r5sdk/r5dev/engine/host_state.h
Amos 0774ebf9ff Fix exception during SDK shutdown
Run in a fixed interval manner within same thread instead of separate threads.
2022-02-27 19:47:29 +01:00

95 lines
4.2 KiB
C++

#pragma once
#include "mathlib/vector.h"
enum class HostStates_t : int
{
HS_NEW_GAME = 0x0,
HS_LOAD_GAME = 0x1,
HS_CHANGE_LEVEL_SP = 0x2,
HS_CHANGE_LEVEL_MP = 0x3,
HS_RUN = 0x4,
HS_GAME_SHUTDOWN = 0x5,
HS_SHUTDOWN = 0x6,
HS_RESTART = 0x7,
};
class CHostState
{
public:
FORCEINLINE static void FrameUpdate(void* rcx, void* rdx, float time);
FORCEINLINE void LoadConfig(void) const;
FORCEINLINE void Setup(void) const;
FORCEINLINE void Think(void) const;
FORCEINLINE void State_NewGame(void);
FORCEINLINE void GameShutDown(void);
FORCEINLINE void State_ChangeLevelSP(void);
FORCEINLINE void State_ChangeLevelMP(void);
public:
HostStates_t m_iCurrentState; //0x0000
HostStates_t m_iNextState; //0x0004
Vector3 m_vecLocation; //0x0008
QAngle m_angLocation; //0x0014
char m_levelName[64]; //0x0020
char m_mapGroupName[256]; //0x0060
char m_landMarkName[256]; //0x0160
float m_flShortFrameTime; //0x0260
bool m_bActiveGame; //0x0264
bool m_bRememberLocation; //0x0265
bool m_bBackgroundLevel; //0x0266
bool m_bWaitingForConnection; //0x0267
bool m_bSplitScreenConnect; //0x0268
bool m_bGameHasShutDownAndFlushedMemory; //0x0269
bool m_bWorkshopMapDownloadPending; //0x026A
};
namespace
{
/* ==== CHOSTSTATE ====================================================================================================================================================== */
ADDRESS p_CHostState_FrameUpdate = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x89\x5C\x24\x08\x48\x89\x6C\x24\x20\xF3\x0F\x11\x54\x24\x18", "xxxxxxxxxxxxxxxx");
void (*CHostState_FrameUpdate)(void* rcx, void* rdx, float time) = (void(*)(void*, void*, float))p_CHostState_FrameUpdate.GetPtr(); /*48 89 5C 24 08 48 89 6C 24 20 F3 0F 11 54 24 18*/
}
namespace // !TEMP
{
static auto setjmpFn = ADDRESS(0x141205460).RCast<std::int64_t(*)(jmp_buf, void*)>();
static auto host_abortserver = ADDRESS(0x14B37C700).RCast<jmp_buf*>();
static auto CHostState_InitFn = ADDRESS(0x14023E7D0).RCast<void(*)(CHostState*)>();
static auto g_ServerAbortServer = ADDRESS(0x14B37CA22).RCast<char*>();
static auto State_RunFn = ADDRESS(0x14023E870).RCast<void(*)(HostStates_t*, void*, float)>();
static auto g_ServerGameClients = ADDRESS(0x14B383428).RCast<std::int64_t*>();
static auto SV_InitGameDLLFn = ADDRESS(0x140308B90).RCast<void(*)()>();
static auto g_CModelLoader = ADDRESS(0x14173B210).RCast<void*>();
static auto CModelLoader_Map_IsValidFn = ADDRESS(0x1402562F0).RCast<bool(*)(void*, const char*)>();
static auto Host_NewGameFn = ADDRESS(0x140238DA0).RCast<bool(*)(char*, char*, bool, bool, void*)>();
static auto Host_Game_ShutdownFn = ADDRESS(0x14023EDA0).RCast<void(*)(CHostState*)>();
static auto Host_ChangelevelFn = ADDRESS(0x1402387B0).RCast<void(*)(bool, const char*, const char*)>();
static auto CL_EndMovieFn = ADDRESS(0x1402C03D0).RCast<void(*)()>();
static auto SendOfflineRequestToStryderFn = ADDRESS(0x14033D380).RCast<void(*)()>();
}
///////////////////////////////////////////////////////////////////////////////
void CHostState_Attach();
void CHostState_Detach();
///////////////////////////////////////////////////////////////////////////////
extern CHostState* g_pHostState;
///////////////////////////////////////////////////////////////////////////////
class HHostState : public IDetour
{
virtual void debugp()
{
std::cout << "| FUN: CHostState::FrameUpdate : 0x" << std::hex << std::uppercase << p_CHostState_FrameUpdate.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| VAR: g_pHostState : 0x" << std::hex << std::uppercase << g_pHostState << std::setw(0) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HHostState);