r5sdk/r5dev/common/opcodes.h
Kawe Mazidjatari 092b7e9d43 Start of migration to IDetour interface
Migrating to this to initialize all patterns and prototypes in Systems_Init() instead.
This should make debugging missing/not found patterns easier and allow for opting out variable/constant search (some of these require other patterns to be found, thus resulting in seg faults..).

Also added check to detect if user has a eligible CPU to run this SDK.
The game requires SSE and SSE2 instruction sets. Our SDK requires this too due to the use of SSE intrinsics, so we cannot let the game handle this. We have to check it ourselves.
2022-04-11 01:44:30 +02:00

159 lines
13 KiB
C++

#pragma once
#ifdef DEDICATED
inline const char* g_szGameDll = "r5apex_ds.exe";
#else
inline const char* g_szGameDll = "r5apex.exe";
#endif // DEDICATED
void Dedicated_Init();
void RuntimePtc_Init();
void RuntimePtc_Toggle();
#ifdef GAMEDLL_S3
/* -------------- OTHER ------------------------------------------------------------------------------------------------------------------------------------------------- */
inline CMemory dst007 = /*0x14028F3B0*/ FindPatternSIMD(g_szGameDll, reinterpret_cast<rsig_t>("\x48\x8B\xC4\x44\x89\x40\x18\x48\x89\x50\x10\x55\x53\x56\x57\x41"), "xxxxxxxxxxxxxxxx");
inline CMemory dst008 = /*0x140E3E110*/ FindPatternSIMD(g_szGameDll, reinterpret_cast<rsig_t>("\x48\x83\xEC\x78\x48\x8B\x84\x24\x00\x00\x00\x00\x4D\x8B\xD8\x00"), "xxxxxxxx????xxx?");
/* -------------- ------- ----------------------------------------------------------------------------------------------------------------------------------------------- */
#endif // GAMEDLL_S3
//-------------------------------------------------------------------------
// CSHADERSYSTEM
//-------------------------------------------------------------------------
inline CMemory CShaderSystem__Init = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x20\xC6\x41\x10\x00"), "xxxx?xxxx?xxxxxxxxx");
// 0x1403DF870 // 48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC 20 C6 41 10 00 //
//-------------------------------------------------------------------------
// CVGUI
//-------------------------------------------------------------------------
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
inline CMemory CVGui__RunFrame = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x55\x56\x57\x48\x83\xEC\x20\x0F\xB6\x69\x5C"), "xxxx?xxxxxxxxxxx");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
inline CMemory CVGui__RunFrame = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x57\x48\x83\xEC\x20\x48\x89\x5C\x24\x00\x48\x8B\xF9\x48\x89\x6C\x24\x00\x0F\xB6\x69\x5C"), "xxxxxxxxxx?xxxxxxx?xxxx");
#endif
//-------------------------------------------------------------------------
// CENGINEVGUI
//-------------------------------------------------------------------------
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
inline CMemory CEngineVGui__Shutdown = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x4C\x24\x00\x57\x41\x54\x48\x83\xEC\x38"), "xxxx?xxxxxxx");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
inline CMemory CEngineVGui__Shutdown = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x20\x80\x3D\x00\x00\x00\x00\x00\x48\x8B\xD9"), "xxxx?xxxx?xxxxxxx?????xxx");
#endif // 0x140282C90 // 48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC 20 80 3D ? ? ? ? ? 48 8B D9 //
inline CMemory CEngineVGui__ActivateGameUI = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x20\xF6\x81\x00\x00\x00\x00\x00\x48\x8B\xD9\x74\x08"), "xxxxxxxx?????xxxxx");
//
//-------------------------------------------------------------------------
// RUNTIME: SYS_INITGAME
//-------------------------------------------------------------------------
inline CMemory Sys_InitGame = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x57\x48\x81\xEC\x00\x00\x00\x00\x80\x3D\x00\x00\x00\x00\x00\x41\x8B\xD8"), "xxxx?xxxx????xx?????xxx");
// 0x1402958D0 // 48 89 5C 24 ? 57 48 81 EC ? ? ? ? 80 3D ? ? ? ? ? 41 8B D8 //
//-------------------------------------------------------------------------
// RUNTIME: HOST_INIT
//-------------------------------------------------------------------------
inline CMemory gHost_Init_0 = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x55\x41\x54\x41\x55\x41\x56\x41\x57\x48\x8D\xAC\x24\x00\x00\x00\x00\xB8\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x48\x2B\xE0\x48\x8B\xD9"), "xxxx?xxxx?xxxx?xxxxxxxxxxxxx????x????x????xxxxxx"); // main Host_Init()?
