r5sdk/r5dev/game/server/ai_network.h
Kawe Mazidjatari 092b7e9d43 Start of migration to IDetour interface
Migrating to this to initialize all patterns and prototypes in Systems_Init() instead.
This should make debugging missing/not found patterns easier and allow for opting out variable/constant search (some of these require other patterns to be found, thus resulting in seg faults..).

Also added check to detect if user has a eligible CPU to run this SDK.
The game requires SSE and SSE2 instruction sets. Our SDK requires this too due to the use of SSE intrinsics, so we cannot let the game handle this. We have to check it ourselves.
2022-04-11 01:44:30 +02:00

70 lines
2.4 KiB
C++

#pragma once
#include "game/server/ai_node.h"
//-----------------------------------------------------------------------------
// CAI_Network
//
// Purpose: Stores a node graph through which an AI may pathfind
//-----------------------------------------------------------------------------
class CAI_Network
{
public:
static void DebugConnectMsg(int node1, int node2, const char* pszFormat, ...);
void* GetVTable(void) const;
int GetNumLinks(void) const;
int GetNumZones(void) const;
int GetNumHints(void) const;
int GetNumScriptNodes(void) const;
int64_t GetNumPathNodes(void) const;
short GetHint(int nIndex) const;
CAI_ScriptNode* GetScriptNodes(void) const;
CAI_Node** GetPathNodes(void) const;
public:
void* m_pVTable; // <-- 'this'.
int m_iNumLinks; // +0x0008
char unk1[0x7C]; // +0x000C
int m_iNumZones; // +0x0088
char unk2[0x10]; // +0x008C
// unk8 on disk
int unk5; // +0x009C
char unk6[0x4]; // +0x00A0
int m_iNumHints; // +0x00A4
short m_Hints[0x7D0]; // +0x00A8 <-- '2000' hints.
CAI_ScriptNode* m_ScriptNode; // +0x1048 <-- '[r5apex_ds.exe + 0xc6fd39]'.
int m_iNumScriptNodes; // +0x1050
char pad0[0x14]; // +0x1054 <-- !TODO
int64_t m_iNumNodes; // +0x1070
CAI_Node** m_pAInode; // +0x1078
};
void CAI_Network_Attach();
void CAI_Network_Detach();
inline CMemory p_CAI_Network__DebugConnectMsg = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x4C\x89\x4C\x24\x00\x48\x83\xEC\x18"), "xxxx?xxxx");
inline auto v_CAI_Network__DebugConnectMsg = p_CAI_Network__DebugConnectMsg.RCast<void (*)(int node1, int node2, const char* pszformat, ...)>(); /*4C 89 4C 24 ? 48 83 EC 18*/
///////////////////////////////////////////////////////////////////////////////
class HAI_Network : public IDetour
{
virtual void GetAdr(void) const
{
std::cout << "| FUN: CAI_Network::DebugConnectMsg : 0x" << std::hex << std::uppercase << p_CAI_Network__DebugConnectMsg.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
virtual void GetFun(void) const { }
virtual void GetVar(void) const { }
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HAI_Network);