r5sdk/r5dev/public/tier1/utllinkedlist.h
Kawe Mazidjatari ae52aa0081 Replace memalloc calls for Valve container types
Utilize new malloc system using the conventional approach, see commit 708a2495.
2023-06-26 21:18:44 +02:00

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C++
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//======= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: Linked list container class
//
// $Revision: $
// $NoKeywords: $
//=============================================================================//
#ifndef UTLLINKEDLIST_H
#define UTLLINKEDLIST_H
#ifdef _WIN32
#pragma once
#endif
#include "tier0/basetypes.h"
#include "utlmemory.h"
#include "utlfixedmemory.h"
#include "utlblockmemory.h"
#include "tier0/dbg.h"
// define to enable asserts griping about things you shouldn't be doing with multilists
// #define MULTILIST_PEDANTIC_ASSERTS 1
// This is a useful macro to iterate from head to tail in a linked list.
#define FOR_EACH_LL( listName, iteratorName ) \
for( int iteratorName=listName.Head(); iteratorName != listName.InvalidIndex(); iteratorName = listName.Next( iteratorName ) )
//-----------------------------------------------------------------------------
// class CUtlLinkedList:
// description:
// A lovely index-based linked list! T is the class type, I is the index
// type, which usually should be an unsigned short or smaller. However,
// you must avoid using 16- or 8-bit arithmetic on PowerPC architectures;
// therefore you should not use UtlLinkedListElem_t::I as the type of
// a local variable... ever. PowerPC integer arithmetic must be 32- or
// 64-bit only; otherwise performance plummets.
//-----------------------------------------------------------------------------
template <class T, class I>
struct UtlLinkedListElem_t
{
T m_Element;
I m_Previous;
I m_Next;
private:
// No copy constructor for these...
UtlLinkedListElem_t(const UtlLinkedListElem_t&);
};
// Class S is the storage type; the type you can use to save off indices in
// persistent memory. Class I is the iterator type, which is what should be used
// in local scopes. I defaults to be S, but be aware that on the 360, 16-bit
// arithmetic is catastrophically slow. Therefore you should try to save shorts
// in memory, but always operate on 32's or 64's in local scope.
// The ideal parameter order would be TSMI (you are more likely to override M than I)
// but since M depends on I we can't have the defaults in that order, alas.
template <class T, class S = unsigned short, bool ML = false, class I = S, class M = CUtlMemory< UtlLinkedListElem_t<T, S>, I > >
class CUtlLinkedList
{
public:
typedef T ElemType_t;
typedef S IndexType_t; // should really be called IndexStorageType_t, but that would be a huge change
typedef I IndexLocalType_t;
typedef M MemoryAllocator_t;
// constructor, destructor
CUtlLinkedList(ssize_t growSize = 0, ssize_t initSize = 0);
~CUtlLinkedList();
// gets particular elements
T& Element(I i);
T const& Element(I i) const;
T& operator[](I i);
T const& operator[](I i) const;
// Make sure we have a particular amount of memory
void EnsureCapacity(int num);
void SetGrowSize(int growSize);
// Memory deallocation
void Purge();
// Delete all the elements then call Purge.
void PurgeAndDeleteElements();
// Insertion methods....
I InsertBefore(I before);
I InsertAfter(I after);
I AddToHead();
I AddToTail();
I InsertBefore(I before, T const& src);
I InsertAfter(I after, T const& src);
I AddToHead(T const& src);
I AddToTail(T const& src);
// Find an element and return its index or InvalidIndex() if it couldn't be found.
I Find(const T& src) const;
// Look for the element. If it exists, remove it and return true. Otherwise, return false.
bool FindAndRemove(const T& src);
// Removal methods
void Remove(I elem);
void RemoveAll();
// Allocation/deallocation methods
// If multilist == true, then list list may contain many
// non-connected lists, and IsInList and Head + Tail are meaningless...
