mirror of
https://github.com/Mauler125/r5sdk.git
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* All libraries have been isolated from each other, and build into separate artifacts. * Project has been restructured to support isolating libraries. * CCrashHandler now calls a callback on crash (setup from core/dllmain.cpp, this can be setup in any way for any project. This callback is getting called when the apllication crashes. Useful for flushing buffers before closing handles to logging files for example). * Tier0 'CoreMsgV' function now calls a callback sink, which could be set by the user (currently setup to the SDK's internal logger in core/dllmain.cpp). TODO: * Add a batch file to autogenerate all projects. * Add support for dedicated server. * Add support for client dll. Bugs: * Game crashes on the title screen after the UI script compiler has finished (root cause unknown). * Curl error messages are getting logged twice for the dedicated server due to the removal of all "DEDICATED" preprocessor directives to support isolating projects. This has to be fixed properly!
393 lines
12 KiB
C++
393 lines
12 KiB
C++
//===========================================================================//
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//
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// Purpose: Server/Client dual-stack socket utility class
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//
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//===========================================================================//
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#include <tier1/NetAdr.h>
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#include <tier2/socketcreator.h>
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#ifndef NETCONSOLE
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#include <engine/sys_utils.h>
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#endif // !NETCONSOLE
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#include <engine/net.h>
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CSocketCreator::CSocketCreator(void)
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{
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m_hListenSocket = SOCKET_ERROR;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CSocketCreator::~CSocketCreator(void)
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{
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DisconnectSockets();
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}
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//-----------------------------------------------------------------------------
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// Purpose: accept new connections and walk open sockets and handle any incoming data
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//-----------------------------------------------------------------------------
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void CSocketCreator::RunFrame(void)
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{
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if (IsListening())
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{
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ProcessAccept(); // handle any new connection requests.
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: handle a new connection
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//-----------------------------------------------------------------------------
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void CSocketCreator::ProcessAccept(void)
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{
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sockaddr_storage inClient{};
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int nLengthAddr = sizeof(inClient);
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SocketHandle_t newSocket = SocketHandle_t(::accept(SOCKET(m_hListenSocket), reinterpret_cast<sockaddr*>(&inClient), &nLengthAddr));
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if (newSocket == SOCKET_ERROR)
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{
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if (!IsSocketBlocking())
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{
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Error(eDLL_T::ENGINE, NO_ERROR, "%s - Error: %s\n", __FUNCTION__, NET_ErrorString(WSAGetLastError()));
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}
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return;
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}
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if (!ConfigureSocket(newSocket, false))
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{
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DisconnectSocket(newSocket);
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return;
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}
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netadr_t netAdr;
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netAdr.SetFromSockadr(&inClient);
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OnSocketAccepted(newSocket, netAdr);
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}
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//-----------------------------------------------------------------------------
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// Purpose: bind to a TCP port and accept incoming connections
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// Input : *netAdr -
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// bDualStack -
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// Output : true on success, failed otherwise
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//-----------------------------------------------------------------------------
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bool CSocketCreator::CreateListenSocket(const netadr_t& netAdr, bool bDualStack)
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{
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CloseListenSocket();
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m_hListenSocket = SocketHandle_t(::socket(PF_INET6, SOCK_STREAM, IPPROTO_TCP));
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if (m_hListenSocket != INVALID_SOCKET)
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{
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if (!ConfigureSocket(m_hListenSocket, bDualStack))
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{
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CloseListenSocket();
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return false;
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}
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sockaddr_storage sadr{};
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netAdr.ToSockadr(&sadr);
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int results = ::bind(m_hListenSocket, reinterpret_cast<sockaddr*>(&sadr), sizeof(sockaddr_in6));
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if (results == SOCKET_ERROR)
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{
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Warning(eDLL_T::ENGINE, "Socket bind failed (%s)\n", NET_ErrorString(WSAGetLastError()));
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CloseListenSocket();
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return false;
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}
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results = ::listen(m_hListenSocket, SOCKET_TCP_MAX_ACCEPTS);
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if (results == SOCKET_ERROR)
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{
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Warning(eDLL_T::ENGINE, "Socket listen failed (%s)\n", NET_ErrorString(WSAGetLastError()));
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CloseListenSocket();
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return false;
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}
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: close an open rcon connection
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//-----------------------------------------------------------------------------
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void CSocketCreator::CloseListenSocket(void)
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{
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if (m_hListenSocket != SOCKET_ERROR)
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{
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DisconnectSocket(m_hListenSocket);
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m_hListenSocket = SOCKET_ERROR;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: connect to the remote server
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// Input : *netAdr -
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// bSingleSocket -
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// Output : accepted socket index, SOCKET_ERROR (-1) if failed
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//-----------------------------------------------------------------------------
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int CSocketCreator::ConnectSocket(const netadr_t& netAdr, bool bSingleSocket)
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{
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if (bSingleSocket)
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{ // NOTE: Closing an accepted socket will re-index all the sockets with higher indices.
