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* All libraries have been isolated from each other, and build into separate artifacts. * Project has been restructured to support isolating libraries. * CCrashHandler now calls a callback on crash (setup from core/dllmain.cpp, this can be setup in any way for any project. This callback is getting called when the apllication crashes. Useful for flushing buffers before closing handles to logging files for example). * Tier0 'CoreMsgV' function now calls a callback sink, which could be set by the user (currently setup to the SDK's internal logger in core/dllmain.cpp). TODO: * Add a batch file to autogenerate all projects. * Add support for dedicated server. * Add support for client dll. Bugs: * Game crashes on the title screen after the UI script compiler has finished (root cause unknown). * Curl error messages are getting logged twice for the dedicated server due to the removal of all "DEDICATED" preprocessor directives to support isolating projects. This has to be fixed properly!
9 lines
277 B
C
9 lines
277 B
C
#ifndef LOGGER_H
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#define LOGGER_H
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void EngineLoggerSink(LogType_t logType, LogLevel_t logLevel, eDLL_T context,
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const char* pszLogger, const char* pszFormat, va_list args,
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const UINT exitCode /*= NO_ERROR*/, const char* pszUptimeOverride /*= nullptr*/);
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#endif // LOGGER_H
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