mirror of
https://github.com/Mauler125/r5sdk.git
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Migrating to this to initialize all patterns and prototypes in Systems_Init() instead. This should make debugging missing/not found patterns easier and allow for opting out variable/constant search (some of these require other patterns to be found, thus resulting in seg faults..). Also added check to detect if user has a eligible CPU to run this SDK. The game requires SSE and SSE2 instruction sets. Our SDK requires this too due to the use of SSE intrinsics, so we cannot let the game handle this. We have to check it ourselves.
159 lines
7.7 KiB
C++
159 lines
7.7 KiB
C++
#pragma once
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#include "tier1/IConVar.h"
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//-------------------------------------------------------------------------
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// ENGINE |
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extern ConVar* cm_debug_cmdquery;
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extern ConVar* cm_return_false_cmdquery_all;
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extern ConVar* cm_return_false_cmdquery_cheats;
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extern ConVar* r_debug_overlay_nodecay;
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extern ConVar* rcon_address;
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extern ConVar* rcon_password;
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//-------------------------------------------------------------------------
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// SERVER |
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extern ConVar* ai_ainDumpOnLoad;
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extern ConVar* ai_ainDebugConnect;
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extern ConVar* navmesh_always_reachable;
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extern ConVar* sv_showconnecting;
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extern ConVar* sv_pylonvisibility;
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extern ConVar* sv_pylonRefreshInterval;
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extern ConVar* sv_banlistRefreshInterval;
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extern ConVar* sv_statusRefreshInterval;
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#ifdef DEDICATED
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extern ConVar* sv_rcon_debug;
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extern ConVar* sv_rcon_banpenalty;
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extern ConVar* sv_rcon_maxfailures;
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extern ConVar* sv_rcon_maxignores;
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extern ConVar* sv_rcon_maxsockets;
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extern ConVar* sv_rcon_whitelist_address;
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#endif // DEDICATED
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//-------------------------------------------------------------------------
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// CLIENT |
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#ifndef DEDICATED
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extern ConVar* cl_drawconsoleoverlay;
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extern ConVar* cl_consoleoverlay_lines;
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extern ConVar* cl_consoleoverlay_invert_rect_x;
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extern ConVar* cl_consoleoverlay_invert_rect_y;
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extern ConVar* cl_consoleoverlay_offset_x;
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extern ConVar* cl_consoleoverlay_offset_y;
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extern ConVar* cl_conoverlay_script_server_clr;
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extern ConVar* cl_conoverlay_script_client_clr;
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extern ConVar* cl_conoverlay_script_ui_clr;
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extern ConVar* cl_conoverlay_native_server_clr;
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extern ConVar* cl_conoverlay_native_client_clr;
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extern ConVar* cl_conoverlay_native_ui_clr;
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extern ConVar* cl_conoverlay_native_engine_clr;
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extern ConVar* cl_conoverlay_native_fs_clr;
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extern ConVar* cl_conoverlay_native_rtech_clr;
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extern ConVar* cl_conoverlay_native_ms_clr;
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extern ConVar* cl_conoverlay_netcon_clr;
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extern ConVar* cl_conoverlay_warning_clr;
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extern ConVar* cl_conoverlay_error_clr;
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extern ConVar* cl_showhoststats;
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extern ConVar* cl_hoststats_invert_rect_x;
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extern ConVar* cl_hoststats_invert_rect_y;
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extern ConVar* cl_hoststats_offset_x;
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extern ConVar* cl_hoststats_offset_y;
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extern ConVar* cl_showsimstats;
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extern ConVar* cl_simstats_invert_rect_x;
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extern ConVar* cl_simstats_invert_rect_y;
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extern ConVar* cl_simstats_offset_x;
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extern ConVar* cl_simstats_offset_y;
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extern ConVar* cl_showgpustats;
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extern ConVar* cl_gpustats_invert_rect_x;
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extern ConVar* cl_gpustats_invert_rect_y;
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extern ConVar* cl_gpustats_offset_x;
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extern ConVar* cl_gpustats_offset_y;
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extern ConVar* con_max_size_logvector;
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extern ConVar* con_suggestion_limit;
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extern ConVar* con_suggestion_helptext;
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#endif // !DEDICATED
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//-------------------------------------------------------------------------
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// FILESYSTEM |
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extern ConVar* fs_warning_level_sdk;
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extern ConVar* fs_show_warning_output;
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extern ConVar* fs_packedstore_entryblock_stats;
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//-------------------------------------------------------------------------
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// MATERIALSYSTEM |
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#ifndef DEDICATED
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extern ConVar* mat_showdxoutput;
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#endif // !DEDICATED
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//-------------------------------------------------------------------------
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// SQUIRREL |
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extern ConVar* sq_showrsonloading;
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extern ConVar* sq_showscriptloading;
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extern ConVar* sq_showvmoutput;
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extern ConVar* sq_showvmwarning;
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//-------------------------------------------------------------------------
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// NETCHANNEL |
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extern ConVar* net_userandomkey;
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extern ConVar* r5net_matchmaking_hostname;
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extern ConVar* r5net_show_debug;
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//-------------------------------------------------------------------------
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// RTECH API |
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//-------------------------------------------------------------------------
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// RUI |
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#ifndef DEDICATED
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extern ConVar* rui_drawEnable;
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#endif // !DEDICATED
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class CCVarIteratorInternal // Fully reversed table, just look at the virtual function table and rename the function.