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CloseAllAcceptedSockets();
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}
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SocketHandle_t hSocket = SocketHandle_t(::socket(AF_INET6, SOCK_STREAM, IPPROTO_TCP));
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if (hSocket == SOCKET_ERROR)
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{
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Warning(eDLL_T::ENGINE, "Unable to create socket (%s)\n", NET_ErrorString(WSAGetLastError()));
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return SOCKET_ERROR;
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}
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if (!ConfigureSocket(hSocket))
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{
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DisconnectSocket(hSocket);
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return SOCKET_ERROR;
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}
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struct sockaddr_storage s{};
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netAdr.ToSockadr(&s);
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int results = ::connect(hSocket, reinterpret_cast<sockaddr*>(&s), sizeof(sockaddr_in6));
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if (results == SOCKET_ERROR)
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{
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if (!IsSocketBlocking())
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{
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Warning(eDLL_T::ENGINE, "Socket connection failed (%s)\n", NET_ErrorString(WSAGetLastError()));
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DisconnectSocket(hSocket);
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return SOCKET_ERROR;
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}
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fd_set writefds{};
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timeval tv{};
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tv.tv_usec = 0;
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tv.tv_sec = 1;
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FD_ZERO(&writefds);
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FD_SET(static_cast<u_int>(hSocket), &writefds);
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if (::select(hSocket + 1, NULL, &writefds, NULL, &tv) < 1) // block for at most 1 second.
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{
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Warning(eDLL_T::ENGINE, "Socket connection timed out\n");
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DisconnectSocket(hSocket); // took too long to connect to, give up.
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return SOCKET_ERROR;
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}
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}
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// TODO: CRConClient check if connected.
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int nIndex = OnSocketAccepted(hSocket, netAdr);
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return nIndex;
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}
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//-----------------------------------------------------------------------------
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// Purpose: closes specific open sockets (listen + accepted)
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//-----------------------------------------------------------------------------
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void CSocketCreator::DisconnectSocket(SocketHandle_t hSocket)
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{
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Assert(hSocket != SOCKET_ERROR);
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if (::closesocket(hSocket) == SOCKET_ERROR)
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{
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Error(eDLL_T::ENGINE, NO_ERROR, "Unable to close socket (%s)\n",
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NET_ErrorString(WSAGetLastError()));
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: closes all open sockets (listen + accepted)
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//-----------------------------------------------------------------------------
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void CSocketCreator::DisconnectSockets(void)
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{
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CloseListenSocket();
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CloseAllAcceptedSockets();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Configures a socket for use
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// Input : iSocket -
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// bDualStack -
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// Output : true on success, false otherwise
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//-----------------------------------------------------------------------------
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bool CSocketCreator::ConfigureSocket(SocketHandle_t hSocket, bool bDualStack /*= true*/)
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{
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// Disable NAGLE as RCON cmds are small in size.
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int opt = 1;
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int ret = ::setsockopt(hSocket, IPPROTO_TCP, TCP_NODELAY, reinterpret_cast<char*>(&opt), sizeof(opt));
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if (ret == SOCKET_ERROR)
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{
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Warning(eDLL_T::ENGINE, "Socket 'sockopt(%s)' failed (%s)\n", "TCP_NODELAY", NET_ErrorString(WSAGetLastError()));
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return false;
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}
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// Mark socket as reusable.
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opt = 1;
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ret = ::setsockopt(hSocket, SOL_SOCKET, SO_REUSEADDR, reinterpret_cast<char*>(&opt), sizeof(opt));
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if (ret == SOCKET_ERROR)
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{
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Warning(eDLL_T::ENGINE, "Socket 'sockopt(%s)' failed (%s)\n", "SO_REUSEADDR", NET_ErrorString(WSAGetLastError()));
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return false;
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}
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if (bDualStack)
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{
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// Disable IPv6 only mode to enable dual stack.
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opt = 0;
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ret = ::setsockopt(hSocket, IPPROTO_IPV6, IPV6_V6ONLY, reinterpret_cast<char*>(&opt), sizeof(opt));
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if (ret == SOCKET_ERROR)
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{
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Warning(eDLL_T::ENGINE, "Socket 'sockopt(%s)' failed (%s)\n", "IPV6_V6ONLY", NET_ErrorString(WSAGetLastError()));
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return false;
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}
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}
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// Mark socket as non-blocking.
