mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Initial implementation of server movehelper. IMoveHelper interface class is fully reversed and aligns with implementation in engine. CMoveHelperServer is also reversed, excect for CGameTrace, though this isn't necessary for now.
538 lines
17 KiB
C++
538 lines
17 KiB
C++
//=============================================================================//
|
|
//
|
|
// Purpose: Main systems initialization file
|
|
//
|
|
//=============================================================================//
|
|
|
|
#include "core/stdafx.h"
|
|
#include "core/logdef.h"
|
|
#include "core/init.h"
|
|
#include "tier0/jobthread.h"
|
|
#include "tier0/threadtools.h"
|
|
#include "tier0/tslist.h"
|
|
#include "tier0/memstd.h"
|
|
#include "tier0/fasttimer.h"
|
|
#include "tier0/cpu.h"
|
|
#include "tier0/commandline.h"
|
|
#include "tier0/platform_internal.h"
|
|
#include "tier1/cmd.h"
|
|
#include "tier1/IConVar.h"
|
|
#include "tier1/cvar.h"
|
|
#include "vpc/IAppSystem.h"
|
|
#include "vpc/keyvalues.h"
|
|
#include "vpc/interfaces.h"
|
|
#include "vstdlib/callback.h"
|
|
#include "vstdlib/completion.h"
|
|
#include "vstdlib/keyvaluessystem.h"
|
|
#include "common/opcodes.h"
|
|
#include "common/netmessages.h"
|
|
#include "launcher/prx.h"
|
|
#include "launcher/launcher.h"
|
|
#include "launcher/IApplication.h"
|
|
#include "filesystem/basefilesystem.h"
|
|
#include "filesystem/filesystem.h"
|
|
#include "datacache/mdlcache.h"
|
|
#include "ebisusdk/EbisuSDK.h"
|
|
#ifndef DEDICATED
|
|
#include "codecs/bink/bink_impl.h"
|
|
#include "codecs/miles/miles_impl.h"
|
|
#include "codecs/miles/radshal_wasapi.h"
|
|
#endif // !DEDICATED
|
|
#include "vphysics/QHull.h"
|
|
#include "bsplib/bsplib.h"
|
|
#include "materialsystem/cmaterialsystem.h"
|
|
#ifndef DEDICATED
|
|
#include "materialsystem/cmaterialglue.h"
|
|
#include "vgui/vgui_baseui_interface.h"
|
|
#include "vgui/vgui_debugpanel.h"
|
|
#include "vgui/vgui_fpspanel.h"
|
|
#include "vguimatsurface/MatSystemSurface.h"
|
|
#include "client/vengineclient_impl.h"
|
|
#endif // !DEDICATED
|
|
#include "client/cdll_engine_int.h"
|
|
#ifndef CLIENT_DLL
|
|
#include "engine/server/server.h"
|
|
#include "server/persistence.h"
|
|
#include "server/vengineserver_impl.h"
|
|
#endif // !CLIENT_DLL
|
|
#include "squirrel/sqinit.h"
|
|
#include "squirrel/sqapi.h"
|
|
#include "squirrel/sqvm.h"
|
|
#include "squirrel/sqscript.h"
|
|
#include "squirrel/sqstdaux.h"
|
|
#include "studiorender/studiorendercontext.h"
|
|
#include "rtech/rtech_game.h"
|
|
#include "rtech/rtech_utils.h"
|
|
#include "rtech/stryder/stryder.h"
|
|
#include "rtech/rui/rui.h"
|
|
#ifndef DEDICATED
|
|
#include "engine/client/cl_ents_parse.h"
|
|
#endif // !DEDICATED
|
|
#include "engine/client/cl_main.h"
|
|
#include "engine/client/client.h"
|
|
#include "engine/client/clientstate.h"
|
|
#include "engine/traceinit.h"
|
|
#include "engine/common.h"
|
|
#include "engine/cmodel_bsp.h"
|
|
#include "engine/host.h"
|
|
#include "engine/host_cmd.h"
|
|
#include "engine/host_state.h"
|
|
#include "engine/modelloader.h"
|
|
#include "engine/net.h"
|
|
#include "engine/net_chan.h"
|
|
#ifndef CLIENT_DLL
|
|
#include "engine/server/sv_main.h"
|
|
#endif // !CLIENT_DLL
|
|
#include "engine/sdk_dll.h"