I Alloc(bool multilist = false);
void Free(I elem);
// Identify the owner of this linked list's memory:
void SetAllocOwner(const char* pszAllocOwner);
// list modification
void LinkBefore(I before, I elem);
void LinkAfter(I after, I elem);
void Unlink(I elem);
void LinkToHead(I elem);
void LinkToTail(I elem);
// invalid index (M will never allocate an element at this index)
inline static S InvalidIndex() { return (S)M::InvalidIndex(); }
// Is a given index valid to use? (representable by S and not the invalid index)
static bool IndexInRange(I index);
inline static size_t ElementSize() { return sizeof(ListElem_t); }
// list statistics
int Count() const;
I MaxElementIndex() const;
I NumAllocated(void) const { return m_NumAlloced; }
// Traversing the list
I Head() const;
I Tail() const;
I Previous(I i) const;
I Next(I i) const;
// Are nodes in the list or valid?
bool IsValidIndex(I i) const;
bool IsInList(I i) const;
protected:
// What the linked list element looks like
typedef UtlLinkedListElem_t<T, S> ListElem_t;
// constructs the class
I AllocInternal(bool multilist = false);
void ConstructList();
// Gets at the list element....
ListElem_t& InternalElement(I i) { return m_Memory[i]; }
ListElem_t const& InternalElement(I i) const { return m_Memory[i]; }
// copy constructors not allowed
CUtlLinkedList(CUtlLinkedList<T, S, ML, I, M> const& list) { Assert(0); }
M m_Memory;
I m_Head;
I m_Tail;
I m_FirstFree;
I m_ElementCount; // The number actually in the list
I m_NumAlloced; // The number of allocated elements
typename M::Iterator_t m_LastAlloc; // the last index allocated
// For debugging purposes;
// it's in release builds so this can be used in libraries correctly
ListElem_t* m_pElements;
FORCEINLINE M const& Memory(void) const
{
return m_Memory;
}
void ResetDbgInfo()
{
m_pElements = m_Memory.Base();
}
};
// this is kind of ugly, but until C++ gets templatized typedefs in C++0x, it's our only choice
template < class T >
class CUtlFixedLinkedList : public CUtlLinkedList< T, intptr_t, true, intptr_t, CUtlFixedMemory< UtlLinkedListElem_t< T, intptr_t > > >
{
public:
CUtlFixedLinkedList(ssize_t growSize = 0, ssize_t initSize = 0)
: CUtlLinkedList< T, intptr_t, true, intptr_t, CUtlFixedMemory< UtlLinkedListElem_t< T, intptr_t > > >(growSize, initSize) {}
bool IsValidIndex(intptr_t i) const
{
if (!this->Memory().IsIdxValid(i))
return false;
#ifdef _DEBUG // it's safe to skip this here, since the only way to get indices after m_LastAlloc is to use MaxElementIndex
if (this->Memory().IsIdxAfter(i, this->m_LastAlloc))
{
Assert(0);
return false; // don't read values that have been allocated, but not constructed
}
#endif
return (this->Memory()[i].m_Previous != i) || (this->Memory()[i].m_Next == i);
}
private:
int MaxElementIndex() const { Assert(0); return this->InvalidIndex(); } // fixedmemory containers don't support iteration from 0..maxelements-1
void ResetDbgInfo() {}
};
// this is kind of ugly, but until C++ gets templatized typedefs in C++0x, it's our only choice
template < class T, class I = unsigned short >
class CUtlBlockLinkedList : public CUtlLinkedList< T, I, true, I, CUtlBlockMemory< UtlLinkedListElem_t< T, I >, I > >
{
public:
CUtlBlockLinkedList(int growSize = 0, int initSize = 0)
: CUtlLinkedList< T, I, true, I, CUtlBlockMemory< UtlLinkedListElem_t< T, I >, I > >(growSize, initSize) {}
protected:
void ResetDbgInfo() {}
};
//-----------------------------------------------------------------------------
// constructor, destructor
//-----------------------------------------------------------------------------
template <class T, class S, bool ML, class I, class M>
