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CUtlMemory has been modified to fit the size of the in-engine structure. The new types seem to be either int64 or unsigned (size_t?).
350 lines
9.5 KiB
C++
350 lines
9.5 KiB
C++
//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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// A growable memory class.
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//===========================================================================//
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#ifndef UTLBLOCKMEMORY_H
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#define UTLBLOCKMEMORY_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier0/dbg.h"
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#include "tier0/platform.h"
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#include "mathlib/mathlib.h"
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//#include "tier0/memalloc.h"
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//#include "tier0/memdbgon.h"
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#pragma warning (disable:4100)
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#pragma warning (disable:4514)
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//-----------------------------------------------------------------------------
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#ifdef UTBLOCKLMEMORY_TRACK
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#define UTLBLOCKMEMORY_TRACK_ALLOC() MemAlloc_RegisterAllocation( "||Sum of all UtlBlockMemory||", 0, NumAllocated() * sizeof(T), NumAllocated() * sizeof(T), 0 )
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#define UTLBLOCKMEMORY_TRACK_FREE() if ( !m_pMemory ) ; else MemAlloc_RegisterDeallocation( "||Sum of all UtlBlockMemory||", 0, NumAllocated() * sizeof(T), NumAllocated() * sizeof(T), 0 )
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#else
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#define UTLBLOCKMEMORY_TRACK_ALLOC() ((void)0)
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#define UTLBLOCKMEMORY_TRACK_FREE() ((void)0)
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#endif
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//-----------------------------------------------------------------------------
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// The CUtlBlockMemory class:
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// A growable memory class that allocates non-sequential blocks, but is indexed sequentially
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//-----------------------------------------------------------------------------
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template< class T, class I >
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class CUtlBlockMemory
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{
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public:
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// constructor, destructor
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CUtlBlockMemory(int nGrowSize = 0, int nInitSize = 0);
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~CUtlBlockMemory();
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// Set the size by which the memory grows - round up to the next power of 2
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void Init(int nGrowSize = 0, int nInitSize = 0);
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// here to match CUtlMemory, but only used by ResetDbgInfo, so it can just return NULL
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T* Base() { return NULL; }
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const T* Base() const { return NULL; }
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class Iterator_t
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{
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public:
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Iterator_t(I i) : index(i) {}
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I index;
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bool operator==(const Iterator_t it) const { return index == it.index; }
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bool operator!=(const Iterator_t it) const { return index != it.index; }
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};
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Iterator_t First() const { return Iterator_t(IsIdxValid(0) ? 0 : InvalidIndex()); }
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Iterator_t Next(const Iterator_t& it) const { return Iterator_t(IsIdxValid(it.index + 1) ? it.index + 1 : InvalidIndex()); }
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I GetIndex(const Iterator_t& it) const { return it.index; }
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bool IsIdxAfter(I i, const Iterator_t& it) const { return i > it.index; }
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bool IsValidIterator(const Iterator_t& it) const { return IsIdxValid(it.index); }
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Iterator_t InvalidIterator() const { return Iterator_t(InvalidIndex()); }
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// element access
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T& operator[](I i);
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const T& operator[](I i) const;
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T& Element(I i);
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const T& Element(I i) const;
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// Can we use this index?