|
|
#include "engine/sys_dll.h"
|
|
#include "engine/sys_dll2.h"
|
|
#include "engine/sys_engine.h"
|
|
#include "engine/sys_utils.h"
|
|
#include "engine/sys_getmodes.h"
|
|
#ifndef DEDICATED
|
|
#include "engine/sys_mainwind.h"
|
|
#endif // !DEDICATED
|
|
#include "engine/matsys_interface.h"
|
|
#include "engine/gl_matsysiface.h"
|
|
#include "engine/gl_screen.h"
|
|
#ifndef DEDICATED
|
|
#include "engine/gl_rsurf.h"
|
|
#include "engine/debugoverlay.h"
|
|
#endif // !DEDICATED
|
|
#include "game/shared/animation.h"
|
|
#ifndef CLIENT_DLL
|
|
#include "game/server/ai_node.h"
|
|
#include "game/server/ai_network.h"
|
|
#include "game/server/ai_networkmanager.h"
|
|
#include "game/server/ai_utility.h"
|
|
#include "game/server/detour_impl.h"
|
|
#include "game/server/fairfight_impl.h"
|
|
#include "game/server/gameinterface.h"
|
|
#include "game/server/movehelper_server.h"
|
|
#endif // !CLIENT_DLL
|
|
#ifndef DEDICATED
|
|
#include "game/client/viewrender.h"
|
|
#endif // !DEDICATED
|
|
#include "public/edict.h"
|
|
#include "public/utility/binstream.h"
|
|
#ifndef DEDICATED
|
|
#include "public/idebugoverlay.h"
|
|
#include "inputsystem/inputsystem.h"
|
|
#include "windows/id3dx.h"
|
|
#endif // !DEDICATED
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// ██╗███╗ ██╗██╗████████╗██╗ █████╗ ██╗ ██╗███████╗ █████╗ ████████╗██╗ ██████╗ ███╗ ██╗
|
|
// ██║████╗ ██║██║╚══██╔══╝██║██╔══██╗██║ ██║╚══███╔╝██╔══██╗╚══██╔══╝██║██╔═══██╗████╗ ██║
|
|
// ██║██╔██╗ ██║██║ ██║ ██║███████║██║ ██║ ███╔╝ ███████║ ██║ ██║██║ ██║██╔██╗ ██║
|
|
// ██║██║╚██╗██║██║ ██║ ██║██╔══██║██║ ██║ ███╔╝ ██╔══██║ ██║ ██║██║ ██║██║╚██╗██║
|
|
// ██║██║ ╚████║██║ ██║ ██║██║ ██║███████╗██║███████╗██║ ██║ ██║ ██║╚██████╔╝██║ ╚████║
|
|
// ╚═╝╚═╝ ╚═══╝╚═╝ ╚═╝ ╚═╝╚═╝ ╚═╝╚══════╝╚═╝╚══════╝╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═══╝
|
|
//
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void Systems_Init()
|
|
{
|
|
spdlog::info("+-------------------------------------------------------------+\n");
|
|
QuerySystemInfo();
|
|
|
|
CFastTimer initTimer;
|
|
|
|
initTimer.Start();
|
|
DetourInit();
|
|
initTimer.End();
|
|
|
|
spdlog::info("+-------------------------------------------------------------+\n");
|
|
spdlog::info("Detour->Init() '{:10.6f}' seconds ('{:12d}' clocks)\n", initTimer.GetDuration().GetSeconds(), initTimer.GetDuration().GetCycles());
|
|
|
|
initTimer.Start();
|
|
|
|
// Begin the detour transaction to hook the process
|
|
DetourTransactionBegin();
|
|
DetourUpdateThread(GetCurrentThread());
|
|
|
|
// Hook functions
|
|
//TSList_Attach();
|
|
|
|
Launcher_Attach();
|
|
IApplication_Attach();
|
|
#ifdef DEDICATED
|
|
//PRX_Attach();
|
|
#endif // DEDICATED
|
|
#ifndef DEDICATED
|
|
CL_Ents_Parse_Attach();
|
|
#endif // !DEDICATED
|
|
CBaseClient_Attach();
|
|
CBaseFileSystem_Attach();
|
|
|
|
MDLCache_Attach();
|
|
|
|
#ifndef DEDICATED
|
|
BinkImpl_Attach();
|
|
MilesCore_Attach();
|
|
|
|
CMaterialSystem_Attach();
|
|
#endif // !DEDICATED
|
|
|
|
QHull_Attach();
|
|
BspLib_Attach();
|
|
|
|
#ifndef DEDICATED
|
|
CEngineVGui_Attach();
|
|
//CFPSPanel_Attach();
|
|
CHLClient_Attach();
|
|
#endif // !DEDICATED
|
|
|
|
#if !defined(CLIENT_DLL) && defined (GAMEDLL_S3)
|
|
CServer_Attach(); // S1 and S2 CServer functions require work.