CUtlLinkedList<T, S, ML, I, M>::CUtlLinkedList(ssize_t growSize, ssize_t initSize) :
m_Memory(growSize, initSize), m_LastAlloc(m_Memory.InvalidIterator())
{
// Prevent signed non-int datatypes
COMPILE_TIME_ASSERT(sizeof(S) == 8 || (((S)-1) > 0));
ConstructList();
ResetDbgInfo();
}
template <class T, class S, bool ML, class I, class M>
CUtlLinkedList<T, S, ML, I, M>::~CUtlLinkedList()
{
RemoveAll();
}
template <class T, class S, bool ML, class I, class M>
void CUtlLinkedList<T, S, ML, I, M>::ConstructList()
{
m_Head = InvalidIndex();
m_Tail = InvalidIndex();
m_FirstFree = InvalidIndex();
m_ElementCount = 0;
m_NumAlloced = 0;
}
//-----------------------------------------------------------------------------
// gets particular elements
//-----------------------------------------------------------------------------
template <class T, class S, bool ML, class I, class M>
inline T& CUtlLinkedList<T, S, ML, I, M>::Element(I i)
{
return m_Memory[i].m_Element;
}
template <class T, class S, bool ML, class I, class M>
inline T const& CUtlLinkedList<T, S, ML, I, M>::Element(I i) const
{
return m_Memory[i].m_Element;
}
template <class T, class S, bool ML, class I, class M>
inline T& CUtlLinkedList<T, S, ML, I, M>::operator[](I i)
{
return m_Memory[i].m_Element;
}
template <class T, class S, bool ML, class I, class M>
inline T const& CUtlLinkedList<T, S, ML, I, M>::operator[](I i) const
{
return m_Memory[i].m_Element;
}
//-----------------------------------------------------------------------------
// list statistics
//-----------------------------------------------------------------------------
template <class T, class S, bool ML, class I, class M>
inline int CUtlLinkedList<T, S, ML, I, M>::Count() const
{
#ifdef MULTILIST_PEDANTIC_ASSERTS
AssertMsg(!ML, "CUtlLinkedList::Count() is meaningless for linked lists.");
#endif
return m_ElementCount;
}
template <class T, class S, bool ML, class I, class M>
inline I CUtlLinkedList<T, S, ML, I, M>::MaxElementIndex() const
{
return m_Memory.NumAllocated();
}
//-----------------------------------------------------------------------------
// Traversing the list
//-----------------------------------------------------------------------------
template <class T, class S, bool ML, class I, class M>
inline I CUtlLinkedList<T, S, ML, I, M>::Head() const
{
return m_Head;
}
template <class T, class S, bool ML, class I, class M>
inline I CUtlLinkedList<T, S, ML, I, M>::Tail() const
{
return m_Tail;
}
template <class T, class S, bool ML, class I, class M>
inline I CUtlLinkedList<T, S, ML, I, M>::Previous(I i) const
{
Assert(IsValidIndex(i));
return InternalElement(i).m_Previous;
}
template <class T, class S, bool ML, class I, class M>
inline I CUtlLinkedList<T, S, ML, I, M>::Next(I i) const
{
Assert(IsValidIndex(i));
return InternalElement(i).m_Next;
}
//-----------------------------------------------------------------------------
// Are nodes in the list or valid?
//-----------------------------------------------------------------------------
#pragma warning(push)
#pragma warning( disable: 4310 ) // Allows "(I)(S)M::INVALID_INDEX" below
template <class T, class S, bool ML, class I, class M>
inline bool CUtlLinkedList<T, S, ML, I, M>::IndexInRange(I index) // Static method
{
// Since S is not necessarily the type returned by M, we need to check that M returns indices
// which are representable by S. A common case is 'S === unsigned short', 'I == int', in which
// case CUtlMemory will have 'InvalidIndex == (int)-1' (which casts to 65535 in S), and will
// happily return elements at index 65535 and above.
