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* Rebuild CModGroupApp::Main, did not include the dedicated routine with the empty class global. * Using a template function now for virtual function calls * Implemented most of the CEngine class and grabbing its global var now. * Using local CEngine now in FrameUpdate * Implemented EngineParms_t fully and grabbing its global var. * Added macro for adding class member variables at offsets. A lot of comments added regarding what needs to be done for this commit. * Check other season compability, wasn't able to do that due to not having access to said binaries at the moment. * Fix sdklauncher to use widestrings to fix the bug with other languages in path
48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
#pragma once
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#include "core/stdafx.h"
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#include "inputsystem/ButtonCode.h"
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class CInputSystem
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{
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public:
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void EnableInput(bool bEnabled)// @0x14039F100 in R5pc_r5launch_N1094_CL456479_2019_10_30_05_20_PM
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{
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static int index = 10;
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CallVFunc<void>(index, this, bEnabled);
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}
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void EnableMessagePump(bool bEnabled) // @0x14039F110 in R5pc_r5launch_N1094_CL456479_2019_10_30_05_20_PM
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{
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static int index = 11;
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CallVFunc<void>(index, this, bEnabled);
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}
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bool IsButtonDown(ButtonCode_t Button) // @0x1403A0140 in R5pc_r5launch_N1094_CL456479_2019_10_30_05_20_PM
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{
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static int index = 13;
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return CallVFunc<bool>(index, this, Button);
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}
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private:
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char pad_0000[16]; //0x0000
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public:
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bool m_bEnabled; //0x0010 IsInputEnabled variable.
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bool m_bPumpEnabled; //0x0011 EnabledMessagePump variable.
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};
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///////////////////////////////////////////////////////////////////////////////
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extern CInputSystem* g_pInputSystem
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;
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///////////////////////////////////////////////////////////////////////////////
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class HInputSystem : public IDetour
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{
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virtual void debugp()
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{
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std::cout << "| VAR: g_pInputSystem : 0x" << std::hex << std::uppercase << g_pInputSystem << std::setw(0) << " |" << std::endl;
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std::cout << "+----------------------------------------------------------------+" << std::endl;
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}
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(HInputSystem);
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