// 0x140236E40 // 48 89 5C 24 ? 48 89 74 24 ? 48 89 7C 24 ? 55 41 54 41 55 41 56 41 57 48 8D AC 24 ? ? ? ? B8 ? ? ? ? E8 ? ? ? ? 48 2B E0 48 8B D9 //
inline CMemory gHost_Init_1 = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\xC4\x41\x56\x48\x81\xEC\x00\x00\x00\x00\x45\x33\xF6"), "xxxxxxxx????xxx"); // server Host_Init()?
// 0x140237B00 // 48 8B C4 41 56 48 81 EC ? ? ? ? 45 33 F6 //
inline CMemory gHost_Init_2 = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x88\x4C\x24\x08\x53\x55\x56\x57\x48\x83\xEC\x68"), "xxxxxxxxxxxx"); // client Host_Init()?
// 0x140236640 // 88 4C 24 08 53 55 56 57 48 83 EC 68 //
//-------------------------------------------------------------------------
// RUNTIME: HOST_SHUTDOWN
//-------------------------------------------------------------------------
inline CMemory Host_Shutdown = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\xC4\x48\x83\xEC\x00\x80\x3D\x00\x00\x00\x00\x00\x0F\x85\x00\x00\x00\x00\x8B\x15\x00\x00\x00\x00"), "xxxxxx?xx?????xx????xx????");
// 0x140239620 // 48 8B C4 48 83 EC ?? 80 3D ? ? ? ? ? 0F 85 ? ? ? ? 8B 15 ? ? ? ? //
//-------------------------------------------------------------------------
// RUNTIME: HOST_DISCONNECT
//-------------------------------------------------------------------------
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
inline CMemory Host_Disconnect = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x83\xEC\x38\x48\x89\x7C\x24\x00\x0F\xB6\xF9"), "xxxxxxxx?xxx");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
inline CMemory Host_Disconnect = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x30\x0F\xB6\xD9"), "xxxxxxxxx");
#endif // 0x14023CCA0 // 40 53 48 83 EC 30 0F B6 D9 //
//-------------------------------------------------------------------------
// RUNTIME: _HOST_RUNFRAME
//-------------------------------------------------------------------------
inline CMemory _Host_RunFrame = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\xC4\x48\x89\x58\x18\x48\x89\x70\x20\xF3\x0F\x11\x48\x00"), "xxxxxxxxxxxxxxx?"); // _Host_RunFrame() with inlined CFrameTimer::MarkFrame()?
