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46 lines
810 B
C++
46 lines
810 B
C++
#ifndef C_BASEPLAYER_H
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#define C_BASEPLAYER_H
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#include "public/icliententity.h"
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#include "public/icliententitylist.h"
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#include "public/iclientnetworkable.h"
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#include "public/iclientrenderable.h"
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#include "public/iclientthinkable.h"
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#include "public/iclientunknown.h"
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#include "public/ihandleentity.h"
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#include "public/ivscript.h"
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class C_BaseCombatCharacter
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{
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int m_nPredictionData; // Unk
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//int unk; // Padding?
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};
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class C_BaseEntity : public IClientEntity
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{
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const char* m_pszModelName;
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int unk0;
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char pad[4]; // unk;
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HSCRIPT m_hScriptInstance;
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const char* m_iszScriptId;
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};
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class C_BaseAnimating : public C_BaseEntity
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{
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};
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class C_BaseAnimatingOverlay : public C_BaseAnimating
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{
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};
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class C_Player : public C_BaseCombatCharacter, public C_BaseAnimatingOverlay
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{
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};
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#endif // C_BASEPLAYER_H
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