mirror of
https://github.com/Mauler125/r5sdk.git
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80 lines
2.6 KiB
C++
80 lines
2.6 KiB
C++
#pragma once
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#include <launcher/IApplication.h>
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CEngine;
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///////////////////////////////////////////////////////////////////////////////
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extern CEngine* g_pEngine;
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enum class EngineState_t : int
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{
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DLL_INACTIVE = 0x0,
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DLL_ACTIVE = 0x1,
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DLL_CLOSE = 0x2,
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DLL_RESTART = 0x3,
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DLL_PAUSED = 0x4,
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};
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enum class EngineDllQuitting_t : int
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{
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QUIT_NOTQUITTING = 0x0,
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QUIT_TODESKTOP = 0x1,
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QUIT_RESTART = 0x2,
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};
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class CEngine
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{
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public:
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bool Load(bool dedicated, const char* rootDir);
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void Unload(void);
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void SetNextState(EngineState_t iNextState);
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EngineState_t GetState(void) const;
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void Frame(void);
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float GetFrameTime(void) const;
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float GetPreviousTime(void);
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__m128 GetCurTime(CEngine* thisPtr) const;
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void SetQuitting(EngineDllQuitting_t quitDllState);
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private:
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void* vtable;
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EngineState_t m_nDLLState;
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EngineState_t m_nNextDLLState;
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int64_t m_flCurrentTime;
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int64_t m_flPreviousTime;
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int m_flFrameTime;
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int field_24;
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int m_flFilteredTime;
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uint8_t gap2C[4];
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int64_t field_30;
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char field_38;
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char field_39;
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};
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namespace
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{
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/* ==== CENGINE ======================================================================================================================================================= */
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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static ADDRESS g_pEngineBuffer = p_CModAppSystemGroup_Main.Offset(0x0).FindPatternSelf("48 8D ?? ?? ?? ?? 01", ADDRESS::Direction::DOWN, 300).ResolveRelativeAddressSelf(0x3, 0x7);
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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static ADDRESS g_pEngineBuffer = p_CModAppSystemGroup_Main.Offset(0x0).FindPatternSelf("48 8B ?? ?? ?? ?? 01", ADDRESS::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7);
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#endif
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}
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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class HEngine : public IDetour
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{
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virtual void debugp()
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{
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std::cout << "| VAR: g_pEngine : 0x" << std::hex << std::uppercase << g_pEngineBuffer.GetPtr() << std::setw(npad) << " |" << std::endl;
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std::cout << "+----------------------------------------------------------------+" << std::endl;
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}
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(HEngine); |