65E38D48516D}.Debug|x86.ActiveCfg = Debug|Win32
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{28CC6B4F-7A95-4933-ADA9-65E38D48516D}.Debug|x86.Build.0 = Debug|Win32
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{28CC6B4F-7A95-4933-ADA9-65E38D48516D}.Release|x64.ActiveCfg = Release|x64
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{28CC6B4F-7A95-4933-ADA9-65E38D48516D}.Release|x64.Build.0 = Release|x64
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{28CC6B4F-7A95-4933-ADA9-65E38D48516D}.Release|x86.ActiveCfg = Release|Win32
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{28CC6B4F-7A95-4933-ADA9-65E38D48516D}.Release|x86.Build.0 = Release|Win32
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{18F8C75E-3844-4AA6-AB93-980A08253519}.Debug|x64.ActiveCfg = Debug|x64
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{18F8C75E-3844-4AA6-AB93-980A08253519}.Debug|x64.Build.0 = Debug|x64
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{18F8C75E-3844-4AA6-AB93-980A08253519}.Debug|x86.ActiveCfg = Debug|Win32
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{18F8C75E-3844-4AA6-AB93-980A08253519}.Debug|x86.Build.0 = Debug|Win32
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{18F8C75E-3844-4AA6-AB93-980A08253519}.Release|x64.ActiveCfg = Release|x64
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{18F8C75E-3844-4AA6-AB93-980A08253519}.Release|x64.Build.0 = Release|x64
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{18F8C75E-3844-4AA6-AB93-980A08253519}.Release|x86.ActiveCfg = Release|Win32
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{18F8C75E-3844-4AA6-AB93-980A08253519}.Release|x86.Build.0 = Release|Win32
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{ED2C50B3-7C2C-4E44-988E-DAA059F72B9C}.Debug|x64.ActiveCfg = Debug|x64
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{ED2C50B3-7C2C-4E44-988E-DAA059F72B9C}.Debug|x64.Build.0 = Debug|x64
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{ED2C50B3-7C2C-4E44-988E-DAA059F72B9C}.Debug|x86.ActiveCfg = Debug|Win32
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{ED2C50B3-7C2C-4E44-988E-DAA059F72B9C}.Debug|x86.Build.0 = Debug|Win32
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{ED2C50B3-7C2C-4E44-988E-DAA059F72B9C}.Release|x64.ActiveCfg = Release|x64
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{ED2C50B3-7C2C-4E44-988E-DAA059F72B9C}.Release|x64.Build.0 = Release|x64
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{ED2C50B3-7C2C-4E44-988E-DAA059F72B9C}.Release|x86.ActiveCfg = Release|Win32
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{ED2C50B3-7C2C-4E44-988E-DAA059F72B9C}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {5E5FE02E-6BCE-4BAF-9948-C56476039C3C}
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EndGlobalSection
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EndGlobal
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