mirror of
https://github.com/Mauler125/r5sdk.git
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Utilize the new IDetour::DetourSetup() code, IDetour::Attach and IDetour::Detach have been removed in favor of this (significantly reduces chance of user error). Since the template check happens in the idetour header, it is much more aggressive on type mismatches, such as a difference in parameter types, between the function and detour, will now raise a compile time error. As a result, some type mismatches have been fixed in this commit as well.
99 lines
4.6 KiB
C++
99 lines
4.6 KiB
C++
#pragma once
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#include "networksystem/pylon.h"
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#include "networksystem/bansystem.h"
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///////////////////////////////////////////////////////////////////////////////
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class CClient;
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class CClient;
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/* ==== SV_MAIN ======================================================================================================================================================= */
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inline CMemory p_SV_InitGameDLL;
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inline void(*v_SV_InitGameDLL)(void);
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inline CMemory p_SV_ShutdownGameDLL;
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inline void(*v_SV_ShutdownGameDLL)(void);
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inline CMemory p_SV_ActivateServer;
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inline bool(*v_SV_ActivateServer)(void);
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inline CMemory p_SV_CreateBaseline;
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inline bool(*v_SV_CreateBaseline)(void);
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inline CMemory p_CGameServer__SpawnServer;
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inline bool(*CGameServer__SpawnServer)(void* thisptr, const char* pszMapName, const char* pszMapGroupName);
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inline CMemory p_SV_BroadcastVoiceData;
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inline void(*v_SV_BroadcastVoiceData)(CClient* cl, int nBytes, char* data);
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inline bool* s_bIsDedicated = nullptr;
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// Returns true if this is a dedicated server.
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inline bool IsDedicated()
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{
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return *s_bIsDedicated;
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}
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///////////////////////////////////////////////////////////////////////////////
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void SV_InitGameDLL();
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void SV_ShutdownGameDLL();
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bool SV_ActivateServer();
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void SV_BroadcastVoiceData(CClient* cl, int nBytes, char* data);
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void SV_IsClientBanned(CClient* pClient, const string& svIPAddr, const NucleusID_t nNucleusID, const string& svPersonaName, const int nPort);
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void SV_CheckForBan(const CBanSystem::BannedList_t* pBannedVec = nullptr, const bool bDelete = false);
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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class HSV_Main : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogFunAdr("CGameServer::SpawnServer", p_CGameServer__SpawnServer.GetPtr());
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LogFunAdr("SV_InitGameDLL", p_SV_InitGameDLL.GetPtr());
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LogFunAdr("SV_ShutdownGameDLL", p_SV_ShutdownGameDLL.GetPtr());
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LogFunAdr("SV_ActivateServer", p_SV_ActivateServer.GetPtr());
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LogFunAdr("SV_CreateBaseline", p_SV_CreateBaseline.GetPtr());
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LogFunAdr("SV_BroadcastVoiceData", p_SV_BroadcastVoiceData.GetPtr());
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LogVarAdr("s_bIsDedicated", reinterpret_cast<uintptr_t>(s_bIsDedicated));
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}
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virtual void GetFun(void) const
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{
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p_SV_InitGameDLL = g_GameDll.FindPatternSIMD("48 81 EC ?? ?? ?? ?? E8 ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 0F 85 ?? ?? ?? ??");
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p_SV_ShutdownGameDLL = g_GameDll.FindPatternSIMD("48 83 EC 28 80 3D ?? ?? ?? ?? ?? 0F 84 ?? ?? ?? ?? 48 8B 0D ?? ?? ?? ?? 48");
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p_SV_ActivateServer = g_GameDll.FindPatternSIMD("48 8B C4 56 48 81 EC ?? ?? ?? ?? 48 89 ?? ?? 48 8D");
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p_SV_CreateBaseline = g_GameDll.FindPatternSIMD("48 83 EC 28 48 8B 0D ?? ?? ?? ?? 48 85 C9 75 07");
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_CGameServer__SpawnServer = g_GameDll.FindPatternSIMD("40 53 55 56 57 41 55 41 56 41 57 48 81 EC ?? ?? ?? ??");
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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p_CGameServer__SpawnServer = g_GameDll.FindPatternSIMD("48 8B C4 53 55 56 57 41 54 41 55 41 57");
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#endif
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p_SV_BroadcastVoiceData = g_GameDll.FindPatternSIMD("4C 8B DC 56 48 81 EC ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ??");
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v_SV_InitGameDLL = p_SV_InitGameDLL.RCast<void(*)(void)>();
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v_SV_ShutdownGameDLL = p_SV_ShutdownGameDLL.RCast<void(*)(void)>();
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v_SV_ActivateServer = p_SV_ActivateServer.RCast<bool(*)(void)>();
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v_SV_CreateBaseline = p_SV_CreateBaseline.RCast<bool(*)(void)>();
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v_SV_BroadcastVoiceData = p_SV_BroadcastVoiceData.RCast<void(*)(CClient* cl, int nBytes, char* data)>();
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CGameServer__SpawnServer = p_CGameServer__SpawnServer.RCast<bool(*)(void*, const char*, const char*)>();
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}
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virtual void GetVar(void) const
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{
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s_bIsDedicated = g_GameDll.FindPatternSIMD("48 89 4C 24 ?? 48 89 54 24 ?? 4C 89 44 24 ?? 4C 89 4C 24 ?? 53 57 B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 2B E0 48 8B D9 48 8D BC 24 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 89 7C 24 ?? 48 8D 54 24 ?? 33 FF")
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.FindPatternSelf("40 38 3D", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast<bool*>();
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}
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virtual void GetCon(void) const { }
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///////////////////////////////////////////////////////////////////////////////
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virtual void Detour(const bool bAttach) const
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{
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//DetourSetup(&v_SV_InitGameDLL, SV_InitGameDLL, bAttach);
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//DetourSetup(&v_SV_ShutdownGameDLL, SV_ShutdownGameDLL, bAttach);
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//DetourSetup(&v_SV_ActivateServer, SV_ActivateServer, bAttach);
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#ifndef CLIENT_DLL
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DetourSetup(&v_SV_BroadcastVoiceData, SV_BroadcastVoiceData, bAttach);
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#endif // !CLIENT_DLL
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}
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};
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///////////////////////////////////////////////////////////////////////////////
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