Amos d0e77c42f2 Push SQVM output to in-game console
* Upgrade to spdlog for SQVM_PrintFunc
* Improve in-game console window
* Add print hook for signonstate debug on the client
2021-08-05 03:28:03 -07:00

43 lines
1008 B
C++

#pragma once
#pragma message("Pre-compiling headers.\n")
#define WIN32_LEAN_AND_MEAN // Prevent winsock2 redefinition.
#include <windows.h>
#include <minhook.h>
#include <thread>
#include <fstream>
#include <stdio.h>
#include <filesystem>
#include <sstream>
#include <shlobj.h>
#include <objbase.h>
#include <cassert>
#include <iomanip>
#include <iostream>
#include <d3d11.h>
#include <string>
#include <Psapi.h>
#include <vector>
// Our headers
#include "imgui.h"
#include "imgui_stdlib.h"
#include "imgui_impl_dx11.h"
#include "imgui_impl_win32.h"
#include "spdlog.h"
#include "sinks/basic_file_sink.h"
#include "sinks/stdout_sinks.h"
#include "sinks/ostream_sink.h"
#include "utility.h"
#include "httplib.h"
#include "json.hpp"
#include "address.h"
#include "enums.h"
#define FUNC_AT_ADDRESS(name, funcbody, addr) \
using _##name = funcbody; \
_##name name = (funcbody)addr \
#define PRINT_ADDRESS(name, address) std::cout << name << ": " << std::hex << std::uppercase << address << std::endl;