|
|
#endif // !CLIENT_DLL && GAMEDLL_S3
|
|
|
|
Host_Attach();
|
|
HostCmd_Attach();
|
|
|
|
CHostState_Attach();
|
|
|
|
CModelBsp_Attach();
|
|
CModelLoader_Attach();
|
|
|
|
#if !defined(DEDICATED) && defined (GAMEDLL_S3)
|
|
CNetMessages_Attach(); // S1 and S2 require certification.
|
|
#endif // !DEDICATED && GAMEDLL_S3
|
|
|
|
NET_Attach();
|
|
NetChan_Attach();
|
|
|
|
ConCommand_Attach();
|
|
IConVar_Attach();
|
|
CKeyValueSystem_Attach();
|
|
|
|
#ifndef CLIENT_DLL
|
|
Persistence_Attach();
|
|
IVEngineServer_Attach();
|
|
CServerGameDLL_Attach();
|
|
#endif // !CLIENT_DLL
|
|
|
|
SQAPI_Attach();
|
|
SQVM_Attach();
|
|
SQScript_Attach();
|
|
SQAUX_Attach();
|
|
|
|
RTech_Game_Attach();
|
|
RTech_Utils_Attach();
|
|
#ifndef DEDICATED
|
|
Rui_Attach();
|
|
#endif // !DEDICATED
|
|
|
|
SysDll_Attach();
|
|
SysDll2_Attach();
|
|
SysUtils_Attach();
|
|
#ifndef DEDICATED
|
|
SysGame_Attach();
|
|
#endif // !DEDICATED
|
|
|
|
#ifndef DEDICATED
|
|
HCVideoMode_Common_Attach();
|
|
DebugOverlays_Attach();
|
|
|
|
MatSys_Iface_Attach();
|
|
RSurf_Attach();
|
|
#endif // !DEDICATED
|
|
|
|
Animation_Attach();
|
|
#ifndef CLIENT_DLL
|
|
CAI_Utility_Attach();
|
|
CAI_Network_Attach();
|
|
CAI_NetworkManager_Attach();
|
|
#endif // !#ifndef CLIENT_DLL
|
|
// Patch instructions
|
|
RuntimePtc_Init();
|
|
|
|
// Commit the transaction
|
|
HRESULT hr = DetourTransactionCommit();
|
|
if (hr != NO_ERROR)
|
|
{
|
|
// Failed to hook into the process, terminate
|
|
Error(eDLL_T::COMMON, 0xBAD0C0DE, "Failed to detour process: error code = %08x\n", hr);
|
|
}
|
|
|
|
initTimer.End();
|
|
spdlog::info("Detour->Attach() '{:10.6f}' seconds ('{:12d}' clocks)\n", initTimer.GetDuration().GetSeconds(), initTimer.GetDuration().GetCycles());
|
|
spdlog::info("+-------------------------------------------------------------+\n");
|
|
|
|
ConVar::Init();
|
|
SpdLog_PostInit();
|
|
|
|
std::thread fixed(&CEngineSDK::FixedFrame, g_EngineSDK);
|
|
fixed.detach();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// ███████╗██╗ ██╗██╗ ██╗████████╗██████╗ ██████╗ ██╗ ██╗███╗ ██╗
|
|
// ██╔════╝██║ ██║██║ ██║╚══██╔══╝██╔══██╗██╔═══██╗██║ ██║████╗ ██║
|
|
// ███████╗███████║██║ ██║ ██║ ██║ ██║██║ ██║██║ █╗ ██║██╔██╗ ██║
|
|
// ╚════██║██╔══██║██║ ██║ ██║ ██║ ██║██║ ██║██║███╗██║██║╚██╗██║
|
|
// ███████║██║ ██║╚██████╔╝ ██║ ██████╔╝╚██████╔╝╚███╔███╔╝██║ ╚████║
|
|
// ╚══════╝╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═════╝ ╚═════╝ ╚══╝╚══╝ ╚═╝ ╚═══╝
|
|
//
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
void Systems_Shutdown()