// Do some static checks here:
// 'I' needs to be able to store 'S'
COMPILE_TIME_ASSERT(sizeof(I) >= sizeof(S));
// 'S' should be unsigned (to avoid signed arithmetic errors for plausibly exhaustible ranges)
COMPILE_TIME_ASSERT((sizeof(S) > 2) || (((S)-1) > 0));
// M::INVALID_INDEX should be storable in S to avoid ambiguities (e.g. with 65536)
COMPILE_TIME_ASSERT((M::INVALID_INDEX == -1) || (M::INVALID_INDEX == (S)M::INVALID_INDEX));
return (((S)index == index) && ((S)index != InvalidIndex()));
}
#pragma warning(pop)
template <class T, class S, bool ML, class I, class M>
inline bool CUtlLinkedList<T, S, ML, I, M>::IsValidIndex(I i) const
{
if (!m_Memory.IsIdxValid(i))
return false;
if (m_Memory.IsIdxAfter(i, m_LastAlloc))
return false; // don't read values that have been allocated, but not constructed
return (m_Memory[i].m_Previous != i) || (m_Memory[i].m_Next == i);
}
template <class T, class S, bool ML, class I, class M>
inline bool CUtlLinkedList<T, S, ML, I, M>::IsInList(I i) const
{
if (!m_Memory.IsIdxValid(i) || m_Memory.IsIdxAfter(i, m_LastAlloc))
return false; // don't read values that have been allocated, but not constructed
return Previous(i) != i;
}
/*
template <class T>
inline bool CUtlFixedLinkedList<T>::IsInList( int i ) const
{
return m_Memory.IsIdxValid( i ) && (Previous( i ) != i);
}
*/
//-----------------------------------------------------------------------------
// Makes sure we have enough memory allocated to store a requested # of elements
//-----------------------------------------------------------------------------
template< class T, class S, bool ML, class I, class M >
void CUtlLinkedList<T, S, ML, I, M>::EnsureCapacity(int num)
{
MEM_ALLOC_CREDIT_CLASS();
m_Memory.EnsureCapacity(num);
ResetDbgInfo();
}
template< class T, class S, bool ML, class I, class M >
void CUtlLinkedList<T, S, ML, I, M>::SetGrowSize(int growSize)
{
RemoveAll();
m_Memory.Init(growSize);
ResetDbgInfo();
}
template< class T, class S, bool ML, class I, class M >
void CUtlLinkedList<T, S, ML, I, M>::SetAllocOwner(const char* pszAllocOwner)
{
m_Memory.SetAllocOwner(pszAllocOwner);
}
//-----------------------------------------------------------------------------
// Deallocate memory
//-----------------------------------------------------------------------------
template <class T, class S, bool ML, class I, class M>
void CUtlLinkedList<T, S, ML, I, M>::Purge()
{
RemoveAll();
m_Memory.Purge();
m_FirstFree = InvalidIndex();
m_NumAlloced = 0;
//Routing "m_LastAlloc = m_Memory.InvalidIterator();" through a local const to sidestep an internal compiler error on 360 builds
const typename M::Iterator_t scInvalidIterator = m_Memory.InvalidIterator();
m_LastAlloc = scInvalidIterator;
ResetDbgInfo();
}
template<class T, class S, bool ML, class I, class M>
void CUtlLinkedList<T, S, ML, I, M>::PurgeAndDeleteElements()
{
I iNext;
for (I i = Head(); i != InvalidIndex(); i = iNext)
{
iNext = Next(i);
delete Element(i);
}
Purge();
}
//-----------------------------------------------------------------------------
// Node allocation/deallocation
//-----------------------------------------------------------------------------
template <class T, class S, bool ML, class I, class M>
I CUtlLinkedList<T, S, ML, I, M>::AllocInternal(bool multilist)
{
Assert(!multilist || ML);
#ifdef MULTILIST_PEDANTIC_ASSERTS
Assert(multilist == ML);
#endif
I elem;
if (m_FirstFree == InvalidIndex())
{
Assert(m_Memory.IsValidIterator(m_LastAlloc) || m_ElementCount == 0);
typename M::Iterator_t it = m_Memory.IsValidIterator(m_LastAlloc) ? m_Memory.Next(m_LastAlloc) : m_Memory.First();