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bool IsIdxValid(I i) const;
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static I InvalidIndex() { return (I)-1; }
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void Swap(CUtlBlockMemory< T, I >& mem);
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// Size
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int NumAllocated() const;
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int Count() const { return NumAllocated(); }
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// Grows memory by max(num,growsize) rounded up to the next power of 2, and returns the allocation index/ptr
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void Grow(int num = 1);
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// Makes sure we've got at least this much memory
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void EnsureCapacity(int num);
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// Memory deallocation
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void Purge();
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// Purge all but the given number of elements
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void Purge(int numElements);
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protected:
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int Index(int major, int minor) const { return (major << m_nIndexShift) | minor; }
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int MajorIndex(int i) const { return i >> m_nIndexShift; }
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int MinorIndex(int i) const { return i & m_nIndexMask; }
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void ChangeSize(int nBlocks);
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int NumElementsInBlock() const { return m_nIndexMask + 1; }
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T** m_pMemory;
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int m_nBlocks;
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int m_nIndexMask : 27;
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int m_nIndexShift : 5;
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};
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//-----------------------------------------------------------------------------
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// constructor, destructor
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//-----------------------------------------------------------------------------
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template< class T, class I >
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CUtlBlockMemory<T, I>::CUtlBlockMemory(int nGrowSize, int nInitAllocationCount)
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: m_pMemory(0), m_nBlocks(0), m_nIndexMask(0), m_nIndexShift(0)
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{
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Init(nGrowSize, nInitAllocationCount);
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}
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template< class T, class I >
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CUtlBlockMemory<T, I>::~CUtlBlockMemory()
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{
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Purge();
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}
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//-----------------------------------------------------------------------------
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// Fast swap
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//-----------------------------------------------------------------------------
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template< class T, class I >
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void CUtlBlockMemory<T, I>::Swap(CUtlBlockMemory< T, I >& mem)
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{
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V_swap(m_pMemory, mem.m_pMemory);
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V_swap(m_nBlocks, mem.m_nBlocks);
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V_swap(m_nIndexMask, mem.m_nIndexMask);
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V_swap(m_nIndexShift, mem.m_nIndexShift);
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}
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//-----------------------------------------------------------------------------
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// Set the size by which the memory grows - round up to the next power of 2
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//-----------------------------------------------------------------------------
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template< class T, class I >
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void CUtlBlockMemory<T, I>::Init(int nGrowSize /* = 0 */, int nInitSize /* = 0 */)
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{
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Purge();
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if (nGrowSize == 0)
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{
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// default grow size is smallest size s.t. c++ allocation overhead is ~6% of block size
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nGrowSize = (127 + sizeof(T)) / sizeof(T);
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}
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nGrowSize = SmallestPowerOfTwoGreaterOrEqual(nGrowSize);
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m_nIndexMask = nGrowSize - 1;
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m_nIndexShift = 0;
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while (nGrowSize > 1)
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{
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nGrowSize >>= 1;
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++m_nIndexShift;
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}
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Assert(m_nIndexMask + 1 == (1 << m_nIndexShift));
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Grow(nInitSize);
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}
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//-----------------------------------------------------------------------------
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// element access
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//-----------------------------------------------------------------------------
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template< class T, class I >
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inline T& CUtlBlockMemory<T, I>::operator[](I i)
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{
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Assert(IsIdxValid(i));
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T* pBlock = m_pMemory[MajorIndex(i)];
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return pBlock[MinorIndex(i)];
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}
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template< class T, class I >
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inline const T& CUtlBlockMemory<T, I>::operator[](I i) const
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{
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Assert(IsIdxValid(i));
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const T* pBlock = m_pMemory[MajorIndex(i)];
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return pBlock[MinorIndex(i)];
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}
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template< class T, class I >
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inline T& CUtlBlockMemory<T, I>::Element(I i)
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{
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Assert(IsIdxValid(i));
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T* pBlock = m_pMemory[MajorIndex(i)];
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return pBlock[MinorIndex(i)];
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}
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template< class T, class I >
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inline const T& CUtlBlockMemory<T, I>::Element(I i) const
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{
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Assert(IsIdxValid(i));
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const T* pBlock = m_pMemory[MajorIndex(i)];
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return pBlock[MinorIndex(i)];
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}
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//-----------------------------------------------------------------------------
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// Size
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//-----------------------------------------------------------------------------
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template< class T, class I >
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inline int CUtlBlockMemory<T, I>::NumAllocated() const
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{
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return m_nBlocks * NumElementsInBlock();
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}
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//-----------------------------------------------------------------------------
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// Is element index valid?
