r5sdk/r5dev/engine/sys_utils.cpp

124 lines
3.4 KiB
C++

#include "core/stdafx.h"
#include "core/logdef.h"
#include "engine/sys_utils.h"
#include "vgui/CEngineVGui.h"
#include "gameui/IConsole.h"
//-----------------------------------------------------------------------------
// Sys_Error
//
//-----------------------------------------------------------------------------
void HSys_Error(char* fmt, ...)
{
static char buf[1024];
va_list args;
va_start(args, fmt);
vsnprintf(buf, sizeof(buf), fmt, args);
buf[sizeof(buf) -1] = 0;
va_end(args);
DevMsg(eDLL_T::ENGINE, "%s\n", buf);
Sys_Error(buf);
}
//-----------------------------------------------------------------------------
// Sys_Print
//
//-----------------------------------------------------------------------------
void DevMsg(eDLL_T idx, const char* fmt, ...)
{
int vmIdx = (int)idx;
static bool initialized = false;
static char buf[1024];
static std::string vmType[7] = { "Native(S):", "Native(C):", "Native(U):", "Native(E):", "Native(F):", "Native(R):", "Native(M):" };
static auto iconsole = spdlog::stdout_logger_mt("dev_message_iconsole"); // in-game console.
static auto wconsole = spdlog::stdout_logger_mt("dev_message_wconsole"); // windows console.
static auto sqlogger = spdlog::basic_logger_mt("dev_message_logger", "platform\\logs\\dev_message.log"); // file logger.
std::string vmStr = vmType[vmIdx].c_str();
g_spd_sys_w_oss.str("");
g_spd_sys_w_oss.clear();
if (!initialized)
{
iconsole = std::make_shared<spdlog::logger>("sys_print_ostream", g_spd_sys_p_ostream_sink);
iconsole->set_pattern("[%S.%e] %v");
iconsole->set_level(spdlog::level::debug);
wconsole->set_pattern("[%S.%e] %v");
wconsole->set_level(spdlog::level::debug);
sqlogger->set_pattern("[%S.%e] %v");
sqlogger->set_level(spdlog::level::debug);
initialized = true;
}
va_list args;
va_start(args, fmt);
vsnprintf(buf, sizeof(buf), fmt, args);
buf[sizeof(buf) - 1] = 0;
va_end(args);
vmStr.append(buf);
iconsole->debug(vmStr);
wconsole->debug(vmStr);
sqlogger->debug(vmStr);
#ifndef DEDICATED
std::string s = g_spd_sys_w_oss.str();
const char* c = s.c_str();
g_pLogSystem.AddLog((LogType_t)eDLL_T::ENGINE, s);
Items.push_back(Strdup((const char*)c));
#endif // !DEDICATED
}
//-----------------------------------------------------------------------------
// Sys_LoadAssetHelper
//
//-----------------------------------------------------------------------------
void* HSys_LoadAssetHelper(const CHAR* lpFileName, std::int64_t a2, LARGE_INTEGER* a3)
{
std::string mod_file;
std::string base_file = lpFileName;
const std::string mod_dir = "paks\\Win32\\";
const std::string base_dir = "paks\\Win64\\";
if (strstr(lpFileName, base_dir.c_str()))
{
base_file.erase(0, 11); // Erase 'base_dir'.
mod_file = mod_dir + base_file; // Prepend 'mod_dir'.
if (FileExists(mod_file.c_str()))
{
// Load decompressed pak files from 'mod_dir'.
DevMsg(eDLL_T::RTECH, "Loading pak: '%s'\n", mod_file.c_str());
return Sys_LoadAssetHelper(mod_file.c_str(), a2, a3);
}
}
if (strstr(lpFileName, base_dir.c_str()))
{
DevMsg(eDLL_T::RTECH, "Loading pak: '%s'\n", lpFileName);
}
return Sys_LoadAssetHelper(lpFileName, a2, a3);
}
void SysUtils_Attach()
{
DetourAttach((LPVOID*)&Sys_Error, &HSys_Error);
DetourAttach((LPVOID*)&Sys_LoadAssetHelper, &HSys_LoadAssetHelper);
}
void SysUtils_Detach()
{
DetourDetach((LPVOID*)&Sys_Error, &HSys_Error);
DetourDetach((LPVOID*)&Sys_LoadAssetHelper, &HSys_LoadAssetHelper);
}