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* Codebase restructured to SourceSDK codebase style and .cpp/.h assertion paths in the game executable. * Document most functions with valve style 'Purpose' blocks. * Rename variables to match the rest of the codebase and Valve's naming convention. * Dedicated DLL and the SDKLauncher now share the same codebase as the DevSDK. * Obtain globals or pointers directly instead of waiting for runtime initialized data. * Dynamically search for all functions and globals (this doesn't count for dedicated yet!). * Initialize most in-SDK variables. * Move certain prints and other utilities under ConVars to reduce verbosity and increase performance. * Print all pattern scan results through a virtual function to make it easier to add and debug new patterns in the future. * Type global var pointers appropriately if class or type is known and implemented. * Forward declare 'CClient' class to avoid having 2 'g_pClient' copies. * Add IDA's pseudo definitions for easier prototyping with decompiled assembly code. * RPAK decompress Command callback implementation. * Load decompressed RPaks from 'paks\Win32\' overriding the ones in 'paks\Win64\' (the decompress callback will automatically fix the header and write it to 'paks\Win32\'). * VPK decompress Command callback implementation. * Move CRC32 ands Adler32 to implementation files. * Server will print out more details about the connecting client. * Upgrade ImGui lib to v1.86. * Don't compile id3dx.h for dedicated. * Don't compile id3dx.cpp for dedicated * Implement DevMsg print function allowing to print information to the in-game VGUI/RUI console overlay, ImGui console overlay and the external windows console * Fixed bug where the Error function would not properly terminate the process when an error is called. This caused access violations for critical/non-recoverable errors. * Fixed bug where the game would crash if the console or server browser was enabled while the game was still starting up. * Several bug fixes for the dedicated server (warning: dedicated is still considered work-in-progress!).
145 lines
8.9 KiB
C++
145 lines
8.9 KiB
C++
#include "core/stdafx.h"
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#include "tier0/cvar.h"
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#include "tier0/IConVar.h"
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#include "engine/sys_utils.h"
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#include "engine/sys_dll2.h"
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//-----------------------------------------------------------------------------
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// Purpose: test each ConVar query before setting the cvar
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// Input : **cvar - flag
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// Output : true if change is not permitted, false if permitted
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//-----------------------------------------------------------------------------
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bool HIConVar_IsFlagSet(ConVar* pConVar, int nFlags)
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{
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if (cm_debug_cmdquery->m_pParent->m_iValue > 0)
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{
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printf("--------------------------------------------------\n");
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printf(" Flaged: %08X\n", pConVar->m_ConCommandBase.m_nFlags);
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}
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// Mask off FCVAR_CHEATS and FCVAR_DEVELOPMENTONLY
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pConVar->m_ConCommandBase.m_nFlags &= 0xFFFFBFFD;
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if (cm_debug_cmdquery->m_pParent->m_iValue > 0)
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{
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printf(" Masked: %08X\n", pConVar->m_ConCommandBase.m_nFlags);
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printf(" Verify: %08X\n", nFlags);
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printf("--------------------------------------------------\n");
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}
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if (nFlags & 0x80000 && cm_return_false_cmdquery_all->m_pParent->m_iValue <= 0)
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{
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return IConVar_IsFlagSet(pConVar, nFlags);
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}
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if (cm_return_false_cmdquery_all->m_pParent->m_iValue > 0)
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{
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// Returning false on all queries may cause problems.
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return false;
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}
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if (cm_return_false_cmdquery_dev_cheat->m_pParent->m_iValue > 0)
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{
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// Return false on every FCVAR_DEVELOPMENTONLY || FCVAR_CHEAT query.
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return (pConVar->m_ConCommandBase.m_nFlags & nFlags) != 0;
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}
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// Default behaviour.
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return IConVar_IsFlagSet(pConVar, nFlags);
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}
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//-----------------------------------------------------------------------------
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// Purpose: register ConVar's
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//-----------------------------------------------------------------------------
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ConVar* IConVar_RegisterConVar(const char* szName, const char* szDefaultValue, int nFlags, const char* szHelpString, bool bMin, float fMin, bool bMax, float fMax, void* pCallback, void* unk)
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{
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ConVar* allocatedConvar = reinterpret_cast<ConVar*>(MemAlloc_Wrapper(0xA0)); // Allocate new memory with StdMemAlloc else we crash.
