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48 lines
3.2 KiB
C++
48 lines
3.2 KiB
C++
#pragma once
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namespace
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{
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/* ==== RTECH_GAME ====================================================================================================================================================== */
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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ADDRESS p_RTech_UnloadAsset = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x83\xEC\x28\x48\x85\xC9\x0F\x84\x00\x00\x00\x00\x48\x8B\x05\x00\x00\x00\x00", "xxxxxxxxx????xxx????");
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void (*RTech_UnloadAsset)(std::int64_t a1) = (void (*)(std::int64_t))p_RTech_UnloadAsset.GetPtr(); /*48 83 EC 28 48 85 C9 0F 84 ? ? ? ? 48 8B 05 ? ? ? ? */
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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ADDRESS p_RTech_UnloadAsset = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x83\xEC\x28\x48\x85\xD2\x74\x40\x48\x8B\x05\x00\x00\x00\x00", "xxxxxxxxxxxx????");
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void (*RTech_UnloadAsset)(std::int64_t a1, std::int64_t a2) = (void (*)(std::int64_t, std::int64_t))p_RTech_UnloadAsset.GetPtr(); /*48 83 EC 28 48 85 D2 74 40 48 8B 05 ? ? ? ?*/
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#endif
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) || defined (GAMEDLL_S2)
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ADDRESS p_RTech_AsyncLoad = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x40\x53\x48\x83\xEC\x40\x48\x89\x6C\x24\x00\x41\x8B\xE8", "xxxxxxxxxx?xxx"); /*40 53 48 83 EC 40 48 89 6C 24 ? 41 8B E8*/
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unsigned int (*RTech_AsyncLoad)(void* Src, std::uintptr_t pMalloc, int nIdx, char szPakFile) = (unsigned int (*)(void*, std::uintptr_t, int, char))p_RTech_AsyncLoad.GetPtr();
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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ADDRESS p_RTech_AsyncLoad = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x40\x53\x48\x83\xEC\x40\x48\x89\x6C\x24\x00\x41\x0F\xB6\xE9", "xxxxxxxxxx?xxxx"); /*40 53 48 83 EC 40 48 89 6C 24 ? 41 0F B6 E9*/
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unsigned int (*RTech_AsyncLoad)(void* Src, std::uintptr_t pMalloc, int nIdx, char szPakFile) = (unsigned int (*)(void*, std::uintptr_t, int, char))p_RTech_AsyncLoad.GetPtr();
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ADDRESS p_RTech_LoadPak = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x89\x4C\x24\x00\x56\x41\x55", "xxxx?xxx"); /*48 89 4C 24 ? 56 41 55*/
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unsigned int (*RTech_LoadPak)(void* thisptr, void* a2, std::uint64_t a3) = (unsigned int (*)(void*, void*, std::uint64_t))p_RTech_LoadPak.GetPtr();
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#endif
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}
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void HRTech_UnloadAsset(std::int64_t a1, std::int64_t a2);
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void HRtech_AsyncLoad(std::string svPakFileName);
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void RTech_Game_Attach();
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void RTech_Game_Detach();
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///////////////////////////////////////////////////////////////////////////////
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class HRTechGame : public IDetour
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{
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virtual void debugp()
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{
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std::cout << "| FUN: RTech_UnloadAsset : 0x" << std::hex << std::uppercase << p_RTech_UnloadAsset.GetPtr() << std::setw(npad) << " |" << std::endl;
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std::cout << "| FUN: RTech_AsyncLoad : 0x" << std::hex << std::uppercase << p_RTech_AsyncLoad.GetPtr() << std::setw(npad) << " |" << std::endl;
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#if defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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std::cout << "| FUN: RTech_LoadPak : 0x" << std::hex << std::uppercase << p_RTech_LoadPak.GetPtr() << std::setw(npad) << " |" << std::endl;
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#endif // GAMEDLL_S2 || GAMEDLL_S3
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std::cout << "+----------------------------------------------------------------+" << std::endl;
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}
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(HRTechGame);
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