r5sdk/r5dev/server/IVEngineServer.h
Kawe Mazidjatari 1038ba786e CBaseClient overhaul and partial class rebuild
Also added initial CBaseServer rebuild
TODO: INetChannel rebuild..
2022-03-26 00:24:13 +01:00

46 lines
3.3 KiB
C++

#pragma once
namespace
{
/* ==== CVENGINESERVER ================================================================================================================================================== */
ADDRESS p_IVEngineServer__PersistenceAvailable = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x3B\x15\x00\x00\x00\x00\x7D\x33", "xx????xx");
bool (*IVEngineServer__PersistenceAvailable)(void* entidx, int clientidx) = (bool (*)(void*, int))p_IVEngineServer__PersistenceAvailable.GetPtr(); /*3B 15 ?? ?? ?? ?? 7D 33*/
ADDRESS p_IVEngineServer__IsDedicatedServer = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x0F\xB6\x05\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x48\x8B\x05\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x40\x53", "xxx????xxxxxxxxxxxx????xxxxxxxxxxx");
bool (*IVEngineServer__IsDedicatedServer)(void) = (bool (*)(void))p_IVEngineServer__IsDedicatedServer.GetPtr(); /*0F B6 05 ? ? ? ? C3 CC CC CC CC CC CC CC CC 48 8B 05 ? ? ? ? C3 CC CC CC CC CC CC CC CC 40 53*/
ADDRESS p_IVEngineServer__GetNumHumanPlayers = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x8B\x15\x00\x00\x00\x00\x33\xC0\x85\xD2\x7E\x24", "xx????xxxxxx");
int64_t(*IVEngineServer__GetNumHumanPlayers)(void) = (int64_t(*)(void))p_IVEngineServer__GetNumHumanPlayers.GetPtr(); /*8B 15 ? ? ? ? 33 C0 85 D2 7E 24*/
ADDRESS p_IVEngineServer__GetNumFakeClients = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x8B\x05\x00\x00\x00\x00\x33\xC9\x85\xC0\x7E\x2D", "xx????xxxxxx");
int64_t(*IVEngineServer__GetNumFakeClients)(void) = (int64_t(*)(void))p_IVEngineServer__GetNumFakeClients.GetPtr(); /*8B 05 ? ? ? ? 33 C9 85 C0 7E 2D*/
bool* g_bDedicated = p_IVEngineServer__IsDedicatedServer.Offset(0x0).ResolveRelativeAddress(0x3, 0x7).RCast<bool*>();
}
///////////////////////////////////////////////////////////////////////////////
bool HIVEngineServer__PersistenceAvailable(void* entidx, int clientidx);
void IVEngineServer_Attach();
void IVEngineServer_Detach();
///////////////////////////////////////////////////////////////////////////////
extern bool g_bIsPersistenceVarSet[MAX_PLAYERS];
///////////////////////////////////////////////////////////////////////////////
class HVEngineServer : public IDetour
{
virtual void debugp()
{
std::cout << "| FUN: IVEngineServer::PersistenceAvailable : 0x" << std::hex << std::uppercase << p_IVEngineServer__PersistenceAvailable.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| FUN: IVEngineServer::IsDedicatedServer : 0x" << std::hex << std::uppercase << p_IVEngineServer__IsDedicatedServer.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| FUN: IVEngineServer::GetNumHumanPlayers : 0x" << std::hex << std::uppercase << p_IVEngineServer__GetNumHumanPlayers.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| FUN: IVEngineServer::GetNumFakeClients : 0x" << std::hex << std::uppercase << p_IVEngineServer__GetNumFakeClients.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| VAR: g_bDedicated : 0x" << std::hex << std::uppercase << g_bDedicated << std::setw(0) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HVEngineServer);