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memset(allocatedConvar, 0, 0xA0); // Set all to null.
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std::uintptr_t cvarPtr = reinterpret_cast<std::uintptr_t>(allocatedConvar); // To ptr.
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*(void**)(cvarPtr + 0x40) = g_pIConVarVtable.RCast<void*>(); // 0x40 to ICvar table.
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*(void**)cvarPtr = g_pConVarVtable.RCast<void*>(); // 0x0 to ConVar vtable.
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p_ConVar_Register.RCast<void(*)(ConVar*, const char*, const char*, int, const char*, bool, float, bool, float, void*, void*)>() // Call to create ConVar.
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(allocatedConvar, szName, szDefaultValue, nFlags, szHelpString, bMin, fMin, bMax, fMax, pCallback, unk);
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return allocatedConvar; // Return allocated ConVar.
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}
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//-----------------------------------------------------------------------------
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// Purpose: convar definitions to be registered
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//-----------------------------------------------------------------------------
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void IConVar_InitConVar()
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{
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//-------------------------------------------------------------------------
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// ENGINE |
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cm_debug_cmdquery = IConVar_RegisterConVar("cm_debug_cmdquery", "0", FCVAR_DEVELOPMENTONLY | FCVAR_CHEAT, "Prints the flags of each ConVar/ConCommand query to the console ( !slower! ).", false, 0.f, false, 0.f, nullptr, nullptr);
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cm_return_false_cmdquery_all = IConVar_RegisterConVar("cm_return_false_cmdquery_all", "0", FCVAR_DEVELOPMENTONLY | FCVAR_CHEAT, "Returns false on every ConVar/ConCommand query ( !warning! ).", false, 0.f, false, 0.f, nullptr, nullptr);
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cm_return_false_cmdquery_dev_cheat = IConVar_RegisterConVar("cm_return_false_cmdquery_dev_cheat", "1", FCVAR_RELEASE, "Returns false on all FCVAR_DEVELOPMENTONLY and FCVAR_CHEAT ConVar/ConCommand queries ( !warning! ).", false, 0.f, false, 0.f, nullptr, nullptr);
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//-------------------------------------------------------------------------
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// SERVER |
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sv_showconnecting = IConVar_RegisterConVar("sv_showconnecting", "1", FCVAR_DEVELOPMENTONLY | FCVAR_CHEAT, "Logs information about the connecting client to the console.", false, 0.f, false, 0.f, nullptr, nullptr);
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//-------------------------------------------------------------------------
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// CLIENT |
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cl_drawconsoleoverlay = IConVar_RegisterConVar("cl_drawconsoleoverlay", "1", FCVAR_RELEASE, "Draw the console overlay at the top of the screen.", false, 0.f, false, 0.f, nullptr, nullptr);
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cl_consoleoverlay_lines = IConVar_RegisterConVar("cl_consoleoverlay_lines", "3", FCVAR_RELEASE, "Number of lines of console output to draw.", false, 0.f, false, 0.f, nullptr, nullptr);
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cl_consoleoverlay_offset_x = IConVar_RegisterConVar("cl_consoleoverlay_offset_x", "10", FCVAR_RELEASE, "X offset for console overlay.", false, 1.f, false, 50.f, nullptr, nullptr);
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cl_consoleoverlay_offset_y = IConVar_RegisterConVar("cl_consoleoverlay_offset_y", "10", FCVAR_RELEASE, "Y offset for console overlay.", false, 1.f, false, 50.f, nullptr, nullptr);
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//-------------------------------------------------------------------------
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// FILESYSTEM |
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fs_warning_level_native = IConVar_RegisterConVar("fs_warning_level_native", "0", FCVAR_DEVELOPMENTONLY | FCVAR_CHEAT, "Set the filesystem warning level ( !slower! ).", false, 0.f, false, 0.f, nullptr, nullptr);
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fs_packedstore_entryblock_stats = IConVar_RegisterConVar("fs_packedstore_entryblock_stats", "0", FCVAR_DEVELOPMENTONLY | FCVAR_CHEAT, "If set to 1, prints the stats of each file entry in the VPK during decompression ( !slower! ).", false, 0.f, false, 0.f, nullptr, nullptr);
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//-------------------------------------------------------------------------
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// FILESYSTEM |
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mat_showdxoutput = IConVar_RegisterConVar("mat_showdxoutput", "0", FCVAR_DEVELOPMENTONLY | FCVAR_CHEAT, "Shows debug output for the DirectX system.", false, 0.f, false, 0.f, nullptr, nullptr);
