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27 lines
748 B
C++
27 lines
748 B
C++
//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef ENGINE_IENGINETRACE_H
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#define ENGINE_IENGINETRACE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "..\gametrace.h"
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abstract_class IEngineTrace
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{
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public:
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virtual void stub_0() const = 0;
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virtual void stub_1() const = 0;
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virtual void ClipRayToCollideable(__m128* a2, unsigned int a3, __int64* a4, void* a5) = 0;
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virtual void TraceRay(const Ray_t& ray, unsigned int fMask, void* tracefilter, trace_t pTrace) = 0;
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virtual void TraceRay(const Ray_t& ray, unsigned int fMask, trace_t pTrace) = 0;
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};
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#endif // ENGINE_IENGINETRACE_H
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