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//-----------------------------------------------------------------------------
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template< class T, class I >
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inline bool CUtlBlockMemory<T, I>::IsIdxValid(I i) const
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{
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return (i >= 0) && (MajorIndex(i) < m_nBlocks);
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}
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template< class T, class I >
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void CUtlBlockMemory<T, I>::Grow(int num)
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{
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if (num <= 0)
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return;
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int nBlockSize = NumElementsInBlock();
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int nBlocks = (num + nBlockSize - 1) / nBlockSize;
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ChangeSize(m_nBlocks + nBlocks);
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}
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template< class T, class I >
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void CUtlBlockMemory<T, I>::ChangeSize(int nBlocks)
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{
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UTLBLOCKMEMORY_TRACK_FREE(); // this must stay before the recalculation of m_nBlocks, since it implicitly uses the old value
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int nBlocksOld = m_nBlocks;
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m_nBlocks = nBlocks;
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UTLBLOCKMEMORY_TRACK_ALLOC(); // this must stay after the recalculation of m_nBlocks, since it implicitly uses the new value
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// free old blocks if shrinking
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for (int i = m_nBlocks; i < nBlocksOld; ++i)
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{
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UTLBLOCKMEMORY_TRACK_FREE();
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free((void*)m_pMemory[i]);
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}
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if (m_pMemory)
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{
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MEM_ALLOC_CREDIT_CLASS();
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m_pMemory = (T**)realloc(m_pMemory, m_nBlocks * sizeof(T*));
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Assert(m_pMemory);
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}
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else
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{
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MEM_ALLOC_CREDIT_CLASS();
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m_pMemory = (T**)malloc(m_nBlocks * sizeof(T*));
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Assert(m_pMemory);
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}
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if (!m_pMemory)
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{
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Error(eDLL_T::COMMON, "CUtlBlockMemory overflow!\n");
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}
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// allocate new blocks if growing
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int nBlockSize = NumElementsInBlock();
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for (int i = nBlocksOld; i < m_nBlocks; ++i)
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{
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MEM_ALLOC_CREDIT_CLASS();
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m_pMemory[i] = (T*)malloc(nBlockSize * sizeof(T));
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Assert(m_pMemory[i]);
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}
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}
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//-----------------------------------------------------------------------------
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// Makes sure we've got at least this much memory
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//-----------------------------------------------------------------------------
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template< class T, class I >
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inline void CUtlBlockMemory<T, I>::EnsureCapacity(int num)
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{
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Grow(num - NumAllocated());
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}
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//-----------------------------------------------------------------------------
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// Memory deallocation
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//-----------------------------------------------------------------------------
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template< class T, class I >
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void CUtlBlockMemory<T, I>::Purge()
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{
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if (!m_pMemory)
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return;
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for (int i = 0; i < m_nBlocks; ++i)
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{
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UTLBLOCKMEMORY_TRACK_FREE();
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free((void*)m_pMemory[i]);
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}
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m_nBlocks = 0;
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UTLBLOCKMEMORY_TRACK_FREE();
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free((void*)m_pMemory);
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m_pMemory = 0;
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}
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template< class T, class I >
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void CUtlBlockMemory<T, I>::Purge(int numElements)
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{
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Assert(numElements >= 0);
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int nAllocated = NumAllocated();
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if (numElements > nAllocated)
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{
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// Ensure this isn't a grow request in disguise.
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Assert(numElements <= nAllocated);
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return;
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}
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if (numElements <= 0)
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{
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Purge();
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return;
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}
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int nBlockSize = NumElementsInBlock();
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int nBlocksOld = m_nBlocks;
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int nBlocks = (numElements + nBlockSize - 1) / nBlockSize;
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// If the number of blocks is the same as the allocated number of blocks, we are done.
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if (nBlocks == m_nBlocks)
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return;
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ChangeSize(nBlocks);
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}
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//#include "tier0/memdbgoff.h"
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#endif // UTLBLOCKMEMORY_H
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