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//-------------------------------------------------------------------------
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// SQUIRREL |
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sq_showrsonloading = IConVar_RegisterConVar("sq_showrsonloading", "1", FCVAR_DEVELOPMENTONLY | FCVAR_CHEAT, "Logs all 'rson' files loaded by the SQVM ( !slower! ).", false, 0.f, false, 0.f, nullptr, nullptr);
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sq_showscriptloading = IConVar_RegisterConVar("sq_showscriptloading", "0", FCVAR_DEVELOPMENTONLY | FCVAR_CHEAT, "Logs all scripts loaded by the SQVM to be pre-compiled ( !slower! ).", false, 0.f, false, 0.f, nullptr, nullptr);
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sq_showvmoutput = IConVar_RegisterConVar("sq_showvmoutput", "3", FCVAR_DEVELOPMENTONLY | FCVAR_CHEAT, "Prints the VM output to the console. 1 = Log to file. 2 = 1 + log to console. 3 = 1 + 2 + log to overhead console. 4 = only log to overhead console.", false, 0.f, false, 0.f, nullptr, nullptr);
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sq_showvmwarning = IConVar_RegisterConVar("sq_showvmwarning", "0", FCVAR_DEVELOPMENTONLY | FCVAR_CHEAT, "Prints the VM warning output to the console. 1 = Log to file. 2 = 1 + log to console.", false, 0.f, false, 0.f, nullptr, nullptr);
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//-------------------------------------------------------------------------
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// NETCHANNEL |
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net_userandomkey = IConVar_RegisterConVar("net_userandomkey", "1", FCVAR_RELEASE, "If set to 1, the netchannel generates and sets a random base64 netkey.", false, 0.f, false, 0.f, nullptr, nullptr);
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r5net_matchmaking_hostname = IConVar_RegisterConVar("r5net_matchmaking_hostname", "r5a-comp-sv.herokuapp.com", FCVAR_RELEASE, "Holds the R5Net matchmaking hostname.", false, 0.f, false, 0.f, nullptr, nullptr);
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r5net_show_debug = IConVar_RegisterConVar("r5net_show_debug", "1", FCVAR_RELEASE, "Shows debug output for R5Net.", false, 0.f, false, 0.f, nullptr, nullptr);
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}
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//-----------------------------------------------------------------------------
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// Purpose: clear all hostname ConVar's
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//-----------------------------------------------------------------------------
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void IConVar_ClearHostNames()
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{
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const char* szHostnameArray[] =
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{
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"pin_telemetry_hostname",
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"assetdownloads_hostname",
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"users_hostname",
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"persistence_hostname",
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"speechtotexttoken_hostname",
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"communities_hostname",
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"persistenceDef_hostname",
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"party_hostname",
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"speechtotext_hostname",
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"serverReports_hostname",
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"subscription_hostname",
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"steamlink_hostname",
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"staticfile_hostname",
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"matchmaking_hostname",
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"skill_hostname",
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"publication_hostname",
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"stats_hostname"
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};
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for (int i = 0; i < 17; i++)
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{
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const char* szName = szHostnameArray[i];
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g_pCvar->FindVar(szName)->m_pzsCurrentValue = "0.0.0.0";
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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void IConVar_Attach()
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{
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DetourAttach((LPVOID*)&IConVar_IsFlagSet, &HIConVar_IsFlagSet);
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}
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void IConVar_Detach()
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{
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DetourDetach((LPVOID*)&IConVar_IsFlagSet, &HIConVar_IsFlagSet);
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}
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