if (!m_Memory.IsValidIterator(it))
{
MEM_ALLOC_CREDIT_CLASS();
m_Memory.Grow();
ResetDbgInfo();
it = m_Memory.IsValidIterator(m_LastAlloc) ? m_Memory.Next(m_LastAlloc) : m_Memory.First();
Assert(m_Memory.IsValidIterator(it));
if (!m_Memory.IsValidIterator(it))
{
ExecuteNTimes(10, Warning(eDLL_T::COMMON, "CUtlLinkedList overflow! (exhausted memory allocator)\n"));
return InvalidIndex();
}
}
// We can overflow before the utlmemory overflows, since S != I
if (!IndexInRange(m_Memory.GetIndex(it)))
{
ExecuteNTimes(10, Warning(eDLL_T::COMMON, "CUtlLinkedList overflow! (exhausted index range)\n"));
return InvalidIndex();
}
m_LastAlloc = it;
elem = m_Memory.GetIndex(m_LastAlloc);
m_NumAlloced++;
}
else
{
elem = m_FirstFree;
m_FirstFree = InternalElement(m_FirstFree).m_Next;
}
if (!multilist)
{
InternalElement(elem).m_Next = elem;
InternalElement(elem).m_Previous = elem;
}
else
{
InternalElement(elem).m_Next = InvalidIndex();
InternalElement(elem).m_Previous = InvalidIndex();
}
return elem;
}
template <class T, class S, bool ML, class I, class M>
I CUtlLinkedList<T, S, ML, I, M>::Alloc(bool multilist)
{
I elem = AllocInternal(multilist);
if (elem == InvalidIndex())
return elem;
Construct(&Element(elem));
return elem;
}
template <class T, class S, bool ML, class I, class M>
void CUtlLinkedList<T, S, ML, I, M>::Free(I elem)
{
Assert(IsValidIndex(elem) && IndexInRange(elem));
Unlink(elem);
ListElem_t& internalElem = InternalElement(elem);
Destruct(&internalElem.m_Element);
internalElem.m_Next = m_FirstFree;
m_FirstFree = elem;
}
//-----------------------------------------------------------------------------
// Insertion methods; allocates and links (uses default constructor)
//-----------------------------------------------------------------------------
template <class T, class S, bool ML, class I, class M>
I CUtlLinkedList<T, S, ML, I, M>::InsertBefore(I before)
{
// Make a new node
I newNode = AllocInternal();
if (newNode == InvalidIndex())
return newNode;
// Link it in
LinkBefore(before, newNode);
// Construct the data
Construct(&Element(newNode));
return newNode;
}
template <class T, class S, bool ML, class I, class M>
I CUtlLinkedList<T, S, ML, I, M>::InsertAfter(I after)
{
// Make a new node
I newNode = AllocInternal();
if (newNode == InvalidIndex())
return newNode;
// Link it in
LinkAfter(after, newNode);
// Construct the data
Construct(&Element(newNode));
return newNode;
}
template <class T, class S, bool ML, class I, class M>
inline I CUtlLinkedList<T, S, ML, I, M>::AddToHead()
{
return InsertAfter(InvalidIndex());
}
template <class T, class S, bool ML, class I, class M>
inline I CUtlLinkedList<T, S, ML, I, M>::AddToTail()
{
return InsertBefore(InvalidIndex());
}
//-----------------------------------------------------------------------------
// Insertion methods; allocates and links (uses copy constructor)
//-----------------------------------------------------------------------------
template <class T, class S, bool ML, class I, class M>
I CUtlLinkedList<T, S, ML, I, M>::InsertBefore(I before, T const& src)
{
// Make a new node
I newNode = AllocInternal();
if (newNode == InvalidIndex())
return newNode;
// Link it in
LinkBefore(before, newNode);
// Construct the data
CopyConstruct(&Element(newNode), src);
return newNode;
}
template <class T, class S, bool ML, class I, class M>
I CUtlLinkedList<T, S, ML, I, M>::InsertAfter(I after, T const& src)
{
// Make a new node
I newNode = AllocInternal();
if (newNode == InvalidIndex())
return newNode;
// Link it in