|
|
{
|
|
CFastTimer shutdownTimer;
|
|
shutdownTimer.Start();
|
|
|
|
// Begin the detour transaction to unhook the process
|
|
DetourTransactionBegin();
|
|
DetourUpdateThread(GetCurrentThread());
|
|
|
|
// Unhook functions
|
|
//TSList_Detach();
|
|
|
|
Launcher_Detach();
|
|
IApplication_Detach();
|
|
#ifdef DEDICATED
|
|
//PRX_Detach();
|
|
#endif // DEDICATED
|
|
#ifndef DEDICATED
|
|
CL_Ents_Parse_Detach();
|
|
#endif // !DEDICATED
|
|
CBaseClient_Detach();
|
|
CBaseFileSystem_Detach();
|
|
|
|
MDLCache_Detach();
|
|
|
|
#ifndef DEDICATED
|
|
BinkImpl_Detach();
|
|
MilesCore_Detach();
|
|
|
|
CMaterialSystem_Detach();
|
|
#endif // !DEDICATED
|
|
|
|
QHull_Detach();
|
|
BspLib_Detach();
|
|
|
|
#ifndef DEDICATED
|
|
CEngineVGui_Detach();
|
|
//CFPSPanel_Detach();
|
|
CHLClient_Detach();
|
|
#endif // !DEDICATED
|
|
|
|
#if !defined(CLIENT_DLL) && defined (GAMEDLL_S3)
|
|
CServer_Detach(); // S1 and S2 CServer functions require work.
|
|
#endif // !CLIENT_DLL && GAMEDLL_S3
|
|
|
|
Host_Detach();
|
|
HostCmd_Detach();
|
|
|
|
CHostState_Detach();
|
|
|
|
CModelBsp_Detach();
|
|
CModelLoader_Detach();
|
|
|
|
#if !defined(DEDICATED) && defined (GAMEDLL_S3)
|
|
CNetMessages_Detach(); // S1 and S2 require certification.
|
|
#endif // !DEDICATED && GAMEDLL_S3
|
|
|
|
NET_Detach();
|
|
NetChan_Detach();
|
|
|
|
ConCommand_Detach();
|
|
IConVar_Detach();
|
|
CKeyValueSystem_Detach();
|
|
|
|
#ifndef CLIENT_DLL
|
|
Persistence_Detach();
|
|
IVEngineServer_Detach();
|
|
CServerGameDLL_Detach();
|
|
#endif // !CLIENT_DLL
|
|
SQAPI_Detach();
|
|
SQVM_Detach();
|
|
SQScript_Detach();
|
|
SQAUX_Detach();
|
|
|
|
RTech_Game_Detach();
|
|
RTech_Utils_Detach();
|
|
#ifndef DEDICATED
|
|
Rui_Detach();
|
|
#endif // !DEDICATED
|
|
|
|
SysDll_Detach();
|
|
SysDll2_Detach();
|
|
SysUtils_Detach();
|
|
#ifndef DEDICATED
|
|
SysGame_Detach();
|
|
#endif // DEDICATED
|
|
|
|
#ifndef DEDICATED
|
|
HCVideoMode_Common_Detach();
|
|
DebugOverlays_Detach();
|
|
|
|
MatSys_Iface_Detach();
|
|
RSurf_Detach();
|
|
#endif // !DEDICATED
|
|
|
|
Animation_Detach();
|
|
#ifndef CLIENT_DLL
|
|
CAI_Utility_Detach();
|
|
CAI_Network_Detach();
|
|
CAI_NetworkManager_Detach();
|
|
#endif // !CLIENT_DLL
|
|
|
|
// Commit the transaction
|
|
DetourTransactionCommit();
|
|
|
|
shutdownTimer.End();
|
|
spdlog::info("Detour->Detach() '{:10.6f}' seconds ('{:12d}' clocks)\n", shutdownTimer.GetDuration().GetSeconds(), shutdownTimer.GetDuration().GetCycles());
|
|
spdlog::info("+-------------------------------------------------------------+\n");
