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* split rtech_game and rtech_utils cpp files into multiple files * rebuilt several large pak load routines for debugging and custom implementations * moved rson code to rtech_game * reworked and improved engine and sdk pak precache system * reversed more of the jobthreads system
8 lines
151 B
C
8 lines
151 B
C
#ifndef RTECH_PATCHAPI_H
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#define RTECH_PATCHAPI_H
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#include "rtech/ipakfile.h"
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extern const PakPatchFuncs_t g_pakPatchApi;
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#endif // RTECH_PATCHAPI_H
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