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opt = 1;
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ret = ::ioctlsocket(hSocket, FIONBIO, reinterpret_cast<u_long*>(&opt));
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if (ret == SOCKET_ERROR)
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{
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Warning(eDLL_T::ENGINE, "Socket 'ioctl(%s)' failed (%s)\n", "FIONBIO", NET_ErrorString(WSAGetLastError()));
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return false;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: handles new TCP requests and puts them in accepted queue
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// Input : hSocket -
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// *netAdr -
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// Output : accepted socket index, -1 if failed
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//-----------------------------------------------------------------------------
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int CSocketCreator::OnSocketAccepted(SocketHandle_t hSocket, const netadr_t& netAdr)
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{
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AcceptedSocket_t newEntry;
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newEntry.m_hSocket = hSocket;
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newEntry.m_Address = netAdr;
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newEntry.m_pData = new CConnectedNetConsoleData(hSocket);
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m_hAcceptedSockets.push_back(newEntry);
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int nIndex = static_cast<int>(m_hAcceptedSockets.size()) - 1;
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return nIndex;
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}
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//-----------------------------------------------------------------------------
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// Purpose: close an accepted socket
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// Input : nIndex -
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//-----------------------------------------------------------------------------
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void CSocketCreator::CloseAcceptedSocket(int nIndex)
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{
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if (nIndex >= int(m_hAcceptedSockets.size()))
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{
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Assert(0);
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return;
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}
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AcceptedSocket_t& connected = m_hAcceptedSockets[nIndex];
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DisconnectSocket(connected.m_hSocket);
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delete connected.m_pData;
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m_hAcceptedSockets.erase(m_hAcceptedSockets.begin() + nIndex);
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}
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//-----------------------------------------------------------------------------
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// Purpose: close all accepted sockets
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//-----------------------------------------------------------------------------
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void CSocketCreator::CloseAllAcceptedSockets(void)
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{
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for (size_t i = 0; i < m_hAcceptedSockets.size(); ++i)
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{
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AcceptedSocket_t& connected = m_hAcceptedSockets[i];
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DisconnectSocket(connected.m_hSocket);
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delete connected.m_pData;
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}
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m_hAcceptedSockets.clear();
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns true if the listening socket is created and listening
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// Output : bool
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//-----------------------------------------------------------------------------
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bool CSocketCreator::IsListening(void) const
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{
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return m_hListenSocket != SOCKET_ERROR;
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns true if the socket would block because of the last socket command
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// Output : bool
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//-----------------------------------------------------------------------------
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bool CSocketCreator::IsSocketBlocking(void) const
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{
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return (WSAGetLastError() == WSAEWOULDBLOCK);
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns authorized socket count
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// Output : int
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//-----------------------------------------------------------------------------
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int CSocketCreator::GetAuthorizedSocketCount(void) const
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{
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int ret = 0;
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for (size_t i = 0; i < m_hAcceptedSockets.size(); ++i)
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{
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if (m_hAcceptedSockets[i].m_pData->m_bAuthorized)
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{
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ret++;
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}
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}
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return ret;
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns accepted socket count
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// Output : int
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//-----------------------------------------------------------------------------
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int CSocketCreator::GetAcceptedSocketCount(void) const
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{
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return static_cast<int>(m_hAcceptedSockets.size());
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns accepted socket handle
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// Input : nIndex -
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// Output : SocketHandle_t
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//-----------------------------------------------------------------------------
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SocketHandle_t CSocketCreator::GetAcceptedSocketHandle(int nIndex) const
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{
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Assert(nIndex >= 0 && nIndex < int(m_hAcceptedSockets.size()));
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return m_hAcceptedSockets[nIndex].m_hSocket;
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns accepted socket address
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// Input : nIndex -
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// Output : const netadr_t&
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//-----------------------------------------------------------------------------
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const netadr_t& CSocketCreator::GetAcceptedSocketAddress(int nIndex) const
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{
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Assert(nIndex >= 0 && nIndex < int(m_hAcceptedSockets.size()));
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return m_hAcceptedSockets[nIndex].m_Address;
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns accepted socket data
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// Input : nIndex -
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// Output : CConnectedNetConsoleData*
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//-----------------------------------------------------------------------------
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CConnectedNetConsoleData* CSocketCreator::GetAcceptedSocketData(int nIndex) const
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{
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Assert(nIndex >= 0 && nIndex < int(m_hAcceptedSockets.size()));
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return m_hAcceptedSockets[nIndex].m_pData;
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}
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