|
|
}
|
|
|
|
/////////////////////////////////////////////////////
|
|
//
|
|
// ██╗ ██╗████████╗██╗██╗ ██╗████████╗██╗ ██╗
|
|
// ██║ ██║╚══██╔══╝██║██║ ██║╚══██╔══╝╚██╗ ██╔╝
|
|
// ██║ ██║ ██║ ██║██║ ██║ ██║ ╚████╔╝
|
|
// ██║ ██║ ██║ ██║██║ ██║ ██║ ╚██╔╝
|
|
// ╚██████╔╝ ██║ ██║███████╗██║ ██║ ██║
|
|
// ╚═════╝ ╚═╝ ╚═╝╚══════╝╚═╝ ╚═╝ ╚═╝
|
|
//
|
|
/////////////////////////////////////////////////////
|
|
|
|
void WinSock_Init()
|
|
{
|
|
WSAData wsaData{};
|
|
int nError = ::WSAStartup(MAKEWORD(2, 2), &wsaData);
|
|
if (nError != 0)
|
|
{
|
|
std::cerr << "Failed to start Winsock via WSAStartup: (" << NET_ErrorString(WSAGetLastError()) << ")" << std::endl;
|
|
}
|
|
}
|
|
void WinSock_Shutdown()
|
|
{
|
|
int nError = ::WSACleanup();
|
|
if (nError != 0)
|
|
{
|
|
std::cerr << "Failed to stop Winsock via WSACleanup: (" << NET_ErrorString(WSAGetLastError()) << ")" << std::endl;
|
|
}
|
|
}
|
|
void QuerySystemInfo()
|
|
{
|
|
for (int i = 0; ; i++)
|
|
{
|
|
DISPLAY_DEVICE dd = { sizeof(dd), 0 };
|
|
BOOL f = EnumDisplayDevices(NULL, i, &dd, EDD_GET_DEVICE_INTERFACE_NAME);
|
|
if (!f)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (dd.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE) // Only log the primary device.
|
|
{
|
|
char szDeviceName[128];
|
|
wcstombs(szDeviceName, dd.DeviceString, sizeof(szDeviceName));
|
|
spdlog::info("GPU model identifier : '{:s}'\n", szDeviceName);
|
|
}
|
|
}
|
|
|
|
const CPUInformation& pi = GetCPUInformation();
|
|
|
|
spdlog::info("CPU model identifier : '{:s}'\n", pi.m_szProcessorBrand);
|
|
spdlog::info("CPU vendor tag : '{:s}'\n", pi.m_szProcessorID);
|
|
spdlog::info("CPU core count : '{:12d}' ({:s})\n", pi.m_nPhysicalProcessors, "Physical");
|
|
spdlog::info("CPU core count : '{:12d}' ({:s})\n", pi.m_nLogicalProcessors, "Logical");
|
|
spdlog::info("L1 cache (KiB): '{:12d}'\n", pi.m_nL1CacheSizeKb);
|
|
spdlog::info("L1 cache (Dsc): '{:#12x}'\n" , pi.m_nL1CacheDesc);
|
|
spdlog::info("L2 cache (KiB): '{:12d}'\n", pi.m_nL2CacheSizeKb);
|
|
spdlog::info("L2 cache (Dsc): '{:#12x}'\n" , pi.m_nL2CacheDesc);
|
|
spdlog::info("L3 cache (KiB): '{:12d}'\n", pi.m_nL3CacheSizeKb);
|
|
spdlog::info("L3 cache (Dsc): '{:#12x}'\n" , pi.m_nL3CacheDesc);
|
|
spdlog::info("Clock speed (CPS): '{:12d}'\n", pi.m_Speed);
|
|
|
|
MEMORYSTATUSEX statex{};
|
|
statex.dwLength = sizeof(statex);
|
|
|
|
if (GlobalMemoryStatusEx(&statex))
|
|
{
|
|
spdlog::info("Total system memory (MiB): '{:12d}' ({:s})\n", (statex.ullTotalPhys / 1024) / 1024, "Physical");
|
|
