r5sdk/r5dev/gameui/IConsole.h
Kawe Mazidjatari c0511fa8e4 See description
* Add ConVar to allow user to set/unset FCVAR_DEVELOPMENTONLY ConVar's (default behavior would never be hit without this ConVar).
* Add icons to display the flags of a certain CommandBase.
* Fixed Dear ImGui not displaying images correctly (descriptor needs DXGI_FORMAT_R8G8B8A8_UNORM_SRGB due to the nature of this game).
* Dynamically obtain buffer sizes of resources taken from modules.
* Light SDK cleanup.
2022-04-26 20:24:51 +02:00

111 lines
3.7 KiB
C++

#pragma once
#include "common/sdkdefs.h"
#include "windows/resource.h"
#ifndef DEDICATED
struct CSuggest
{
CSuggest(const string& svName, int nFlags)
{
m_svName = svName;
m_nFlags = nFlags;
}
bool operator==(const string& a) const
{
return m_svName.compare(a) == 0;
}
bool operator<(const CSuggest& a) const
{
return m_svName < a.m_svName;
}
string m_svName;
int m_nFlags;
};
class CConsole
{
private:
///////////////////////////////////////////////////////////////////////////
char m_szInputBuf[512] = { 0 };
char m_szSummary[256] = { 0 };
const char* m_pszConsoleTitle = { 0 };
vector<string> m_vsvCommands;
vector<string> m_vsvHistory;
int m_nHistoryPos = -1;
int m_nScrollBack = 0;
ImGuiTextFilter m_itFilter;
bool m_bInitialized = false;
bool m_bDefaultTheme = false;
bool m_bReclaimFocus = false;
bool m_bAutoScroll = true;
bool m_bScrollToBottom = false;
bool m_bCopyToClipBoard = false;
bool m_bSuggestActive = false;
bool m_bSuggestMoved = false;
bool m_bSuggestUpdate = false;
int m_nSuggestPos = -1;
vector<CSuggest> m_vsvSuggest;
vector<MODULERESOURCE> m_vFlagIcons;
ImVec2 m_vecSuggestWindowPos;
ImVec2 m_vecSuggestWindowSize;
ImGuiInputTextFlags input_text_flags =
ImGuiInputTextFlags_AutoCaretEnd |
ImGuiInputTextFlags_CallbackCompletion |
ImGuiInputTextFlags_CallbackHistory |
ImGuiInputTextFlags_CallbackAlways |
ImGuiInputTextFlags_CallbackEdit |
ImGuiInputTextFlags_EnterReturnsTrue;
ImGuiWindowFlags popup_window_flags =
ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoTitleBar |
ImGuiWindowFlags_NoSavedSettings |
ImGuiWindowFlags_NoFocusOnAppearing |
ImGuiWindowFlags_NoBringToFrontOnFocus |
ImGuiWindowFlags_AlwaysVerticalScrollbar |
ImGuiWindowFlags_AlwaysHorizontalScrollbar;
public:
bool m_bActivate = false;
ImVector<char*> m_ivConLog;
vector<CSuggest> m_vsvCommandBases;
///////////////////////////////////////////////////////////////////////////
CConsole(void);
~CConsole(void);
bool Setup(void);
void Draw(const char* pszTitle, bool* bDraw);
void Think(void);
void BasePanel(bool* bDraw);
void OptionsPanel(void);
void SuggestPanel(void);
bool CanAutoComplete(void);
void ResetAutoComplete(void);
void FindFromPartial(void);
void ProcessCommand(const char* pszCommand);
int ColorCodeFlags(int nFlags) const;
int TextEditCallback(ImGuiInputTextCallbackData* pData);
static int TextEditCallbackStub(ImGuiInputTextCallbackData* pData);
///////////////////////////////////////////////////////////////////////////
void AddLog(const char* fmt, ...) IM_FMTARGS(2);
void ClearLog(void);
void ColorLog(void) const;
///////////////////////////////////////////////////////////////////////////
void SetStyleVar(void);
};
///////////////////////////////////////////////////////////////////////////////
extern CConsole* g_pIConsole;
#endif // !DEDICATED