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{
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public:
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virtual void SetFirst(void) = 0; //0
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virtual void Next(void) = 0; //1
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virtual bool IsValid(void) = 0; //2
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virtual ConCommandBase* Get(void) = 0; //3
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};
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class CCVar
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{
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public:
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ConCommandBase* FindCommandBase(const char* pszCommandName); // @0x1405983A0 in R5pc_r5launch_N1094_CL456479_2019_10_30_05_20_PM
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ConVar* FindVar(const char* pszVarName); // @0x1405983B0 in R5pc_r5launch_N1094_CL456479_2019_10_30_05_20_PM
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ConCommand* FindCommand(const char* pszCommandName);
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CCVarIteratorInternal* FactoryInternalIterator();
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std::unordered_map<string, ConCommandBase*> DumpToMap();
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};
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///////////////////////////////////////////////////////////////////////////////
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extern vector<string> g_vsvCommandBases;
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extern CCVar* g_pCVar;
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/* ==== CCVAR =========================================================================================================================================================== */
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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inline CMemory p_CCVar_Disconnect = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x57\x41\x56\x48\x83\xEC\x38\x4C\x8B\x35"), "xxxxxxxxxxx");
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inline auto CCVar_Disconnect = p_CCVar_Disconnect.RCast<void* (*)(void)>(); /*40 57 41 56 48 83 EC 38 4C 8B 35 ? ? ? ?*/
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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inline CMemory p_CCVar_Disconnect = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x83\xEC\x28\x48\x8B\x0D\x00\x00\x00\x00\x48\x85\xC9\x74\x26\x80\x3D\x00\x00\x00\x00\x00\x74\x1D\x48\x8B\x01\x8B\x15\x00\x00\x00\x00\xFF\x50\x58\xC7\x05\x00\x00\x00\x00\x00\x00\x00\x00\xC6\x05\x00\x00\x00\x00\x00\x48\xC7\x05\x00\x00\x00"), "xxxxxxx????xxxxxxx?????xxxxxxx????xxxxx????????xx");
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inline auto CCVar_Disconnect = p_CCVar_Disconnect.RCast<void* (*)(void)>(); /*48 83 EC 28 48 8B 0D ? ? ? ? 48 85 C9 74 26 80 3D ? ? ? ? ? 74 1D 48 8B 01 8B 15 ? ? ? ? FF 50 58 C7 05 ? ? ? ? ? ? ? ? C6 05 ? ? ? ? ? 48 C7 05 ? ? ? ? ? ? ? ?*/
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#endif
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inline CMemory p_CCVar_GetCommandLineValue = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x55\x48\x83\xEC\x20\x48\x8D\x6C\x24\x00\x48\x89\x5D\x10\x49\xC7\xC0\x00\x00\x00\x00"), "xxxxxxxxxx?xxxxxxx????");
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inline auto CCVar_GetCommandLineValue = p_CCVar_GetCommandLineValue.RCast<const char* (*)(CCVar* thisptr, const char* pVariableName)>(); /*40 55 48 83 EC 20 48 8D 6C 24 ? 48 89 5D 10 49 C7 C0 ? ? ? ?*/
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///////////////////////////////////////////////////////////////////////////////
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class HCvar : public IDetour
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{
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virtual void GetAdr(void) const
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{
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std::cout << "| FUN: CCVar::Disconnect : 0x" << std::hex << std::uppercase << p_CCVar_Disconnect.GetPtr() << std::setw(nPad) << " |" << std::endl;
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std::cout << "| FUN: CCVar::GetCommandLineValue : 0x" << std::hex << std::uppercase << p_CCVar_GetCommandLineValue.GetPtr() << std::setw(nPad) << " |" << std::endl;
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std::cout << "| VAR: g_pCVar : 0x" << std::hex << std::uppercase << g_pCVar << std::setw(0) << " |" << std::endl;
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std::cout << "+----------------------------------------------------------------+" << std::endl;
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}
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virtual void GetFun(void) const { }
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(HCvar);
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