LinkAfter(after, newNode);
// Construct the data
CopyConstruct(&Element(newNode), src);
return newNode;
}
template <class T, class S, bool ML, class I, class M>
inline I CUtlLinkedList<T, S, ML, I, M>::AddToHead(T const& src)
{
return InsertAfter(InvalidIndex(), src);
}
template <class T, class S, bool ML, class I, class M>
inline I CUtlLinkedList<T, S, ML, I, M>::AddToTail(T const& src)
{
return InsertBefore(InvalidIndex(), src);
}
//-----------------------------------------------------------------------------
// Removal methods
//-----------------------------------------------------------------------------
template<class T, class S, bool ML, class I, class M>
I CUtlLinkedList<T, S, ML, I, M>::Find(const T& src) const
{
for (I i = Head(); i != InvalidIndex(); i = Next(i))
{
if (Element(i) == src)
return i;
}
return InvalidIndex();
}
template<class T, class S, bool ML, class I, class M>
bool CUtlLinkedList<T, S, ML, I, M>::FindAndRemove(const T& src)
{
I i = Find(src);
if (i == InvalidIndex())
{
return false;
}
else
{
Remove(i);
return true;
}
}
template <class T, class S, bool ML, class I, class M>
void CUtlLinkedList<T, S, ML, I, M>::Remove(I elem)
{
Free(elem);
}
template <class T, class S, bool ML, class I, class M>
void CUtlLinkedList<T, S, ML, I, M>::RemoveAll()
{
// Have to do some convoluted stuff to invoke the destructor on all
// valid elements for the multilist case (since we don't have all elements
// connected to each other in a list).
if (m_LastAlloc == m_Memory.InvalidIterator())
{
Assert(m_Head == InvalidIndex());
Assert(m_Tail == InvalidIndex());
Assert(m_FirstFree == InvalidIndex());
Assert(m_ElementCount == 0);
return;
}
if (ML)
{
for (typename M::Iterator_t it = m_Memory.First(); it != m_Memory.InvalidIterator(); it = m_Memory.Next(it))
{
I i = m_Memory.GetIndex(it);
if (IsValidIndex(i)) // skip elements already in the free list
{
ListElem_t& internalElem = InternalElement(i);
Destruct(&internalElem.m_Element);
internalElem.m_Previous = i;
internalElem.m_Next = m_FirstFree;
m_FirstFree = i;
}
if (it == m_LastAlloc)
break; // don't destruct elements that haven't ever been constructed
}
}
else
{
I i = Head();
I next;
while (i != InvalidIndex())
{
next = Next(i);
ListElem_t& internalElem = InternalElement(i);
Destruct(&internalElem.m_Element);
internalElem.m_Previous = i;
internalElem.m_Next = next == InvalidIndex() ? m_FirstFree : next;
i = next;
}
if (Head() != InvalidIndex())
{
m_FirstFree = Head();
}
}
// Clear everything else out
m_Head = InvalidIndex();
m_Tail = InvalidIndex();
m_ElementCount = 0;
}
//-----------------------------------------------------------------------------
// list modification
//-----------------------------------------------------------------------------
template <class T, class S, bool ML, class I, class M>
void CUtlLinkedList<T, S, ML, I, M>::LinkBefore(I before, I elem)
{
Assert(IsValidIndex(elem));
// Unlink it if it's in the list at the moment
Unlink(elem);
ListElem_t* pNewElem = &InternalElement(elem);
// The element *after* our newly linked one is the one we linked before.
pNewElem->m_Next = before;
S newElem_mPrevious; // we need to hang on to this for the comparison against InvalidIndex()
// below; otherwise we get a a load-hit-store on pNewElem->m_Previous, even
// with
if (before == InvalidIndex())
{
// In this case, we're linking to the end of the list, so reset the tail
newElem_mPrevious = m_Tail;
pNewElem->m_Previous = m_Tail;
m_Tail = elem;
}
else
{
// Here, we're not linking to the end. Set the prev pointer to point to
// the element we're linking.