spdlog::info("Avail system memory (MiB): '{:12d}' ({:s})\n", (statex.ullAvailPhys / 1024) / 1024, "Physical");
|
|
spdlog::info("Total system memory (MiB): '{:12d}' ({:s})\n", (statex.ullTotalVirtual / 1024) / 1024, "Virtual");
|
|
spdlog::info("Avail system memory (MiB): '{:12d}' ({:s})\n", (statex.ullAvailVirtual / 1024) / 1024, "Virtual");
|
|
}
|
|
else
|
|
{
|
|
spdlog::error("Unable to retrieve system memory information: {:s}\n",
|
|
std::system_category().message(static_cast<int>(::GetLastError())));
|
|
}
|
|
}
|
|
|
|
void CheckCPU() // Respawn's engine and our SDK utilize POPCNT, SSE3 and SSSE3 (Supplemental SSE 3 Instructions).
|
|
{
|
|
const CPUInformation& pi = GetCPUInformation();
|
|
static char szBuf[1024];
|
|
if (!pi.m_bSSE3)
|
|
{
|
|
V_snprintf(szBuf, sizeof(szBuf), "CPU does not have %s!\n", "SSE 3");
|
|
MessageBoxA(NULL, szBuf, "Unsupported CPU", MB_ICONERROR | MB_OK);
|
|
ExitProcess(-1);
|
|
}
|
|
if (!pi.m_bSSSE3)
|
|
{
|
|
V_snprintf(szBuf, sizeof(szBuf), "CPU does not have %s!\n", "SSSE 3 (Supplemental SSE 3 Instructions)");
|
|
MessageBoxA(NULL, szBuf, "Unsupported CPU", MB_ICONERROR | MB_OK);
|
|
ExitProcess(-1);
|
|
}
|
|
if (!pi.m_bPOPCNT)
|
|
{
|
|
V_snprintf(szBuf, sizeof(szBuf), "CPU does not have %s!\n", "POPCNT");
|
|
MessageBoxA(NULL, szBuf, "Unsupported CPU", MB_ICONERROR | MB_OK);
|
|
ExitProcess(-1);
|
|
}
|
|
}
|
|
|
|
void DetourInit() // Run the sigscan
|
|
{
|
|
LPSTR pCommandLine = GetCommandLineA();
|
|
|
|
bool bLogAdr = (strstr(pCommandLine, "-sig_toconsole") != nullptr);
|
|
bool bInitDivider = false;
|
|
|
|
g_SigCache.SetDisabled((strstr(pCommandLine, "-nosmap") != nullptr));
|
|
g_SigCache.LoadCache(SIGDB_FILE);
|
|
|
|
for (const IDetour* pDetour : vDetour)
|
|
{
|
|
pDetour->GetCon(); // Constants.
|
|
pDetour->GetFun(); // Functions.
|
|
pDetour->GetVar(); // Variables.
|
|
|
|
if (bLogAdr)
|
|
{
|
|
if (!bInitDivider)
|
|
{
|
|
bInitDivider = true;
|
|
spdlog::debug("+----------------------------------------------------------------+\n");
|
|
}
|
|
pDetour->GetAdr();
|
|
}
|
|
}
|
|
|
|
#ifdef DEDICATED
|
|
// Must be performed after detour init as we patch instructions which alters the function signatures.
|
|
Dedicated_Init();
|
|
#endif // DEDICATED
|
|
|
|
g_SigCache.WriteCache(SIGDB_FILE);
|
|
g_SigCache.InvalidateMap();
|
|
}
|
|
|
|
void DetourAddress() // Test the sigscan results
|
|
{
|
|
spdlog::debug("+----------------------------------------------------------------+\n");
|
|
for (const IDetour* pDetour : vDetour)
|
|
{
|
|
pDetour->GetAdr();
|
|
}
|
|
}
|