// 0x140231C00 // 48 8B C4 48 89 58 18 48 89 70 20 F3 0F 11 48 ? //
//-------------------------------------------------------------------------
// RUNTIME: DETOUR_LEVELINIT
//-------------------------------------------------------------------------
inline CMemory Detour_LevelInit = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x55\x41\x54\x41\x55\x41\x56\x41\x57\x48\x8D\xAC\x24\x00\x00\x00\x00\x48\x81\xEC\x00\x00\x00\x00\x45\x33\xE4"), "xxxx?xxxx?xxxx?xxxxxxxxxxxxx????xxx????xxx");
// 0x140EF9100 // 48 89 5C 24 ? 48 89 74 24 ? 48 89 7C 24 ? 55 41 54 41 55 41 56 41 57 48 8D AC 24 ? ? ? ? 48 81 EC ? ? ? ? 45 33 E4 //
//-------------------------------------------------------------------------
// RUNTIME: S2C_CHALLENGE
//-------------------------------------------------------------------------
#ifndef CLIENT_DLL
inline CMemory Server_S2C_CONNECT_1 = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x3B\x05\x00\x00\x00\x00\x74\x0C"), "xxx????xx");
#endif // !CLIENT_DLL
//-------------------------------------------------------------------------
// RUNTIME: GAME_CFG
//-------------------------------------------------------------------------
inline CMemory UpdateCurrentVideoConfig = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x55\x00\x41\x56\x48\x8D\xAC\x24\x00\x00\x00\x00\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\x05\x00\x00\x00\x00\x4C\x8B\xF1"), "xx?xxxxxx????xxx????xxx????xxx");
inline CMemory HandleConfigFile = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x56\x48\x81\xEC\x00\x00\x00\x00\x8B\xF1"), "xxxxx????xx");
inline CMemory ResetPreviousGameState = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\xE8\x00\x00\x00\x00\x44\x89\x3D\x00\x00\x00\x00\x00\x8B\x00\x24\x00"), "x????xxx?????x?x?").ResolveRelativeAddressSelf(0x1, 0x5);
//-------------------------------------------------------------------------
// .RDATA
//-------------------------------------------------------------------------
inline CMemory g_pClientVPKDir = g_mGameDll.FindStringReadOnly("vpk/%sclient_%s.bsp.pak000%s", true);
inline CMemory g_pClientBSP = g_mGameDll.FindStringReadOnly("vpk/client_%s.bsp", true);
inline CMemory g_pClientCommonBSP = g_mGameDll.FindStringReadOnly("vpk/client_mp_common.bsp", true);
inline CMemory g_pClientMPLobby = g_mGameDll.FindStringReadOnly("vpk/client_mp_lobby", true);
inline CMemory g_pClientMP = g_mGameDll.FindStringReadOnly("vpk/client_mp_", true);
inline CMemory g_pClientSP = g_mGameDll.FindStringReadOnly("vpk/client_sp_", true);
///////////////////////////////////////////////////////////////////////////////
class HOpcodes : public IDetour
{
virtual void GetAdr(void) const
{
std::cout << "| FUN: CShaderSystem::Init : 0x" << std::hex << std::uppercase << CShaderSystem__Init.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
std::cout << "| FUN: CVGui::RunFrame : 0x" << std::hex << std::uppercase << CVGui__RunFrame.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
std::cout << "| FUN: CEngineVGui::Shutdown : 0x" << std::hex << std::uppercase << CEngineVGui__Shutdown.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: CEngineVGui::ActivateGameUI : 0x" << std::hex << std::uppercase << CEngineVGui__ActivateGameUI.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
std::cout << "| FUN: Sys_InitGame : 0x" << std::hex << std::uppercase << Sys_InitGame.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
std::cout << "| FUN: Host_Init_0 : 0x" << std::hex << std::uppercase << gHost_Init_0.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: Host_Init_1 : 0x" << std::hex << std::uppercase << gHost_Init_1.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: Host_Init_2 : 0x" << std::hex << std::uppercase << gHost_Init_2.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: Host_Disconnect : 0x" << std::hex << std::uppercase << Host_Disconnect.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: _Host_RunFrame : 0x" << std::hex << std::uppercase << _Host_RunFrame.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
std::cout << "| FUN: Server_S2C_CONNECT_1 : 0x" << std::hex << std::uppercase << Server_S2C_CONNECT_1.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: UpdateCurrentVideoConfig : 0x" << std::hex << std::uppercase << UpdateCurrentVideoConfig.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: HandleConfigFile : 0x" << std::hex << std::uppercase << HandleConfigFile.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: ResetPreviousGameState : 0x" << std::hex << std::uppercase << ResetPreviousGameState.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
std::cout << "| CON: g_pClientVPKDir : 0x" << std::hex << std::uppercase << g_pClientVPKDir.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| CON: g_pClientBSP : 0x" << std::hex << std::uppercase << g_pClientBSP.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| CON: g_pClientCommonBSP : 0x" << std::hex << std::uppercase << g_pClientCommonBSP.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| CON: g_pClientMPLobby : 0x" << std::hex << std::uppercase << g_pClientMPLobby.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| CON: g_pClientMP : 0x" << std::hex << std::uppercase << g_pClientMP.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| CON: g_pClientSP : 0x" << std::hex << std::uppercase << g_pClientSP.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
virtual void GetFun(void) const { }
virtual void GetVar(void) const { }
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HOpcodes);