Assert(IsInList(before));
ListElem_t* beforeElem = &InternalElement(before);
pNewElem->m_Previous = newElem_mPrevious = beforeElem->m_Previous;
beforeElem->m_Previous = elem;
}
// Reset the head if we linked to the head of the list
if (newElem_mPrevious == InvalidIndex())
m_Head = elem;
else
InternalElement(newElem_mPrevious).m_Next = elem;
// one more element baby
++m_ElementCount;
}
template <class T, class S, bool ML, class I, class M>
void CUtlLinkedList<T, S, ML, I, M>::LinkAfter(I after, I elem)
{
Assert(IsValidIndex(elem));
// Unlink it if it's in the list at the moment
if (IsInList(elem))
Unlink(elem);
ListElem_t& newElem = InternalElement(elem);
// The element *before* our newly linked one is the one we linked after
newElem.m_Previous = after;
if (after == InvalidIndex())
{
// In this case, we're linking to the head of the list, reset the head
newElem.m_Next = m_Head;
m_Head = elem;
}
else
{
// Here, we're not linking to the end. Set the next pointer to point to
// the element we're linking.
Assert(IsInList(after));
ListElem_t& afterElem = InternalElement(after);
newElem.m_Next = afterElem.m_Next;
afterElem.m_Next = elem;
}
// Reset the tail if we linked to the tail of the list
if (newElem.m_Next == InvalidIndex())
m_Tail = elem;
else
InternalElement(newElem.m_Next).m_Previous = elem;
// one more element baby
++m_ElementCount;
}
template <class T, class S, bool ML, class I, class M>
void CUtlLinkedList<T, S, ML, I, M>::Unlink(I elem)
{
Assert(IsValidIndex(elem));
if (IsInList(elem))
{
ListElem_t* pOldElem = &m_Memory[elem];
// If we're the first guy, reset the head
// otherwise, make our previous node's next pointer = our next
if (pOldElem->m_Previous != InvalidIndex())
{
m_Memory[pOldElem->m_Previous].m_Next = pOldElem->m_Next;
}
else
{
m_Head = pOldElem->m_Next;
}
// If we're the last guy, reset the tail
// otherwise, make our next node's prev pointer = our prev
if (pOldElem->m_Next != InvalidIndex())
{
m_Memory[pOldElem->m_Next].m_Previous = pOldElem->m_Previous;
}
else
{
m_Tail = pOldElem->m_Previous;
}
// This marks this node as not in the list,
// but not in the free list either
pOldElem->m_Previous = pOldElem->m_Next = elem;
// One less puppy
--m_ElementCount;
}
}
template <class T, class S, bool ML, class I, class M>
inline void CUtlLinkedList<T, S, ML, I, M>::LinkToHead(I elem)
{
LinkAfter(InvalidIndex(), elem);
}
template <class T, class S, bool ML, class I, class M>
inline void CUtlLinkedList<T, S, ML, I, M>::LinkToTail(I elem)
{
LinkBefore(InvalidIndex(), elem);
}
//-----------------------------------------------------------------------------
// Class to drop in to replace a CUtlLinkedList that needs to be more memory aggressive
//-----------------------------------------------------------------------------
DECLARE_POINTER_HANDLE(UtlPtrLinkedListIndex_t); // to enforce correct usage
