r5sdk/r5dev/resource/sdklauncher.rc
IcePixelx 212eeb87af Squashed commit of the following:
commit 477152b35443246dace6f5b4deccd52ea1cc6e9c
Author: Amos <48657826+Mauler125@users.noreply.github.com>
Date:   Fri Dec 31 03:45:48 2021 +0100

    Fix compiler error

commit 5f664d8e6ba9a2e0bd72c29c5f4ba5279e29e75a
Author: Amos <48657826+Mauler125@users.noreply.github.com>
Date:   Fri Dec 31 03:41:33 2021 +0100

    Create signatures for all used Dedicated functions

commit 2c7ced128d8c48a5abf8fd64dbb06909dc632f35
Author: Amos <48657826+Mauler125@users.noreply.github.com>
Date:   Thu Dec 30 22:13:15 2021 +0100

    Heavy dedicated cleanup

    * Since the material mode is set to '2', all of the render loops and shader loading functions are no longer called. These have all been removed.
    * Added description for patches that missed them
    * Traced root caller/cause for certain patches to skip even more unnecessary code and save more memory.

commit 22c0b5c867664a2524c18d865dbc54ff067dda22
Author: Amos <48657826+Mauler125@users.noreply.github.com>
Date:   Thu Dec 30 17:20:41 2021 +0100

    Dedicated server improvements

commit 6d4f7e345f38872ce45751604b40871b969cec8f
Author: Amos <48657826+Mauler125@users.noreply.github.com>
Date:   Thu Dec 30 02:47:42 2021 +0100

    Fix a typo

commit 39a8a8fd30612522a274e1474c9a66e5019aeea3
Author: Amos <48657826+Mauler125@users.noreply.github.com>
Date:   Thu Dec 30 02:36:43 2021 +0100

    Implement patch to enable 'DrawAllOverlays()'.

commit 83129e88f8a6033f8f4c13e3cac639097068cb3c
Author: Amos <48657826+Mauler125@users.noreply.github.com>
Date:   Wed Dec 29 22:59:34 2021 +0100

    Fix LLVM compiler error

commit c48ed7f7a53a9985e3c2642db3639007d7c9129a
Author: Amos <48657826+Mauler125@users.noreply.github.com>
Date:   Wed Dec 29 18:06:37 2021 +0100

    Rename dedicated variables

commit d1ba2bd56720a0776824a8e309d7d859704244bc
Author: IcePixelx <41352111+PixieCore@users.noreply.github.com>
Date:   Wed Dec 29 15:35:48 2021 +0100

    Fixed changelevel, needs more research tho.

commit 46950125716c05171f25a12d8805811112e90551
Author: Amos <48657826+Mauler125@users.noreply.github.com>
Date:   Wed Dec 29 13:58:03 2021 +0100

    Fix 'C_PropDoor' not spawning properly on the server

commit 6a9a00735a9d4b8c415acc248c83e6e8d6dc2ff1
Author: Amos <48657826+Mauler125@users.noreply.github.com>
Date:   Wed Dec 29 13:57:16 2021 +0100

    Rename hooked command callbacks

commit b514f928a69a9c4ac1d3d1e5c662f93a1f0d131d
Author: Amos <48657826+Mauler125@users.noreply.github.com>
Date:   Wed Dec 29 02:16:21 2021 +0100

    Use a separate executable for dedicated server

    The dedicated server still has directx dll imports which will cause issues with ReShade or 3DMigoto, or trying to load it on a headless machine with no directx installed. The imports have to be cleared to avoid issues. The most convenient approach is to do this with a separate exe rather then patching it in runtime.

commit bc8f9400d3911e360757059700a31510e329546d
Author: Amos <48657826+Mauler125@users.noreply.github.com>
Date:   Wed Dec 29 00:18:56 2021 +0100

    Fix collisions for headless dedicated server

commit 0e36aa647ffb15ca4f8c76b0431f7c3a83741d80
Author: Amos <48657826+Mauler125@users.noreply.github.com>
Date:   Tue Dec 28 20:19:17 2021 +0100

    Dedicated without ShaderApi and DirectX pre-alpha

    The instruction at 'CalcPropStaticFrustumCull' [0x14028F3B0 + 0x5C7] moves RSP + 0x70 into the R13 register.
    RSP + 0x70 seems to contain a pointer to collission data for that particular prop model.
    When running NoShaderApi() and passing the dedicated server the '-noshaderapi' command line parameter, RSP + 0x70 will be a nullptr.
    This has to be fixed to have prop static collissions on the server.
2022-01-03 14:59:32 +01:00

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// Microsoft Visual C++ generated resource script.
//
#define USE_RES
#define RELEASE
#ifdef USE_RES
#include "sdklauncher/sdklauncher_res.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "winres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (United States) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"sdklauncher/sdklauncher_res.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
#ifdef RELEASE
IDI_ICON1 ICON "resource\\ico\\sdklauncher_rel.ico"
#else
IDI_ICON1 ICON "resource\\ico\\sdklauncher_dbg.ico"
#endif
#endif // English (United States) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
#endif // !APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
#endif // !USE_RES