r5sdk/r5dev/engine/sv_main.h
Amos f488b7e75e Load 'server' VPK's instead if the dedicated server is a standalone dedicated server
* Load server VPK's instead of client VPK's on standalone servers
* Dynamically search for 'g_bDedicated' global boolean instead of hardcoded address
* Add 'PatchString' to memory class
2022-01-26 23:45:58 +01:00

27 lines
1.3 KiB
C++

#pragma once
///////////////////////////////////////////////////////////////////////////////
namespace
{
/* ==== SV_MAIN ======================================================================================================================================================= */
ADDRESS p_SV_ShutdownGameDLL = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x83\xEC\x28\x80\x3D\x00\x00\x00\x00\x00\x0F\x84\x00\x00\x00\x00\x48\x8B\x0D\x00\x00\x00\x00\x48\x89\x5C\x24\x00", "xxxxxx?????xx????xxx????xxxx?");
void (*SV_ShutdownGameDLL)() = (void(*)())p_SV_ShutdownGameDLL.GetPtr(); /*48 83 EC 28 80 3D ? ? ? ? ? 0F 84 ? ? ? ? 48 8B 0D ? ? ? ? 48 89 5C 24 ?*/
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
class HSV_MAIN : public IDetour
{
virtual void debugp()
{
std::cout << "| FUN: SV_ShutdownGameDLL : 0x" << std::hex << std::uppercase << p_SV_ShutdownGameDLL.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HSV_MAIN);