template < typename T >
class CUtlPtrLinkedList
{
public:
CUtlPtrLinkedList()
: m_pFirst(NULL),
m_nElems(0)
{
COMPILE_TIME_ASSERT(sizeof(IndexType_t) == sizeof(Node_t*));
}
~CUtlPtrLinkedList()
{
RemoveAll();
}
typedef UtlPtrLinkedListIndex_t IndexType_t;
T& operator[](IndexType_t i)
{
return ((Node_t*)i)->elem;
}
const T& operator[](IndexType_t i) const
{
return ((Node_t*)i)->elem;
}
IndexType_t AddToTail()
{
return DoInsertBefore((IndexType_t)m_pFirst, NULL);
}
IndexType_t AddToTail(T const& src)
{
return DoInsertBefore((IndexType_t)m_pFirst, &src);
}
IndexType_t AddToHead()
{
IndexType_t result = DoInsertBefore((IndexType_t)m_pFirst, NULL);
m_pFirst = ((Node_t*)result);
return result;
}
IndexType_t AddToHead(T const& src)
{
IndexType_t result = DoInsertBefore((IndexType_t)m_pFirst, &src);
m_pFirst = ((Node_t*)result);
return result;
}
IndexType_t InsertBefore(IndexType_t before)
{
return DoInsertBefore(before, NULL);
}
IndexType_t InsertAfter(IndexType_t after)
{
Node_t* pBefore = ((Node_t*)after)->next;
return DoInsertBefore(pBefore, NULL);
}
IndexType_t InsertBefore(IndexType_t before, T const& src)
{
return DoInsertBefore(before, &src);
}
IndexType_t InsertAfter(IndexType_t after, T const& src)
{
Node_t* pBefore = ((Node_t*)after)->next;
return DoInsertBefore(pBefore, &src);
}
void Remove(IndexType_t elem)
{
Node_t* p = (Node_t*)elem;
if (p->pNext == p)
{
m_pFirst = NULL;
}
else
{
if (m_pFirst == p)
{
m_pFirst = p->pNext;
}
p->pNext->pPrev = p->pPrev;
p->pPrev->pNext = p->pNext;
}
delete p;
m_nElems--;
}
void RemoveAll()
{
Node_t* p = m_pFirst;
if (p)
{
do
{
Node_t* pNext = p->pNext;
delete p;
p = pNext;
} while (p != m_pFirst);
}
m_pFirst = NULL;
m_nElems = 0;
}
int Count() const
{
return m_nElems;
}
IndexType_t Head() const
{
return (IndexType_t)m_pFirst;
}
IndexType_t Next(IndexType_t i) const
{
Node_t* p = ((Node_t*)i)->pNext;
if (p != m_pFirst)
{
return (IndexType_t)p;
}
return NULL;
}
bool IsValidIndex(IndexType_t i) const
{
Node_t* p = ((Node_t*)i);
return (p && p->pNext && p->pPrev);
}
inline static IndexType_t InvalidIndex()
{
return NULL;
}
private:
struct Node_t
{
Node_t() {}
Node_t(const T& _elem) : elem(_elem) {}
T elem;
Node_t* pPrev, * pNext;
};
Node_t* AllocNode(const T* pCopyFrom)
{
MEM_ALLOC_CREDIT_CLASS();
Node_t* p;
if (!pCopyFrom)
{
p = new Node_t;
}
else
{
p = new Node_t(*pCopyFrom);
}
return p;
}
IndexType_t DoInsertBefore(IndexType_t before, const T* pCopyFrom)
{
Node_t* p = AllocNode(pCopyFrom);
Node_t* pBefore = (Node_t*)before;
if (pBefore)
{
p->pNext = pBefore;
p->pPrev = pBefore->pPrev;
pBefore->pPrev = p;
p->pPrev->pNext = p;
}
else
{
Assert(!m_pFirst);
m_pFirst = p->pNext = p->pPrev = p;
}
m_nElems++;
return (IndexType_t)p;
}
Node_t* m_pFirst;
unsigned m_nElems;
};
//-----------------------------------------------------------------------------
#endif // UTLLINKEDLIST_H